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Add Artifexum spray chance to disintegrate #1044
Conversation
this is a clever solution, i hadnt thought of this yet. I like it, adds the missing risk/reward thats needed to the spray system. |
Waiting for @dvir001 for some sprites for artifact golem |
Thinking about using something like this |
As of now, this PR is ready for review, i could use some good looks to see where this PR can improve |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Is this ready or you still making changes? |
Checkraze had concerns that this would be too much of a nerf and wants more player feedback after you made changes to artifexum before merging this. It is ready for review. |
You can use the magnets scan code to locate arti next to arti in range of 3 meters and only then have this % active This will only effect multi spray then while making it no risk to none abushers of this issue. If possible have this scan done when it's doing the activation to not scan none stop. |
About the PR
As it goes, when you spray artifexum, a liquid of the artifacts, over other artifacts, it will activate.
However, there is the occasional chance that it will have enough power to create a portal strong enough to swoop the artifact back to it's planar world where it came from, however it also brought something back....
Spraying artifacts will now have 5-15% chance to destroy the artifact and spawn a artifact golem.
Credit to @dvir001 for coming up with the idea, im just the hands that surf the keyboard
Credit to @MatthewBadger for artwork and audio
Untitled.video.-.Made.with.Clipchamp.4.mp4
Why / Balance
Spray to get points made artifact research useless, no point in doing it if you can just put 50 on a rock and spray it.
Technical details
Media
Breaking changes
Changelog