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[LevelDbStore] Updated features & Usability of Interop #3274

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44 changes: 44 additions & 0 deletions src/Plugins/LevelDBStore/Cache.cs
Original file line number Diff line number Diff line change
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// Copyright (C) 2015-2024 The Neo Project.
//
// Cache.cs file belongs to the neo project and is free
// software distributed under the MIT software license, see the
// accompanying file LICENSE in the main directory of the
// repository or http://www.opensource.org/licenses/mit-license.php
// for more details.
//
// Redistribution and use in source and binary forms with or without
// modifications are permitted.

namespace LevelDB
{
/// <summary>
/// A Cache is an interface that maps keys to values. It has internal
/// synchronization and may be safely accessed concurrently from
/// multiple threads. It may automatically evict entries to make room
/// for new entries. Values have a specified charge against the cache
/// capacity. For example, a cache where the values are variable
/// length strings, may use the length of the string as the charge for
/// the string.
///
/// A builtin cache implementation with a least-recently-used eviction
/// policy is provided. Clients may use their own implementations if
/// they want something more sophisticated (like scan-resistance, a
/// custom eviction policy, variable cache sizing, etc.)
/// </summary>
public class Cache : LevelDBHandle
{
/// <summary>
/// Create a new cache with a fixed size capacity. This implementation
/// of Cache uses a LRU eviction policy.
/// </summary>
public Cache(int capacity)
{
Handle = LevelDBInterop.leveldb_cache_create_lru(capacity);
}

protected override void FreeUnManagedObjects()
{
LevelDBInterop.leveldb_cache_destroy(Handle);
}
}
}
138 changes: 138 additions & 0 deletions src/Plugins/LevelDBStore/Comparator.cs
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// Copyright (C) 2015-2024 The Neo Project.
//
// Comparator.cs file belongs to the neo project and is free
// software distributed under the MIT software license, see the
// accompanying file LICENSE in the main directory of the
// repository or http://www.opensource.org/licenses/mit-license.php
// for more details.
//
// Redistribution and use in source and binary forms with or without
// modifications are permitted.

using LevelDB.NativePointer;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;

namespace LevelDB
{
public class Comparator : LevelDBHandle
{
private sealed class Inner : IDisposable
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void Destructor(IntPtr gCHandleThis);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate int Compare(IntPtr gCHandleThisg,
IntPtr data1, IntPtr size1,
IntPtr data2, IntPtr size2);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate IntPtr Name(IntPtr gCHandleThis);


private static readonly Destructor s_destructor = (gCHandleThis) =>
{
var h = GCHandle.FromIntPtr(gCHandleThis);
var @this = h.Target as Inner;

@this.Dispose();
h.Free();
};

private static readonly Compare s_compare = (gCHandleThis, data1, size1, data2, size2) =>
{
var @this = GCHandle.FromIntPtr(gCHandleThis).Target as Inner;
return @this._cmp(new NativeArray { _baseAddr = data1, _byteLength = size1 },
new NativeArray { _baseAddr = data2, _byteLength = size2 });
};

private static readonly Name s_nameAccessor = (gCHandleThis) =>
{
var @this = GCHandle.FromIntPtr(gCHandleThis).Target as Inner;
return @this.NameValue;
};

private Func<NativeArray, NativeArray, int> _cmp;
private GCHandle _namePinned;

public IntPtr Init(string name, Func<NativeArray, NativeArray, int> cmp)
{
// TODO: Complete member initialization
_cmp = cmp;

_namePinned = GCHandle.Alloc(
Encoding.ASCII.GetBytes(name),
GCHandleType.Pinned);

var thisHandle = GCHandle.Alloc(this);

var chandle = LevelDBInterop.leveldb_comparator_create(
GCHandle.ToIntPtr(thisHandle),
Marshal.GetFunctionPointerForDelegate(s_destructor),
Marshal.GetFunctionPointerForDelegate(s_compare),
Marshal.GetFunctionPointerForDelegate(s_nameAccessor)
);

if (chandle == default)
thisHandle.Free();
return chandle;
}

private unsafe IntPtr NameValue
{
get
{
// TODO: this is probably not the most effective way to get a pinned string
var s = ((byte[])_namePinned.Target);
fixed (byte* p = s)
{
// Note: pinning the GCHandle ensures this value should remain stable
// Note: outside of the 'fixed' block.
return (IntPtr)p;
}
}
}

public void Dispose()
{
if (_namePinned.IsAllocated)
_namePinned.Free();
}
}

private Comparator(string name, Func<NativeArray, NativeArray, int> cmp)
{
var inner = new Inner();
try
{
Handle = inner.Init(name, cmp);
}
finally
{
if (Handle == default)
inner.Dispose();
}
}

public static Comparator Create(string name, Func<NativeArray, NativeArray, int> cmp)
{
return new Comparator(name, cmp);
}
public static Comparator Create(string name, IComparer<NativeArray> cmp)
{
return new Comparator(name, (a, b) => cmp.Compare(a, b));
}

protected override void FreeUnManagedObjects()
{
if (Handle != default)
{
// indirectly invoked CleanupInner
LevelDBInterop.leveldb_comparator_destroy(Handle);
}
}
}
}
25 changes: 25 additions & 0 deletions src/Plugins/LevelDBStore/CompressionLevel.cs
Original file line number Diff line number Diff line change
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// Copyright (C) 2015-2024 The Neo Project.
//
// CompressionLevel.cs file belongs to the neo project and is free
// software distributed under the MIT software license, see the
// accompanying file LICENSE in the main directory of the
// repository or http://www.opensource.org/licenses/mit-license.php
// for more details.
//
// Redistribution and use in source and binary forms with or without
// modifications are permitted.

namespace LevelDB
{
/// <summary>
/// DB contents are stored in a set of blocks, each of which holds a
/// sequence of key,value pairs. Each block may be compressed before
/// being stored in a file. The following enum describes which
/// compression method (if any) is used to compress a block.
/// </summary>
public enum CompressionLevel
{
NoCompression = 0,
SnappyCompression = 1
}
}
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