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Fix chunk force ticking #1738
Fix chunk force ticking #1738
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Last commit published: 6f799185d5d93b3f38399f6b94da1500eeb21eca. PR PublishingThe artifacts published by this PR:
Repository DeclarationIn order to use the artifacts published by the PR, add the following repository to your buildscript: repositories {
maven {
name 'Maven for PR #1738' // https://github.com/neoforged/NeoForge/pull/1738
url 'https://prmaven.neoforged.net/NeoForge/pr1738'
content {
includeModule('net.neoforged', 'testframework')
includeModule('net.neoforged', 'neoforge')
}
}
} MDK installationIn order to setup a MDK using the latest PR version, run the following commands in a terminal. mkdir NeoForge-pr1738
cd NeoForge-pr1738
curl -L https://prmaven.neoforged.net/NeoForge/pr1738/net/neoforged/neoforge/21.4.23-beta-pr-1738-gh-1702/mdk-pr1738.zip -o mdk.zip
jar xf mdk.zip
rm mdk.zip || del mdk.zip To test a production environment, you can download the installer from here. |
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Looks good now
🚀 This PR has been released as NeoForge version |
In 1.21.2, Mojang changed the previous chunk ticking code. Instead of iterating all known chunks and checking if each one should be ticked, it now uses a chunk manager that's constantly based on the location of players.
This means that our previous code which simply adds a check on the ticking candidates is no longer feasible, as chunks situated far out from players will not even be considered candidates to begin with. The new method adds each force ticked chunk to the list of final candidates manually, checking if the chunk is already in the list.
Fixes #1702