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Merge branch 'master' into 2024-06-Wizard-NPCs-Rework
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ErhardSteinhauer authored Sep 8, 2024
2 parents 7eab6b3 + 30fc4f1 commit 59016af
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2 changes: 1 addition & 1 deletion .editorconfig
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ csharp_indent_braces = false
csharp_indent_switch_labels = true

# Space preferences
csharp_space_after_cast = true
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
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13 changes: 10 additions & 3 deletions .github/PULL_REQUEST_TEMPLATE.md
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Expand Up @@ -18,10 +18,17 @@ Small fixes/refactors are exempt.
Any media may be used in SS14 progress reports, with clear credit given.
If you're unsure whether your PR will require media, ask a maintainer.
Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]):
-->

## Requirements
<!--
Due to influx of PR's we require to ensure that PR's are following the correct guidelines.
Please take a moment to read these if its your first time.
Check the boxes below to confirm that you have in fact seen these (put an X in the brackets, like [X]):
-->
- [ ] I have read and I am following the [Pull Request Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html). I understand that not doing so may get my pr closed at maintainer’s discretion
- [ ] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase

## Breaking changes
Expand All @@ -35,7 +42,7 @@ Make players aware of new features and changes that could affect how they play t
-->

<!--
Make sure to take this Changelog template out of the comment block in order for it to show up.
Make sure to take this Changelog template out of the comment block in order for it to show up. Changelog must have a :cl: symbol, so the bot recognizes the changes and adds them to the game's changelog.
:cl:
- add: Added fun!
- remove: Removed fun!
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3 changes: 3 additions & 0 deletions .github/labeler.yml
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Expand Up @@ -32,6 +32,9 @@
"C#":
- "**/*.cs"

"Shaders":
- '**/*.swsl'

"No C#":
- all: ["!**/*.cs"]

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24 changes: 12 additions & 12 deletions .github/mapchecker/config.py
Original file line number Diff line number Diff line change
Expand Up @@ -17,37 +17,37 @@
"SpawnPointPassenger",
"Python",
"SalvageShuttleMarker",
"FTLPoint",
"FTLPoint"
]
# List of matchers that are illegal to use, unless the map is a ship and the ship belongs to the keyed shipyard.
CONDITIONALLY_ILLEGAL_MATCHES = {
"Civilian": [
"ButtonFrameCautionSecurity", # Decal.
"Shipyard": [
"ButtonFrameCautionSecurity", # Decal.
],
"Scrap": [
"ButtonFrameCautionSecurity", # Decal.
"ButtonFrameCautionSecurity", # Decal.
],
"Expedition": [
"ButtonFrameCautionSecurity", # Decal.
"ButtonFrameCautionSecurity", # Decal.
],
"Custom": [
"ButtonFrameCautionSecurity", # Decal.
"ButtonFrameCautionSecurity", # Decal.
],
"Security": [ # These matchers are illegal unless the ship is part of the security shipyard.
"Security", # Anything with the word security in it should also only be appearing on security ships.
"Plastitanium", # Plastitanium walls should only be appearing on security ships.
"Kammerer", # Opportunity
"HighSecDoor",
"ShuttleGun",
"ShuttleGun",
],
"Syndicate": [
"Plastitanium", # And also on blackmarket ships cause syndicate.
"ButtonFrameCautionSecurity", # Decal.
"ShuttleGun",
"ButtonFrameCautionSecurity", # Decal.
"ShuttleGun",
],
"BlackMarket": [
"BlackMarket": [
"Plastitanium", # And also on blackmarket ships cause syndicate.
"ButtonFrameCautionSecurity", # Decal.
"ShuttleGun",
]
"ShuttleGun",
]
}
19 changes: 12 additions & 7 deletions .github/mapchecker/whitelist.yml
Original file line number Diff line number Diff line change
Expand Up @@ -7,17 +7,22 @@ Lodge: true
Trade: true

#Cove:
# - WallPlastitanium
# - HighSecDoor
#- WallPlastitanium
#- HighSecDoor
#Lodge:
# - WallPlastitanium
# - HighSecDoor
#- WallPlastitanium
#- HighSecDoor

# TECHNICAL DEBT BELOW. These ones were added to this list to ensure other PR's would not break upon merging. It is
# the intention for this list to become empty in separate PR's.
#DartX:
# - HighSecDoor
#- HighSecDoor
Rogue:
- ShuttleGunFriendship
- ShuttleGunFriendship
Bottleneck:
- PosterLegitPDAAd
- PosterLegitPDAAd
Watchdog:
- WindoorSecureSecurityLocked
- AirlockSecurityGlassLocked
- ThrusterSecurity
- SmallGyroscopeSecurity
42 changes: 19 additions & 23 deletions .github/workflows/publish.yml
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Expand Up @@ -41,31 +41,22 @@ jobs:
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release

- name: Update Build Info
run: Tools/gen_build_info.py

- name: Shuffle files around
run: |
mkdir "release/${{ github.sha }}"
mv release/*.zip "release/${{ github.sha }}"
- name: Upload files to centcomm
uses: appleboy/scp-action@master
- name: Upload build artifact
id: artifact-upload-step
uses: actions/upload-artifact@v4
with:
host: centcomm.spacestation14.io
username: wizards-build-push
key: ${{ secrets.CENTCOMM_WIZARDS_BUILDS_PUSH_KEY }}
source: "release/${{ github.sha }}"
target: "/home/wizards-build-push/builds_dir/builds/"
strip_components: 1
name: build
path: release/*.zip
compression-level: 0
retention-days: 0

