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March 2024 upstream merge #1207

Merged
merged 1,088 commits into from
Apr 23, 2024
Merged

March 2024 upstream merge #1207

merged 1,088 commits into from
Apr 23, 2024
This pull request is big! We’re only showing the most recent 250 commits.

Commits on Apr 8, 2024

  1. Fix lathe materials list bug (#26826)

    Fix lathe material list bug
    Crotalus authored Apr 8, 2024
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  2. fix bodybag id case (#26823)

    * Fix body bag id
    
    * migration
    lzk228 authored Apr 8, 2024
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  4. Automatic changelog update

    PJBot committed Apr 8, 2024
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  5. Make clothing cheaper and split clothing restock (#26805)

    * Make clothing cheaper
    
    * bueah
    
    * proper price
    
    * :trollface:
    lzk228 authored Apr 8, 2024
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  6. Automatic changelog update

    PJBot committed Apr 8, 2024
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  7. Fix tray scanner not updating it's range. (#26789)

    Fix tray scanner not updating it's range on change.
    
    Add range value to the tray scanner state.to synchronize it between
    client and server.
    c4llv07e authored Apr 8, 2024
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  8. predict humanoid identity examine (#26769)

    * predict humanoid identity examine
    
    * actually server doesnt need proto anymore
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Apr 8, 2024
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  9. Spears equippable to suit storage (#26724)

    * meat and potatoes
    
    hahaha
    
    * DAMAGE
    
    yes
    
    * come on
    
    * Check again
    
    * Guhhhhh
    
    guh
    Hanzdegloker authored Apr 8, 2024
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  10. Automatic changelog update

    PJBot committed Apr 8, 2024
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  11. Ion Storm Laws Review (#26703)

    * Ion Storm Laws Review
    
    Have reviewed the Ion Storm law dictionary
    and tidied it up.
    
    Specifically I've tried to keep the same number
    of entries in each section, or slightly
    increased them, where I've removed or
    altered a string.
    
    Of note, specific colours and "rainbow" have been
    removed from adjectives and replaced with words
    like "Cheese-Eating", as colours are kinda boring
    themselves and they've been a cause of a few
    accidentally-racist laws.
    
    * Resolve some feedback.
    
    * Remove the pull request joke, noooooo
    
    * Re-add big bite burgers as they are actually a thing
    
    * Append some more suggestions
    FairlySadPanda authored Apr 8, 2024
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  12. add ratvar to ion storm laws (#26833)

    Praise Ratvar
    Dutch-VanDerLinde authored Apr 8, 2024
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Commits on Apr 9, 2024

  1. Server-only component YAML cleanup (#26836)

    * First pass cleaning up server-only YAML errors.
    
    * Second pass
    Tayrtahn authored Apr 9, 2024
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  2. Gauze Markings 3 - Revenge of the Wrap (#25481)

    * Insectoid Gauze, Added racial marks to variants
    
    * removed excess r from gauze_moth_lowerleg_r
    
    * Update gauze.ftl
    
    * moved all markings to Overlay Category
    
    * fixed localization error
    
    * a
    KittenColony authored Apr 9, 2024
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  3. Automatic changelog update

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  4. dirty after calling SetAccesses (#26849)

    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Apr 9, 2024
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  5. Add new "grant_connect_bypass" admin command (#26771)

    This command allows you to grant a player temporary privilege to join regardless of player cap, whitelist, etc. It does not bypass bans.
    
    The API for this is IConnectionManager.AddTemporaryConnectBypass().
    
    I shuffled around the logic inside ConnectionManager. Bans are now checked before panic bunker.
    Pieter-Jan Briers authored Apr 9, 2024
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  7. Merge branch 'master' of https://github.com/space-wizards/space-stati…

