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Naim Buru
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Naim Buru
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.25420.1 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "8queens_simulated", "8queens_simulated\8queens_simulated.csproj", "{3AD7C5A2-5CA1-477A-9E17-835E8C6A35CD}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{3AD7C5A2-5CA1-477A-9E17-835E8C6A35CD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{3AD7C5A2-5CA1-477A-9E17-835E8C6A35CD}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{3AD7C5A2-5CA1-477A-9E17-835E8C6A35CD}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{3AD7C5A2-5CA1-477A-9E17-835E8C6A35CD}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{3AD7C5A2-5CA1-477A-9E17-835E8C6A35CD}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>_8queens_simulated</RootNamespace> | ||
<AssemblyName>8queens_simulated</AssemblyName> | ||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" /> | ||
</startup> | ||
</configuration> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Diagnostics; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading; | ||
using System.Threading.Tasks; | ||
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namespace _8queens_simulated | ||
{ | ||
class Program | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
List<string> tablo = new List<string>(); | ||
int totalTime = 0; | ||
int totalMoves = 0; | ||
int totalRestarts = 0; | ||
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for (int i = 0; i < 35; i++) | ||
{ | ||
bool[,] board = initializeBoard(8); //initialize for 8x8 (8 queens) | ||
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int Moves = 0; | ||
int restartCount = 0; | ||
Stopwatch stopwatch = new Stopwatch(); | ||
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stopwatch.Start(); // Begin timing. | ||
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while (calculateCollisions(board) > 0) | ||
{ | ||
applyHillClimbingAlgorithmToTheBoard(board); | ||
Moves++; | ||
if (Moves > 20) //if it stucks at the local minimum | ||
{ | ||
board = initializeBoard(8); //random new board | ||
Moves = 0; | ||
restartCount++; | ||
} | ||
} | ||
stopwatch.Stop(); | ||
drawTheBoard(board); | ||
Console.WriteLine(i + 1 + ") Total Moves: " + Moves + ", Restart Count: " + restartCount + ", Time elapsed: {0} ms", stopwatch.Elapsed.Milliseconds); | ||
tablo.Add(i + 1 + ") Total Moves: " + Moves + ", Restart Count: " + restartCount + ", Time elapsed:" + stopwatch.Elapsed.Milliseconds + " ms"); | ||
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totalMoves += Moves; | ||
totalTime += stopwatch.Elapsed.Milliseconds; | ||
totalRestarts += restartCount; | ||
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Thread.Sleep(300); //to see the board | ||
Console.Clear(); | ||
} | ||
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foreach (String istatistik in tablo) | ||
{ | ||
Console.WriteLine(istatistik); | ||
} | ||
Console.WriteLine("++Average Moves: " + totalMoves / 35 + ", Average Restarts: " + totalRestarts / 35 + ", Average Time: " + totalTime / 35 + " ms "); | ||
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Console.ReadKey(); | ||
} | ||
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// returns 2d array with specified size (if size=4, 2d array is 4 x 4 and there are 4 queens) | ||
static bool[,] initializeBoard(int size) | ||
{ | ||
bool[,] board = new bool[size, size]; | ||
Random rnd = new Random(); | ||
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for (int i = 0; i < size; i++) | ||
{ | ||
int randomSquare = rnd.Next(8); //placing queen to a random square in the row | ||
for (int j = 0; j < size; j++) | ||
{ | ||
if (j != randomSquare) | ||
board[i, j] = false; | ||
else | ||
board[i, j] = true; | ||
} | ||
} | ||
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return board; | ||
} | ||
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static int calculateCollisions(bool[,] board) | ||
{ | ||
int size = Convert.ToInt32(Math.Sqrt(board.Length)); //if the board is 8x8, board.Length will be 64 | ||
int totalCollisions = 0; | ||
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for (int i = 0; i < size; i++) | ||
{ | ||
for (int j = 0; j < size; j++) | ||
{ | ||
if (board[i, j] == true) // if there is a queen on that square | ||
{ | ||
//for (int z = j + 1; z < size; z++) //check the row //not necessary with this put-a-queen-to-each-row initialization | ||
//{ | ||
// if (board[i, z] == true) | ||
// { | ||
// totalCollisions++; | ||
// break; | ||
// } | ||
//} | ||
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for (int z = i + 1; z < size; z++) //check the column | ||
{ | ||
if (board[z, j] == true) | ||
{ | ||
totalCollisions++; | ||
//break; //if indirect attacking does not count | ||
} | ||
} | ||
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for (int z = 1; i + z < size && j + z < size; z++) //check the bottom-right diagonal | ||
{ | ||
