Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* initial commit * significant changes * splitting out MKI and MKII * apcs and cleanup * was it the uppercase??? (it wasnt.) * warp point location ? ? ? ? * fix shipyard catalog !!!! * whOops * fix conveyor in MKII * jr pacman * move out of default shipyard catalog * minor adjustments mostly based on having more exped experience. added some more unique job positions (CE, chemist, paramed/doctor) and their relevant spawnpoints/lockers. also made solars identical between models. gave chem crates so you don't just have to buy all the chems outright (bringing in line with crescent.) upped the prices a bit, gave captain an antique because other similar ships have it, (and this ship doesn't really have any kind of armory). costs recalculated. moved a few other things around. * lowercase ma finally stopped being lazy * fix walls and windows * swapped out antique for cannons * added cargo palettes and minor tweaks * add railings
- Loading branch information