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Co-authored-by: Whatstone <[email protected]>
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Actualcatmoment and whatston3 authored Jun 17, 2024
1 parent 15fe2f2 commit 4561b39
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2 changes: 0 additions & 2 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Ambition.xml
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[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Pilot, Chief Engineer, Atmospheric Technician, Station Engineer, Salvage Specialist

"Declassified gas production and distribution platform seized in a hostile takeover of an Atmosian conglomerate. For the ultimate insurgent."

# PREFLIGHT CHECKLIST
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2 changes: 0 additions & 2 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Brigand.xml
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[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Contractor, Pilot, Mercenary

"Civilian conversion of an old military light frigate from the early days of humanity's expansion to the stars. The original light frigate design was made in pre-FTL era of technology."

# Salvage expeditions
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4 changes: 1 addition & 3 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Gasbender.xml
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[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Contractor, Pilot, Mercenary

"The Gasbender is a medium-sized engineering vessel outfitted for deep space construction projects and gas collection on planets. Features atmospherics setup with mixing/ignition chamber. Designed to work in pair with smaller salvage ship."

# Salvage expeditions
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- Check that the AME controller unit is anchored to the floor.
- Check the AME controller unit Fuel Status.
- Check the AME controller unit Injection Amount.
- Toggle Injection.
- Enable Injection.

## 2. Atmospherics

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4 changes: 1 addition & 3 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Harbormaster.xml
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[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Contractor, Pilot, Mercenary

"An affordable shuttle for towing derelict ships to and from Frontier Station."

# PREFLIGHT CHECKLIST
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- Check that P.A.C.M.A.N. generator units are anchored to the floor.
- Check that P.A.C.M.A.N. generator units are fueled. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation.
- Check that P.A.C.M.A.N. generator units are set to HV output.
- Set Target Power to 15-16** [bold]k[/bold]W on each generator unit.
- Set Target Power to 15-16** [bold]kW[/bold] on each generator unit.
- Start P.A.C.M.A.N. generator units.

## 2. Atmospherics
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2 changes: 1 addition & 1 deletion Resources/ServerInfo/_NF/Guidebook/Shipyard/Kilderkin.xml
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- Check that P.A.C.M.A.N. generator units are anchored to the floor.
- Check that P.A.C.M.A.N. generator units are fueled. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation.
- Check that P.A.C.M.A.N. generator units are set to HV output.
- Set Target Power to 13** [bold]k[/bold]W on each generator unit.
- Set Target Power to 13** [bold]kW[/bold] on each generator unit.
- Start P.A.C.M.A.N. generator units.

## 2. Atmospherics
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2 changes: 0 additions & 2 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Lantern.xml
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[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Contractor, Pilot, Mercenary

"A medium-sized shuttle to promote your religion."

# PREFLIGHT CHECKLIST
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2 changes: 1 addition & 1 deletion Resources/ServerInfo/_NF/Guidebook/Shipyard/Legman.xml
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- Check that the P.A.C.M.A.N. generator unit is anchored to the floor.
- Check that the P.A.C.M.A.N. generator unit has fuel. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation during flight.
- Check that the P.A.C.M.A.N. generator unit is set to HV output.
- Set Target Power to 5-6** [bold]k[/bold]W.
- Set Target Power to 5-6** [bold]kW[/bold].
- Start the P.A.C.M.A.N. generator unit.

## 2. Atmospherics
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2 changes: 1 addition & 1 deletion Resources/ServerInfo/_NF/Guidebook/Shipyard/Liquidator.xml
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- Check that the S.U.P.E.R.P.A.C.M.A.N. generator unit is anchored to the floor.
- Check that the S.U.P.E.R.P.A.C.M.A.N. generator unit has fuel. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation during flight.
- Check that the S.U.P.E.R.P.A.C.M.A.N. generator unit is set to HV output.
- Set Target Power for 18-19** [bold]k[/bold]W.
- Set Target Power for 18-19** [bold]kW[/bold].
- Start the S.U.P.E.R.P.A.C.M.A.N. generator unit.

## 2. Atmospherics
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6 changes: 2 additions & 4 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Pioneer.xml
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[color=#a4885c]IFF Console:[/color] None

[color=#a4885c]Available Roles:[/color] Contractor, Pilot, Mercenary

"A cargo container outfitted to be space-capable and equipped for salvaging and mining either on its own or as part of a fleet."
"A cargo container outfitted to be space-capable and equipped for salvaging and mining, either on its own, or as part of a fleet."

# PREFLIGHT CHECKLIST

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- Check that the P.A.C.M.A.N. generator unit is anchored to the floor.
- Check that the P.A.C.M.A.N. generator unit has fuel. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation during flight.
- Check that the P.A.C.M.A.N. generator unit is set to HV output.
- Set Target Power to 5-6** [bold]k[/bold]W.
- Set Target Power to 5-6** [bold]kW[/bold].
- Start the P.A.C.M.A.N. generator unit.

## 2. Atmospherics
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