if (board[i + z, j + z] == true) | ||
{ | ||
totalCollisions++; | ||
//break; | ||
} | ||
} | ||
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for (int z = 1; i - z >= 0 && j + z < size; z++) //check the top-right diagonal | ||
{ | ||
if (board[i - z, j + z] == true) | ||
{ | ||
totalCollisions++; | ||
//break; | ||
} | ||
} | ||
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} | ||
} | ||
} | ||
return totalCollisions; | ||
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} | ||
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static void applyHillClimbingAlgorithmToTheBoard(bool[,] board) | ||
{ | ||
int size = Convert.ToInt32(Math.Sqrt(board.Length)); | ||
int[,] successors = new int[size, size]; | ||
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for (int i = 0; i < size; i++) | ||
{ | ||
//find the queen of the row first | ||
int indexOfQueen = -1; | ||
for (int j = 0; j < size; j++) | ||
{ | ||
if (board[i, j] == true) | ||
{ | ||
indexOfQueen = j; | ||
board[i, j] = false; | ||
} | ||
} | ||
//try all the moves on the row and save collisions | ||
for (int j = 0; j < size; j++) | ||
{ | ||
if (j != indexOfQueen) | ||
{ | ||
board[i, j] = true; | ||
successors[i, j] = calculateCollisions(board); | ||
board[i, j] = false; | ||
} | ||
else | ||
{ | ||
successors[i, j] = 999; //to ignore old position | ||
} | ||
} | ||
board[i, indexOfQueen] = true; //fixing the row to its first position | ||
} | ||
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//select lowest value of successors | ||
int min = 998; | ||
int indexI = -1; | ||
int indexJ = -1; | ||
for (int i = 0; i < size; i++) | ||
{ | ||
for (int j = 0; j < size; j++) | ||
{ | ||
if (successors[i, j] < min) | ||
{ | ||
min = successors[i, j]; | ||
indexI = i; | ||
indexJ = j; | ||
} | ||
} | ||
} | ||
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//make the move, remove queen of the row first and put the new one | ||
for (int j = 0; j < size; j++) | ||
{ | ||
if (board[indexI, j] == true) | ||
{ | ||
board[indexI, j] = false; | ||
} | ||
} | ||
board[indexI, indexJ] = true; | ||
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drawTheBoard(board); | ||
Console.WriteLine("Total Collisions: " + calculateCollisions(board)); | ||
//Thread.Sleep(100); //to follow steps | ||
Console.Clear(); | ||
} | ||
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static void drawTheBoard(bool[,] board) | ||
{ | ||
int size = Convert.ToInt32(Math.Sqrt(board.Length)); //if the board is 8x8, board.Length will be 64 | ||
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for (int k = 0; k < size; k++) | ||
{ | ||
for (int j = 0; j < size; j++) | ||
{ | ||
if (board[k, j] == true) | ||
Console.Write("O "); | ||
else | ||
Console.Write("- "); | ||
} | ||
Console.WriteLine(); | ||
} | ||
} | ||
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|
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} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("8queens_simulated")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("8queens_simulated")] | ||
[assembly: AssemblyCopyright("Copyright © 2017")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("3ad7c5a2-5ca1-477a-9e17-835e8c6a35cd")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" /> | ||
</startup> | ||
</configuration> |
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8queens_simulated/bin/Debug/8queens_simulated.vshost.exe.config
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" /> | ||
</startup> | ||
</configuration> |
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8queens_simulated/bin/Debug/8queens_simulated.vshost.exe.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> | ||
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/> | ||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> | ||
<security> | ||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> | ||
<requestedExecutionLevel level="asInvoker" uiAccess="false"/> | ||
</requestedPrivileges> | ||
</security> | ||
</trustInfo> | ||
</assembly> |
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8queens_simulated/obj/Debug/8queens_simulated.csproj.FileListAbsolute.txt
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c:\users\naim\documents\visual studio 2015\Projects\8queens_simulated\8queens_simulated\bin\Debug\8queens_simulated.exe.config | ||
c:\users\naim\documents\visual studio 2015\Projects\8queens_simulated\8queens_simulated\bin\Debug\8queens_simulated.exe | ||
c:\users\naim\documents\visual studio 2015\Projects\8queens_simulated\8queens_simulated\bin\Debug\8queens_simulated.pdb | ||
c:\users\naim\documents\visual studio 2015\Projects\8queens_simulated\8queens_simulated\obj\Debug\8queens_simulated.csprojResolveAssemblyReference.cache | ||
c:\users\naim\documents\visual studio 2015\Projects\8queens_simulated\8queens_simulated\obj\Debug\8queens_simulated.exe | ||
c:\users\naim\documents\visual studio 2015\Projects\8queens_simulated\8queens_simulated\obj\Debug\8queens_simulated.pdb |
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