    …on-14 into march-2024-upstream-merge
    
    # Conflicts:
    #	Content.Client/Lobby/LobbyState.cs
    #	Content.Client/Medical/CrewMonitoring/CrewMonitoringNavMapControl.cs
    #	Content.Client/Paper/UI/PaperWindow.xaml.cs
    #	Content.Client/Shuttles/UI/RadarControl.cs
    #	Content.Client/Shuttles/UI/ShuttleConsoleWindow.xaml
    #	Content.Client/Shuttles/UI/ShuttleConsoleWindow.xaml.cs
    #	Content.Client/Stylesheets/StyleNano.cs
    #	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
    #	Content.Server/Access/Systems/IdCardConsoleSystem.cs
    #	Content.Server/Atmos/EntitySystems/AtmosphereSystem.Commands.cs
    #	Content.Server/Bed/Sleep/SleepingSystem.cs
    #	Content.Server/Body/Components/RespiratorComponent.cs
    #	Content.Server/Body/Systems/BodySystem.cs
    #	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
    #	Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
    #	Content.Server/Chemistry/EntitySystems/SolutionTransferSystem.cs
    #	Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
    #	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
    #	Content.Server/GameTicking/GameTicker.Player.cs
    #	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
    #	Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
    #	Content.Server/Labels/Label/LabelSystem.cs
    #	Content.Server/Materials/MaterialReclaimerSystem.cs
    #	Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs
    #	Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
    #	Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
    #	Content.Server/Research/Systems/ResearchSystem.Client.cs
    #	Content.Server/Resist/EscapeInventorySystem.cs
    #	Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs
    #	Content.Server/Salvage/SalvageSystem.Expeditions.cs
    #	Content.Server/Salvage/SalvageSystem.Runner.cs
    #	Content.Server/Salvage/SpawnSalvageMissionJob.cs
    #	Content.Server/Shuttles/Components/ShuttleConsoleComponent.cs
    #	Content.Server/Shuttles/Systems/RadarConsoleSystem.cs
    #	Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
    #	Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
    #	Content.Server/Species/Systems/NymphSystem.cs
    #	Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
    #	Content.Server/VendingMachines/VendingMachineSystem.cs
    #	Content.Server/VoiceMask/VoiceMaskerComponent.cs
    #	Content.Shared.Database/LogType.cs
    #	Content.Shared/Access/Components/IdCardConsoleComponent.cs
    #	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
    #	Content.Shared/Doors/Systems/SharedDoorSystem.cs
    #	Content.Shared/Lock/LockSystem.cs
    #	Content.Shared/Players/ContentPlayerData.cs
    #	Content.Shared/Procedural/Dungeon.cs
    #	Content.Shared/RCD/Components/RCDAmmoComponent.cs
    #	Content.Shared/RCD/Components/RCDComponent.cs
    #	Content.Shared/RCD/Systems/RCDSystem.cs
    #	Content.Shared/Salvage/Expeditions/SalvageExpeditions.cs
    #	Content.Shared/Shuttles/BUIStates/NavInterfaceState.cs
    #	Content.Shared/Species/Systems/ReformSystem.cs
    #	Resources/Changelog/Changelog.yml
    #	Resources/Locale/en-US/implant/implant.ftl
    #	Resources/Locale/en-US/materials/materials.ftl
    #	Resources/Locale/en-US/paper/paper-component.ftl
    #	Resources/Locale/en-US/shuttles/console.ftl
    #	Resources/Maps/Dungeon/lava_brig.yml
    #	Resources/Maps/Shuttles/infiltrator.yml
    #	Resources/Prototypes/Atmospherics/gases.yml
    #	Resources/Prototypes/Body/Organs/reptilian.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_armory.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_atmospherics.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_botany.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_cargo.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_circuitboards.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_engineering.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_food.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_livestock.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_materials.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_medical.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_science.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_security.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_service.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_shuttle.yml
    #	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
    #	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
    #	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
    #	Resources/Prototypes/Catalog/Fills/Crates/botany.yml
    #	Resources/Prototypes/Catalog/Fills/Crates/engines.yml
    #	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
    #	Resources/Prototypes/Catalog/Fills/Crates/service.yml
    #	Resources/Prototypes/Catalog/Fills/Crates/vending.yml
    #	Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml
    #	Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
    #	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
    #	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
    #	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
    #	Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
    #	Resources/Prototypes/Catalog/VendingMachines/Inventories/centdrobe.yml
    #	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
    #	Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
    #	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
    #	Resources/Prototypes/Catalog/uplink_catalog.yml
    #	Resources/Prototypes/Datasets/ion_storm.yml
    #	Resources/Prototypes/Datasets/tips.yml
    #	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
    #	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
    #	Resources/Prototypes/Entities/Clothing/Neck/medals.yml
    #	Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
    #	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
    #	Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
    #	Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
    #	Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/bowl.yml
    #	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
    #	Resources/Prototypes/Entities/Objects/Consumable/Food/soup.yml
    #	Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml
    #	Resources/Prototypes/Entities/Objects/Devices/Circuitboards/Machine/production.yml
    #	Resources/Prototypes/Entities/Objects/Devices/pda.yml
    #	Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
    #	Resources/Prototypes/Entities/Objects/Specific/Research/rped.yml
    #	Resources/Prototypes/Entities/Objects/Tools/tools.yml
    #	Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml
    #	Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
    #	Resources/Prototypes/Entities/Structures/Dispensers/chem.yml
    #	Resources/Prototypes/Entities/Structures/Machines/Computers/arcades.yml
    #	Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml
    #	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
    #	Resources/Prototypes/Entities/Structures/Machines/recycler.yml
    #	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
    #	Resources/Prototypes/Entities/Structures/Storage/Canisters/gas_canisters.yml
    #	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
    #	Resources/Prototypes/Entities/Structures/Windows/plastitanium.yml
    #	Resources/Prototypes/Entities/Structures/Windows/window.yml
    #	Resources/Prototypes/GameRules/events.yml
    #	Resources/Prototypes/GameRules/roundstart.yml
    #	Resources/Prototypes/Procedural/Magnet/asteroid.yml
    #	Resources/Prototypes/Procedural/salvage_loot.yml
    #	Resources/Prototypes/Procedural/salvage_mods.yml
    #	Resources/Prototypes/Recipes/Lathes/electronics.yml
    #	Resources/Prototypes/Research/experimental.yml
    #	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
    #	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
    #	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
    #	Resources/Prototypes/Roles/Jobs/Security/detective.yml
    #	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
    #	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
    #	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
    #	Resources/Prototypes/Roles/Jobs/Security/warden.yml
    #	Resources/Prototypes/XenoArch/Effects/utility_effects.yml
    #	Resources/Prototypes/tags.yml
    #	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
    #	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
    #	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
    #	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
    #	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
    #	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
    #	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
    #	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
    #	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
    #	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
    #	Resources/Textures/Objects/Fun/toys.rsi/meta.json
    #	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
    #	Resources/Textures/Objects/Tools/handheld_mass_scanner.rsi/meta.json
    #	Resources/Textures/Structures/Windows/plastitanium_window.rsi/full.png
    #	Resources/Textures/Structures/Windows/plastitanium_window.rsi/meta.json
    #	Resources/migration.yml
    GreaseMonk committed Apr 9, 2024
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  8. Fix syntax error