- name: Update manifest JSON
uses: appleboy/ssh-action@master
with:
host: centcomm.spacestation14.io
username: wizards-build-push
key: ${{ secrets.CENTCOMM_WIZARDS_BUILDS_PUSH_KEY }}
script: /home/wizards-build-push/push.ps1 ${{ github.sha }}
- name: Publish version
run: Tools/publish_github_artifact.py
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
PUBLISH_TOKEN: ${{ secrets.PUBLISH_TOKEN }}
ARTIFACT_ID: ${{ steps.artifact-upload-step.outputs.artifact-id }}
GITHUB_REPOSITORY: ${{ vars.GITHUB_REPOSITORY }}

#- name: Publish changelog (Discord)
# run: Tools/actions_changelogs_since_last_run.py
Expand All @@ -77,3 +68,8 @@ jobs:
run: Tools/actions_changelog_rss.py
env:
CHANGELOG_RSS_KEY: ${{ secrets.CHANGELOG_RSS_KEY }}

- uses: geekyeggo/delete-artifact@v5
if: always()
with:
name: build
8 changes: 0 additions & 8 deletions .github/workflows/test-packaging.yml
Original file line number Diff line number Diff line change
Expand Up @@ -64,11 +64,3 @@ jobs:

- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release

- name: Update Build Info
run: Tools/gen_build_info.py

- name: Shuffle files around
run: |
mkdir "release/${{ github.sha }}"
mv release/*.zip "release/${{ github.sha }}"
4 changes: 2 additions & 2 deletions .vscode/tasks.json
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"args": [
"build",
"/property:GenerateFullPaths=true", // Ask dotnet build to generate full paths for file names.
"/consoleloggerparameters:NoSummary" // Do not generate summary otherwise it leads to duplicate errors in Problems panel
"/consoleloggerparameters:'ForceNoAlign;NoSummary'" // Do not generate summary otherwise it leads to duplicate errors in Problems panel
],
"group": {
"kind": "build",
Expand Down Expand Up @@ -49,7 +49,7 @@
"build",
"${workspaceFolder}/Content.YAMLLinter/Content.YAMLLinter.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
"/consoleloggerparameters:'ForceNoAlign;NoSummary'"
],
"problemMatcher": "$msCompile"
}
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2 changes: 1 addition & 1 deletion Content.Benchmarks/MapLoadBenchmark.cs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ public async Task Cleanup()
PoolManager.Shutdown();
}

public static readonly string[] MapsSource = { "Empty", "Box", "Bagel", "Dev", "CentComm", "Atlas", "Core", "TestTeg", "Saltern", "Packed", "Omega", "Cluster", "Reach", "Origin", "Meta", "Marathon", "Europa", "MeteorArena", "Fland", "Barratry", "Oasis" };
public static readonly string[] MapsSource = { "Empty", "Satlern", "Box", "Bagel", "Dev", "CentComm", "Core", "TestTeg", "Packed", "Omega", "Reach", "Meta", "Marathon", "MeteorArena", "Fland", "Oasis", "Cog" };

[ParamsSource(nameof(MapsSource))]
public string Map;
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9 changes: 8 additions & 1 deletion Content.Client/Access/UI/AccessLevelControl.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,11 +12,18 @@ namespace Content.Client.Access.UI;
[GenerateTypedNameReferences]
public sealed partial class AccessLevelControl : GridContainer
{
[Dependency] private readonly ILogManager _logManager = default!;

private ISawmill _sawmill = default!;

public readonly Dictionary<ProtoId<AccessLevelPrototype>, Button> ButtonsList = new();

public AccessLevelControl()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);

_sawmill = _logManager.GetSawmill("accesslevelcontrol");
}

public void Populate(List<ProtoId<AccessLevelPrototype>> accessLevels, IPrototypeManager prototypeManager)
Expand All @@ -25,7 +32,7 @@ public void Populate(List<ProtoId<AccessLevelPrototype>> accessLevels, IPrototyp
{
if (!prototypeManager.TryIndex(access, out var accessLevel))
{
Logger.Error($"Unable to find accesslevel for {access}");
_sawmill.Error($"Unable to find accesslevel for {access}");
continue;
}

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45 changes: 25 additions & 20 deletions Content.Client/Access/UI/AccessOverriderBoundUserInterface.cs
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Expand Up @@ -2,6 +2,7 @@
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.AccessOverriderComponent;

Expand All @@ -23,45 +24,49 @@ protected override void Open()
{
base.Open();

_window = this.CreateWindow<AccessOverriderWindow>();
RefreshAccess();
_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
_window.OnSubmit += SubmitData;

_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
}

public override void OnProtoReload(PrototypesReloadedEventArgs args)
{
base.OnProtoReload(args);
if (!args.WasModified<AccessLevelPrototype>())
return;

RefreshAccess();

if (State != null)
_window?.UpdateState(_prototypeManager, (AccessOverriderBoundUserInterfaceState) State);
}

private void RefreshAccess()
{
List<ProtoId<AccessLevelPrototype>> accessLevels;

if (EntMan.TryGetComponent<AccessOverriderComponent>(Owner, out var accessOverrider))
{
accessLevels = accessOverrider.AccessLevels;
accessLevels.Sort();
}

else
{
accessLevels = new List<ProtoId<AccessLevelPrototype>>();
_accessOverriderSystem.Log.Error($"No AccessOverrider component found for {EntMan.ToPrettyString(Owner)}!");
}

_window = new AccessOverriderWindow(this, _prototypeManager, accessLevels)
{
Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName
};

_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));

_window.OnClose += Close;
_window.OpenCentered();
}

protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;

_window?.Dispose();
_window?.SetAccessLevels(_prototypeManager, accessLevels);
}

protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (AccessOverriderBoundUserInterfaceState) state;
_window?.UpdateState(castState);
_window?.UpdateState(_prototypeManager, castState);
}

public void SubmitData(List<ProtoId<AccessLevelPrototype>> newAccessList)
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