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neon64 authored Jul 13, 2020
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# C++ Game Engine

![](/screenshots/bunnies_and_block.jpg)

^ the overexposure on this screenshot suggests I should really implement tonemapping next.

## Aims:

Very much a hobby project, am not trying to achieve the best graphics, or world-class performance, or latest features (e.g.: ray-tracing or real-time global illumination).
Expand All @@ -16,10 +20,6 @@ My aims are not:
- implement game physics from scratch (I will probably just link to Bullet)
- compete with Unity/Unreal etc... - I don't want to build a level editor or include a scripting API, this will be a (mostly) statically-linked, compiled C++ application.

![](/screenshots/bunnies_and_block.jpg)

^ This screenshot suggests I should really implement tonemapping next.

## Why C++?

TLDR: I would have written it in Rust, but I made a conscious decision to use C++ instead, in order to force me to finally learn it.
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