    GreaseMonk committed Apr 9, 2024
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  9. Fix import

    GreaseMonk committed Apr 9, 2024
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  10. Fix RCDSystem errors

    GreaseMonk committed Apr 9, 2024
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  11. Fix DoAfterArgs error

    GreaseMonk committed Apr 9, 2024
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  12. Fix a missing bracket

    GreaseMonk committed Apr 9, 2024
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  13. More fixes

    GreaseMonk committed Apr 9, 2024
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  14. More fixes

    GreaseMonk committed Apr 9, 2024
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  15. More fixing

    GreaseMonk committed Apr 9, 2024
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  16. More error fixing

    GreaseMonk committed Apr 9, 2024
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  17. Fix rest of things

    GreaseMonk committed Apr 9, 2024
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  18. Rename advertisementsPack

    GreaseMonk committed Apr 9, 2024
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  19. Fixing things

    GreaseMonk committed Apr 9, 2024
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  20. Try fix newline

    GreaseMonk committed Apr 9, 2024
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  21. Fix errors

    GreaseMonk committed Apr 9, 2024
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  22. Fix verb names

    GreaseMonk committed Apr 9, 2024
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  23. Remove salvage loot

    GreaseMonk committed Apr 9, 2024
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  24. yml fixes

    GreaseMonk committed Apr 9, 2024
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  25. Improve access overlay (#26667)

    * Improve access overlay
    
    * review changes
    
    ---------
    
    Co-authored-by: wrexbe <[email protected]>
    wrexbe and wrexbe authored Apr 9, 2024
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  26. Skipping bounties (#26537)

    * add button to menu
    
    * networking and component work
    
    * try to add access stuff
    
    * main functionality done
    
    * add access lock? I think?
    
    * remove extra line
    
    * fix access system
    
    * move SkipTime to StationCargoBountyDatabaseComponent
    
    * Disable/Enable skip button based on cooldown
    
    * remove debugging
    
    * add access denied sound
    
    * remove DataField tags
    
    * dynamic timer
    Killerqu00 authored Apr 9, 2024
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  27. Automatic changelog update

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  29. Flippolighter_fix (#26846)

    Flippolighter has realy loud sound, no UseDelay and server errors
    SkaldetSkaeg authored Apr 9, 2024
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  30. Automatic changelog update

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  32. Fix changelog

    GreaseMonk committed Apr 9, 2024
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Commits on Apr 10, 2024

  1. Game server api (#24015)

    * Revert "Revert "Game server api (#23129)""
    
    * Review pt.1
    
    * Reviews pt.2
    
    * Reviews pt. 3
    
    * Reviews pt. 4
    Simyon264 authored Apr 10, 2024
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  2. Revert "Game server api" (#26871)

    Revert "Game server api (#24015)"
    
    This reverts commit 2978539.
    Pieter-Jan Briers authored Apr 10, 2024
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  3. Give botanists droppers (#26839)

    Start botanists with droppers so that they can better dose robust harvest or mutagen.
    notquitehadouken authored Apr 10, 2024
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  4. Automatic changelog update

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  5. Clipping a harvestable plant yields undamaged seeds (#25541)

    Clipping a plant in any condition currently causes it and its clippings to be damaged.
    
    Make clipping harvestable (already eligible for seed extractor) plants yield seeds at full health.
    botanySupremist authored Apr 10, 2024
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  7. fix lots of door access (#26858)

    * dirty after calling SetAccesses
    
    * fix door access
    
    * D
    
    * pro ops
    
    * nukeop
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Apr 10, 2024
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  8. Automatic changelog update

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  10. Automatic changelog update

    PJBot committed Apr 10, 2024
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Commits on Apr 11, 2024

  1. Update ashtray to allow all cigarettes / cigars (#26864)

    * Update ashtray to allow all cigarettes / cigars
    
    This also includes joints (as they are technically cigarettes)
    
    * ?
    Ghagliiarghii authored Apr 11, 2024
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  2. Fix door electronics configurator usage (#26888)

    * allow usage of network configurator for door electronics
    
    * add checks for "allowed" items
    Jark255 authored Apr 11, 2024
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  3. Fix TEG assert (#26881)

    It's possible to trigger this by stacking it weirdly with the spawn panel. Just make it bail instead.
    Pieter-Jan Briers authored Apr 11, 2024
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  5. Bug fix for deconstructing tiles and lattice with RCDs (#26863)

    * Fixed mixed deconstruction times for tiles and lattice
    
    * Lattice and power cables can be deconstructed instantly
    chromiumboy authored Apr 11, 2024
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  8. Cryogenic storage tweaks (#26813)

    * make cryo remove crewmember's station record when going to cryo
    
    * Revert "make cryo remove crewmember's station record when going to cryo"
    
    This reverts commit 9ac9707289b5e553e3015c8c3ef88a78439977c6.
    
    * make cryo remove crewmember from station records when the mind is removed from the body
    
    * add stationwide announcement for people cryoing (remember to change pr title and desc)
    
    * minor changes
    
    * announcement actually shows job now
    
    * requested changes
    
    * get outta here derivative
    lunarcomets authored Apr 11, 2024
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Commits on Apr 12, 2024

  1. Fix potted plant popup/sfx spam (#26901)

    Fixed potted plant hide popup/sfx spam.
    Tayrtahn authored Apr 12, 2024
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  2. Allow advertisement timers to prewarm (#26900)

    Allow advertisement timers to prewarm.
    Tayrtahn authored Apr 12, 2024
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  3. Fix shaker sprites (#26899)

    * Change basefoodshaker to parent from basefoodcondiment instead
    
    * Make them still refillable
    Vermidia authored Apr 12, 2024
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  5. Update .editorconfig to correspond Code Conventions (#26824)

    Update editorconfig to Code Style
    
    End of line is: CRLF (suggestion)
    Namespace declarations are: file scoped (suggestion). Instead of block scoped
    TokenStyle authored Apr 12, 2024
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  6. Remove reagent slimes from ghost role pool (#26840)

    reagentslimeghostrole
    liltenhead authored Apr 12, 2024
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  8. Fix grammar in changelog (#26894)

    Grammar
    
    Co-authored-by: metalgearsloth <[email protected]>
    Brandon-Huu and metalgearsloth authored Apr 12, 2024
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  9. NoticeBoard is craftable now (#26847)

    * NoticeBoard is craftable now
    
    * Fix notice board to proper name capitalization
    
    * Fix notice board proper name in description
    
    * Update Resources/Prototypes/Recipes/Construction/furniture.yml
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    TokenStyle and metalgearsloth authored Apr 12, 2024
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  11. Add drink container suffixes (#26835)

    Co-authored-by: Velcroboy <[email protected]>
    IamVelcroboy and BurningRash authored Apr 12, 2024
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  12. uplink and store freshening (#26444)

    * uplink and store freshening
    
    * more
    
    * im gonna POOOOOOGGGGGGG
    
    * we love it
    EmoGarbage404 authored Apr 12, 2024
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  13. Sterile swab dispenser instead of box (#24986)

    * sterile swab dispenser
    
    * trust
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Apr 12, 2024
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  15. Strobes added (#26083)

    * Done
    
    * Adds new
    
    * empty
    
    * attributions
    
    * empty
    
    * strobe admin deleted
    Ko4ergaPunk authored Apr 12, 2024
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  21. Harpy Honk Fix

    dvir001 committed Apr 12, 2024
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  22. Dungeons Fix

    dvir001 committed Apr 12, 2024
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  23. Fix grifty bookshelf

    dvir001 committed Apr 12, 2024
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  24. More Fixing

    dvir001 committed Apr 12, 2024
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  25. Clean up for CRLF Check

    dvir001 committed Apr 12, 2024
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  26. Crates lock fix

    dvir001 committed Apr 12, 2024
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  27. Update bloodcultistmob.yml

    dvir001 committed Apr 12, 2024
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  28. Update mail.yml

    dvir001 committed Apr 12, 2024
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  29. Plastitanium Windows

    dvir001 committed Apr 12, 2024
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  30. Plastitanium fix

    dvir001 committed Apr 12, 2024
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  31. Rubbers

    dvir001 committed Apr 12, 2024
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  32. Rubbers

    dvir001 committed Apr 12, 2024
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  33. Update lathe.yml

    dvir001 committed Apr 12, 2024
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  34. Update lathe.yml

    dvir001 committed Apr 12, 2024
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  35. Update mail.yml

    dvir001 committed Apr 12, 2024
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  36. Uplinks

    dvir001 committed Apr 12, 2024
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  37. Fixing

    dvir001 committed Apr 12, 2024
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  38. Update nfsddrobe.yml

    dvir001 committed Apr 12, 2024
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  39. Cargo FTL

    dvir001 committed Apr 12, 2024
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  40. Jani Cart only ones

    dvir001 committed Apr 12, 2024
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  41. fix bows

    dvir001 committed Apr 12, 2024
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  42. fix lots of door access (#26858)

    * dirty after calling SetAccesses
    
    * fix door access
    
    * D
    
    * pro ops
    
    * nukeop
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored and dvir001 committed Apr 12, 2024
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  43. Fix Shipyard RCD

    GreaseMonk committed Apr 12, 2024
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  44. fix lots of door access (#26858)

    * dirty after calling SetAccesses
    
    * fix door access
    
    * D
    
    * pro ops
    
    * nukeop
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored and dvir001 committed Apr 12, 2024
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  45. Create stc.yml

    dvir001 committed Apr 12, 2024
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  47. Fix FTL docking

    GreaseMonk committed Apr 12, 2024
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  48. Health analyzer UI unit correction (#26903)

    Correct Kelvin displayed on health analyzer UI, use T0C constant.
    TsjipTsjip authored Apr 12, 2024
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  49. Doors

    dvir001 committed Apr 12, 2024
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Commits on Apr 13, 2024

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  3. Uncooked animal proteins is safe for animal stomachs only (#26906)

    Uncooked animal proteins is safe for animal stomachs
    VasilisThePikachu authored Apr 13, 2024
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  7. Fixes polymorph cooldowns (#26914)

    fixes polymorph cooldowns
    keronshb authored Apr 13, 2024
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  10. Fix pulling a new entity when already pulling an entity (#26499)

    Fix pulling when already pulling
    
    The TryStopPull were failing due to wrong arguments provided.
    Replacing the virtual item in hand with a different pull was failing due to the hand not being cleared.
    
    Fix stop pulling checks that had the wrong variables provided.
    
    VirtualItems are already queue deleted at the end of HandleEntityRemoved.
    ShadowCommander authored Apr 13, 2024
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  13. Fix antag ships

    dvir001 committed Apr 13, 2024
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  14. Update canister.yml

    dvir001 committed Apr 13, 2024
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  16. Fix for the salvage ice labs map. (#26928)

    * done
    
    * more work
    Boaz1111 authored Apr 13, 2024
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Commits on Apr 14, 2024

  1. Update Credits (#26938)

    Co-authored-by: PJBot <[email protected]>
    github-actions[bot] and PJBot authored Apr 14, 2024
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  2. Fix cryostorage identifying unknown characters as captain (#26927)

    Fixed cryostorage getting captain's record for unknown jobs.
    Also localized Unknown job string.
    Tayrtahn authored Apr 14, 2024
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  4. Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standa…

    …rd idle ai. (#26939)
    
    * Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai.
    
    * Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
    
    ---------
    
    Co-authored-by: Tayrtahn <[email protected]>
    superjj18 and Tayrtahn authored Apr 14, 2024
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  6. Bug fix: Force cancellation of RCD constructions if the construction …

    …type is changed (#26935)
    
    Force cancellation of RCD constructions if the construction type is changed
    chromiumboy authored Apr 14, 2024
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  7. Fix standart -> standard and dressfilled test fail (#26942)

    Fix standart -> standard
    metalgearsloth authored Apr 14, 2024
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  8. Add Ability to stop sound when MobState is Dead (#26905)

    * Add stopsWhenEntityDead to sound components
    
    * Convert component
    
    * Review
    
    * Fix dupe sub
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    GreaseMonk and metalgearsloth authored Apr 14, 2024
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  12. You can now see paper on crates (with color!) (#26834)

    * Implement changes on not-cooked branch
    
    * Made it work
    
    * Fix update appearance calls
    
    * Fix extra indents, clean-up code, fix tests hopefully
    
    * Fix hammy cagecrate
    
    * Fix messing up the yml, add artifact crate specific labels back in
    
    * Visual Studio hates yml, sad
    
    * Seperate the colors for cargonia
    
    * sorry json
    
    * make label move with artifact door
    
    * Apply suggestion changes
    
    Co-authored-by: Nemanja <[email protected]>
    
    * Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)
    
    ---------
    
    Co-authored-by: Nemanja <[email protected]>
    Vermidia and EmoGarbage404 authored Apr 14, 2024
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  13. Make UtensilSystem and SharpSystem not run AfterInteract if it has al…

    …ready been handled (#25826)
    
    * Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled
    
    * merge conflicts
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    Co-authored-by: metalgearsloth <[email protected]>
    3 people authored Apr 14, 2024
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  15. Add two-message overload to PopupPredicted (#26907)

    Added two-message overload to PopupPredicted
    Tayrtahn authored Apr 14, 2024
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  17. Autism pins! (#25597)

    * hee hee he ha ha
    
    * added gold varients, forgive me for my spritework
    
    * maints loot, copying from past PRs
    
    * Trying to fix RSI
    
    * speedran these sprites in break time, pictures will be later
    
    * Fixed/Tweaked glows
    
    * consensus
    
    * gregregation
    
    * dam copiryte
    
    * oops i forgot to delete 2 fields hope this works
    Terraspark4941 authored Apr 14, 2024
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  19. Fix database round start date issues (#26838)

    How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.
    
