TUNE Race Rebalance Mod
TUNE MOD FULL DOCUMENTATION
Every character now starts with:
-
A nazar charm to remove spirits.
-
Nocturna starts with a titanium cutlass and Bolt and Mary with a titanium spear
The following items have been removed:
- Every base weapon except axe.
- Every axe except base.
- Blood and Gold dagger.
- The following really strong items: Lunging, Leaping, Magic Chicken, Magic Ham, Magic Cookies
- Every scroll.
The following items have been changed:
- Whips are now piercing.
- Obsidian armour is now 1, 1.5 and 2 depending on multiplier.
- Blunderbuss and Rifle have had their knockback removed.
- Tomes now cast the greater version of the spell.
- Quake, Fear, and Gigantism scrolls have been changed to tomes which come in packs of 2.
- Need and Enchant scrolls have been reskinned to be single-use tomes.
- Courage shovel now only digs tier 1 walls.
- The map is now a torch with luminous torch brightness. This is a nerf to the shrine of darkness.
- Some spells have had their cooldowns changed:
- Bomb and Transmog are now 10 cooldown (0.5 hp blood magic cost).
- Earth and Pulse are now 15 cooldown (1 hp blood magic cost).
- Shield and Freeze are now 24 cooldown (1.5 hp blood magic cost).
The following item pools/item chances have been changed:
- Strength charm has been removed from all pools. You need to get it from a boss shrine!
- Increased cost of map, compass, torch of walls, and various tomes/scrolls.
The following enemies have been changed:
- Gray Goblins have had their damage nerfed to 2.5 hearts to avoid some nasty one-shots.
- Skeletons now deal: 0.5/1/1.5 damage (down from 0.5/1.5/2)
- Armored skeletons now deal: 1/1.5/2 (down from 0.5/1.5/2.5)
- Skeleton Knights now deal 1.5/2/2.5 (down from 1/2/3)
- Large sprite enemies have had their top halves turned partially transparent so you can see enemies behind them.
- Ghosts and shopkeeper ghost have had their silhouettes removed, so you can see them better.