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Revert "Revert "Tabletop computer deconstruct fix (#1090)" (#1092)"
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This reverts commit 54d1714.
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GreaseMonk authored Mar 12, 2024
1 parent 31e3931 commit e428c71
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Showing 5 changed files with 64 additions and 41 deletions.
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Expand Up @@ -31,7 +31,7 @@ public sealed partial class BoardNodeEntity : IGraphNodeEntity

// Frontier - adds tabletop variants
if (args.EntityManager.TryGetComponent(container.Owner, out ConstructionComponent? constructionComponent)
&& constructionComponent.Graph == "GraphComputerTabletop"
&& constructionComponent.Graph == "ComputerTabletop"
&& args.EntityManager.TryGetComponent(board, out ComputerTabletopBoardComponent? tabletopComputer))
{
return tabletopComputer.Prototype;
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@@ -1,39 +1,3 @@
# Base structures
- type: entity
id: BaseStructureComputerTabletop
suffix: Tabletop
abstract: true
components:
- type: Sprite
sprite: _NF/Structures/Machines/computer_tabletop.rsi
drawdepth: SmallObjects
layers:
- map: ["computerLayerBody"]
sprite: _NF/Structures/Machines/computer_tabletop.rsi
state: computer_tabletop
- map: ["computerLayerKeyboard"]
sprite: _NF/Structures/Machines/computer_tabletop.rsi
state: generic_keyboard_tabletop
- map: ["computerLayerScreen"]
sprite: Structures/Machines/computers.rsi
state: generic
- map: ["computerLayerKeys"]
sprite: Structures/Machines/computers.rsi
state: generic_keys
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.45,-0.45,0.45,0.45"
density: 60
mask:
- Impassable
- LowImpassable
# - TabletopMachineMask
# layer:
# - TabletopMachineLayer

# Computers: Base Game
- type: entity
parent: [BaseStructureComputerTabletop, ComputerAlert]
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@@ -1,10 +1,69 @@
- type: entity
parent: ComputerFrame
id: BaseStructureComputerTabletop
parent: BaseStructure
suffix: Tabletop
abstract: true
components:
- type: Physics
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.25,-0.35,0.25,0.35"
density: 190
mask:
- TabletopMachineMask
layer:
- TabletopMachineLayer
- type: InteractionOutline
- type: Rotatable
- type: Anchorable
- type: Construction
graph: ComputerTabletop
node: frameUnsecured
- type: Sprite
sprite: _NF/Structures/Machines/computer_tabletop.rsi
drawdepth: Objects
layers:
- map: [ "computerLayerBody" ]
sprite: _NF/Structures/Machines/computer_tabletop.rsi
state: computer_tabletop
- map: [ "computerLayerKeyboard" ]
sprite: _NF/Structures/Machines/computer_tabletop.rsi
state: generic_keyboard_tabletop
- map: [ "computerLayerScreen" ]
sprite: Structures/Machines/computers.rsi
state: generic
- map: [ "computerLayerKeys" ]
sprite: Structures/Machines/computers.rsi
state: generic_keys
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Electronic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 100
behaviors:
- !type:PlaySoundBehavior
sound:
collection: GlassBreak
- !type:ChangeConstructionNodeBehavior
node: monitorBroken
- !type:DoActsBehavior
acts: ["Destruction"]
- type: StaticPrice
price: 100

- type: entity
parent: BaseStructureComputerTabletop
name: computer
id: ComputerTabletopFrame
components:
- type: Construction
graph: GraphComputerTabletop
graph: ComputerTabletop
node: frameUnsecured
containers:
- board
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@@ -1,5 +1,5 @@
- type: constructionGraph
id: GraphComputerTabletop
id: ComputerTabletop
start: start
graph:
- node: start
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2 changes: 1 addition & 1 deletion Resources/Prototypes/_NF/Recipes/Construction/machines.yml
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@@ -1,7 +1,7 @@
- type: construction
name: computer (tabletop)
id: ConstructionComputerTabletop
graph: GraphComputerTabletop
graph: ComputerTabletop
startNode: start
targetNode: tabletop computer
category: construction-category-machines
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