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Rosebud Ship (#309)
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* initial commit

* significant changes

* splitting out MKI and MKII

* apcs and cleanup

* was it the uppercase???

(it wasnt.)

* warp point location ? ? ? ?

* fix shipyard catalog !!!!

* whOops

* fix conveyor in MKII

* jr pacman

* move out of default shipyard catalog

* minor adjustments

mostly based on having more exped experience. added some more unique job positions (CE, chemist, paramed/doctor) and their relevant spawnpoints/lockers. also made solars identical between models. gave chem crates so you don't just have to buy all the chems outright (bringing in line with crescent.) upped the prices a bit, gave captain an antique because other similar ships have it, (and this ship doesn't really have any kind of armory). costs recalculated. moved a few other things around.

* lowercase ma

finally stopped being lazy

* fix walls and windows

* swapped out antique for cannons

* added cargo palettes and minor tweaks

* add railings
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rosieposieeee committed Sep 28, 2023
1 parent e423bab commit ae5bcd6
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