-
Notifications
You must be signed in to change notification settings - Fork 473
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Create ShipyardTests.cs * Fix shipyard test failures * Remove map changes * Update rosebudmki.yml --------- Co-authored-by: Dvir <[email protected]>
- Loading branch information
Showing
5 changed files
with
104 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,100 @@ | ||
using System.Linq; | ||
using Content.Server.Cargo.Systems; | ||
using Content.Shared.Shipyard.Prototypes; | ||
using Robust.Server.GameObjects; | ||
using Robust.Shared.GameObjects; | ||
using Robust.Shared.Map; | ||
using Robust.Shared.Map.Components; | ||
using Robust.Shared.Prototypes; | ||
|
||
namespace Content.IntegrationTests.Tests._NF; | ||
|
||
[TestFixture] | ||
public sealed class ShipyardTest | ||
{ | ||
[Test] | ||
public async Task CheckAllShuttleGrids() | ||
{ | ||
await using var pair = await PoolManager.GetServerClient(); | ||
var server = pair.Server; | ||
|
||
var entManager = server.ResolveDependency<IEntityManager>(); | ||
var protoManager = server.ResolveDependency<IPrototypeManager>(); | ||
var mapLoader = entManager.System<MapLoaderSystem>(); | ||
var mapManager = server.ResolveDependency<IMapManager>(); | ||
|
||
await server.WaitPost(() => | ||
{ | ||
Assert.Multiple(() => | ||
{ | ||
foreach (var vessel in protoManager.EnumeratePrototypes<VesselPrototype>()) | ||
{ | ||
var mapId = mapManager.CreateMap(); | ||
try | ||
{ | ||
Assert.That(mapLoader.TryLoad(mapId, vessel.ShuttlePath.ToString(), out var roots)); | ||
Assert.That(roots.Where(uid => entManager.HasComponent<MapGridComponent>(uid)), Is.Not.Empty); | ||
} | ||
catch (Exception ex) | ||
{ | ||
throw new Exception($"Failed to load shuttle {vessel.ShuttlePath}", ex); | ||
} | ||
try | ||
{ | ||
mapManager.DeleteMap(mapId); | ||
} | ||
catch (Exception ex) | ||
{ | ||
throw new Exception($"Failed to delete map {vessel.ShuttlePath}", ex); | ||
} | ||
} | ||
}); | ||
}); | ||
await server.WaitRunTicks(1); | ||
await pair.CleanReturnAsync(); | ||
} | ||
|
||
[Test] | ||
public async Task NoShipyardShipArbitrage() | ||
{ | ||
await using var pair = await PoolManager.GetServerClient(); | ||
var server = pair.Server; | ||
|
||
var entManager = server.ResolveDependency<IEntityManager>(); | ||
var mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>(); | ||
var mapManager = server.ResolveDependency<IMapManager>(); | ||
var protoManager = server.ResolveDependency<IPrototypeManager>(); | ||
var pricing = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PricingSystem>(); | ||
|
||
await server.WaitAssertion(() => | ||
{ | ||
Assert.Multiple(() => | ||
{ | ||
foreach (var vessel in protoManager.EnumeratePrototypes<VesselPrototype>()) | ||
{ | ||
var mapId = mapManager.CreateMap(); | ||
double combinedPrice = 0; | ||
Assert.That(mapLoader.TryLoad(mapId, vessel.ShuttlePath.ToString(), out var roots)); | ||
var shuttle = roots.FirstOrDefault(uid => entManager.HasComponent<MapGridComponent>(uid)); | ||
pricing.AppraiseGrid(shuttle, null, (uid, price) => | ||
{ | ||
combinedPrice += price; | ||
}); | ||
Assert.That(combinedPrice, Is.AtMost(vessel.Price), | ||
$"Found arbitrage on {vessel.ID} shuttle! Cost is {vessel.Price} but sell is {combinedPrice}!"); | ||
Assert.That(vessel.Price - combinedPrice, Is.GreaterThan(vessel.Price * 0.05), | ||
$"Arbitrage possible on {vessel.ID}. {vessel.Price} - {combinedPrice} = {vessel.Price - combinedPrice} > 5% of the buy price!"); | ||
mapManager.DeleteMap(mapId); | ||
} | ||
}); | ||
}); | ||
|
||
await pair.CleanReturnAsync(); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters