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syndiemobs ammo replenishment rate tweaks
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ErhardSteinhauer committed Mar 27, 2024
1 parent ed7e51b commit 9b1ccb1
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions Resources/Prototypes/_NF/Entities/Mobs/NPCs/syndicatemob.yml
Original file line number Diff line number Diff line change
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path: /Audio/_NF/Effects/silence.ogg
- type: Advertise
pack: syndicatehumanoidchatter
minimumWait: 120 # 1 * 2
maximumWait: 240 # 2 * 60
NextAdvertisementTime: 0
minimumWait: 20
maximumWait: 120 # 2 * 60
NextAdvertisementTime: 5
- type: Buckle
disable: true
- type: AutoWakeUp
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prototypes:
- SyndicateNavalMedicGear
- type: RechargeBasicEntityAmmo
rechargeCooldown: 4
rechargeCooldown: 2
rechargeSound:
path: /Audio/_NF/Effects/silence.ogg
- type: BasicEntityAmmoProvider
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prototypes:
- SyndicateNavalOperatorGear
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.5
rechargeCooldown: 1.5
rechargeSound:
path: /Audio/_NF/Effects/silence.ogg
- type: BasicEntityAmmoProvider
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count: 10
- type: Gun
useKey: false
minAngle: 2
maxAngle: 16
minAngle: 10
maxAngle: 30
fireRate: 10
angleIncrease: 3
angleDecay: 16
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- DeathRattleImplant
- DeathAcidifierImplantNF
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.5
rechargeCooldown: 1.5
rechargeSound:
path: /Audio/_NF/Effects/silence.ogg
- type: BasicEntityAmmoProvider
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