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Removes all blocks from research #107
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Pirateia as tecnologias da pesquisa
Well i dont think this is necessary for frontier at all, because you can literally make multiple RD servers from chip vend that we have on frontier station, it will cause issues like people powergaming way too hard with combination of every tier 3 loot. and i think not every person should be able to do EVERYTHING that they want, so they will interreact/roleplay with other people to get their other needs. via trade/piracy etc. if something we need, private RD servers that not everyone can benefit except the ship that carries it, because currently researching is not profittable "trading" way, only from the artifact sales. |
yea im kind of either or on this one tbh. On one hand, if you're in it for some deep science gameplay, probably frustrating if you hit the 2-3 hour mark and have to start over with the rng system. On the other hand, it does encourage specializing and focusing your research still and actually having a plan/strategy about what you might want to focus on and unlock to make money selling or using etc. Im not directly opposed but maybe we should do like some kind of more visible community poll of the scientists to see what they think. I would still like them to be restricted on a per-grid basis no matter what so that scientists could sell servers to people for example. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Sorry for not replying to this earlier. |
If were doing this change we should also consider having servers take power per unlocked tech and not just flat % to make it fair. |
Closing this as this has gone stale, feel free to reopen in the future as we doing some sci reworks later after the upstream update. |
How do I reopen? As an unrelated side note I would probably also consider using whatever comes out of new R&D in Frontier in our Pirata codebase, which is not frontier-PT, so it's very in my interest to make sure frontier reasearch doesn't have this quite arbitrary limitation IMO. Cheers |
It's also worth noting that with the "lottery" type of research unlocking, where you only have 1 option of research to unlock for each field, you can get a slim benefit of a "reroll" of the research slots by researching something from a tree which isn't the one you're focusing right now. But if you have T3 blocks and you ever want T3 of that other tree, then doing that would waste the research points, since you're going to want to have a whole new RD server for that other tree and might unlock that same tech again there |
Hiya, swooping in on this old PR 😆
The RD server was designed so that each server has their own specialization. I see your point of view, i really do, but it's not that big of a deal to just buy some extra circuits. My vote is to not merge, but feel free to put this on your fork ofcourse! |
sure lets try it why not, ive always been 50/50 on this if its needed or not because of how long are rounds are anyway. |
Nice! |
Fair enough, well , now that xenoarcheology has become a little more harder i think after all this may just be a nice compensation |
it seems pretty self explanatory
cheers
edit:
I left code that won't get executed after the return to reduce contact area for merge conflicts which kdiff3 won't autosolve