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fix(resharding) - error handling in shard layout part 1 (#12372)
Added error handling to `get_shard_index`. There are a few places in the codebase where the shard id may be invalid - such as when a new block or a new state witness is received. Just to be future safe I'm adding this error handling in order to avoid panics during validation. In most production code I added `?`. I most test code I added `unwrap` or `expect`. In a few places I needed to manually convert the error with `.map_err(Into::<EpochError>::into)?;`. Small refactoring of `get_prev_shard_id` and `get_prev_shard_ids`.
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