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Space artillery #101
Space artillery #101
Conversation
I'm personally wondering how I should do the firing part. One idea is to try and use the raising of events to try and simulate the firing. As currently. Space Artillery works as basically one very big [Admeme] Improvised Pneumatic Cannon. |
Make a new morgue type “loading bay” that one thing can be inserted into at a time. For sprites, I was thinking maybe more something along the lines of the particle accelerator, it’s multiple parts. You’d need the breach (the reused morgue), and a barrel. If using air to fire the rounds instead of gunpowder, the breach should also need an air intake pipe and a pressure cylinder. |
The Space Artillery is meant to work as simple entity. Without being modular. As for operating. |
…-station-14 into space-artillery
… mechanism control
How about making weapons that automatically fire on "armed and possesive active ship weaponry"? Like emp field that disable for time shuttle if they get too close or real artillery, look on npc update they've got some pretty interesting changes. |
When it comes to that I believe it would be extremely complex to make and could be rather difficult. And I personally feel like making it automatic target something would be out of the scope of this PR |
Upstream are getting some forms of ship weapons currently but this PR seems pretty good. Is it still being worked on / any media for it? |
Yes still working on it. As for media. I could get screenshots in but they wouldn't show much and things can still change. And yes saw the upstream ship weapons. They only have the remote activated kind. Though for Frontier they would need to be completely rebalanced. Speaking of which. |
I have also ran quite a few playtests with random folk. Doing battles, testing stuff etc. Though I did had quite alot of delays due to being sick and exams. |
I recommend shareX for recording short videos or gifs. Very lightweight and easy to use. Otherwise a lot of people use GeForce experience if you're on nvidia. Just for an artillery PR I'd expect some videos of them firing and causing damage 👍 |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Medal is another one. its the one im currently doing.. which i have some grapits about but its pretty good |
@Qulibly this PR needs tended to soonish i think, it's been stale for a while and need to merge master into this at the very least.. what is your plan for this PR ? |
Im still working on getting the core of all armament systems working Its honestly rather big feature with quite some complexity As for goals. And for that I need to figure out how to construct UI with console. Some sprites for it are being worked on but still ia gonna take a while. In short im on roadblock. Current woeking systems:
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Thanks for the update!
No worries. I am just commenting on some PR's as a health check and please dont feel bad if you haven't worked on your pr for a while due to circumstances. And if you need a motivation boost you can always pm me and we'll do some pair programming or such |
@GreaseMonk Gotcha! |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
@Qulibly need some help with this? |
Could use some sure. For now it has been on giant hiatus due to college exams, but will have time to resume soon. currently I need to get the copilot console with UI, BUI and code for it designed, coded adn tested to work |
@Qulibly what about sprites? What did you need? |
This PR has been inactive for a few months now, so i would kindly suggest opening a new continuation PR, referring to this one, if it is ready to receive new comments, and is updated with master, as there are no new contributions or comments for a while i'm closing this PR to clean up the list of open PR's that need reviews. |
About the PR
It is meant to add Space Artillery, a weapon permitting security to much more effectively chase and take down pirates.
While also allowing true ship to ship combat.
To Do list
Optional Features
Adding component that allows items and projectiles to be visible on mass scannerOverheating system for armaments utilising coolant for when they fire without it and with safety measures disabledMajor issues to fix