Cross-platform utility for compiling and decompiling Odyssey engine model and walkmesh files.
Modern evolution of mdlops by Chuck Chargin Jr., forked from version 0.7alpha
- Automatic detection of binary model version
- Automatic detection of model type
- Node types supported:
- trimesh
- danglymesh
- lightsaber
- skin
- emitter
- light
- reference
- dummy
- Supports compile/decompile of PWK/DWK/WOK walkmesh files along with their associated models
- Decompiling binary models produces text file list of textures
- Replacer lets you replace one node in a binary model with one node from an ascii model
- Renamer function lets you rename textures in a binary model
- TCL/TK GUI interface for Windows
- Command Line interface for any platform with a perl interpreter