    The start_date column on round entities in the database was added by space-wizards/space-station-14#21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.
    
    This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.
    
    So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.
    
    Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!
    
    The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.
    
    Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.
    
    I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.
    
    BUT WAIT, THERE'S MORE!
    
    Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.
    
    Fixes #26800
    
    [1]: https://www.sqlite.org/autoinc.html
    Pieter-Jan Briers authored Apr 14, 2024
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  20. Fix options menu crashing in replays (#26911)

    Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.
    metalgearsloth authored Apr 14, 2024
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  21. Greyscale color clothing (#26943)

    * greyscales color gloves, color jumpsuits, and shoes
    
    * remove popbob
    
    * fix test fails
    Flareguy authored Apr 14, 2024
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  23. WT550 Buffs + Burst Mode for WT550 & C-20R (#26886)

    * Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.
    
    * Given the C-20 a 5 round burst aswell
    BramvanZijp authored Apr 14, 2024
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  27. Add character sheets to board game crate (#26926)

    add character sheets to board game crate
    Tyzemol authored Apr 14, 2024
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  29. Game server admin API (#26880)

    * Reapply "Game server api" (#26871)
    
    This reverts commit 3aee197.
    
    * Rewrite 75% of the code it's good now
    Pieter-Jan Briers authored Apr 14, 2024
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  30. Wield recoil components (#26915)

    * WieldRecoilComponents
    
    * WieldRecoilComponents
    
    * Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
    
    Co-authored-by: Whisper <[email protected]>
    
    * Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
    
    ---------
    
    Co-authored-by: Whisper <[email protected]>
    Co-authored-by: metalgearsloth <[email protected]>
    3 people authored Apr 14, 2024
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  31. EOL conversion

    GreaseMonk committed Apr 14, 2024
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  32. Clown shoes make you waddle, as God intended (#26338)

    * Clown shoes make you waddle, as God intended
    
    * OOPS
    
    * Toned down, client system name fix
    
    * Tidy namespacing for @deltanedas
    
    * Refactor to handle prediction better, etc.
    
    * Resolve PR comments.
    FairlySadPanda authored Apr 14, 2024
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  34. Use round time instead of server time for criminal history (#26949)

    make criminal records computer use round time for history instead of the server time
    ilyamikcoder authored Apr 14, 2024
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  35. Rotate and Offset station CCVar nuke (#26175)

    * no content
    
    * add noRot to Europa
    
    * bruh. and this
    
    * yay
    
    * fix
    TheShuEd authored Apr 14, 2024
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  36. Fixed cybersun pen attacking noise (#26951)

    * Uupdated the cyberpen
    
    * Updated noise
    
    * Removed flashlight
    beck-thompson authored Apr 14, 2024
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  39. Make lockers can be deconstructed only when unlocked now (#26961)

    * Fix lockers are not deconstrucable now
    
    Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one
    
    * Revert un-destructable lockers fix
    
    Make lockers destructable again
    
    * Fix lockers that deconstructable only when unlocked now
    TokenStyle authored Apr 14, 2024
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Commits on Apr 15, 2024

  1. nerf incendiary grenade (#26959)

    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas authored Apr 15, 2024
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  2. meatWall incorrect node fixed (#26966)

    changed node in construction meatWall
    HolySSSS authored Apr 15, 2024
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    PJBot committed Apr 15, 2024
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  5. SS14-26950 Fix Waddling During Improper States (#26965)

    * SS14-26950 Fix Waddling During Improper States
    
    Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.
    
    1. You cannot waddle whilst weightless
    2. You cannot waddle whilst stunned
    3. You cannot waddle whilst slowed down due to stam damage
    4. You cannot waddle whilst you're knocked down
    5. You cannot waddle whilst you're buckled
    6. You cannot waddle whilst crit
    7. You cannot waddle whilst dead
    
    There's some argument for being able to waddle whilst on the floor
    and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.
    
    * Use a nicer "can move" check
    FairlySadPanda authored Apr 15, 2024
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  6. Mobs burn to ashes on excessive heat damage (#26971)

    * mobs burn to ashes on excessive heat damage
    
    * remove comment, remove random lines I didn't mean to add
    
    * combine code into behavior
    
    * clean unused
    
    * fix namespace
    
    * drop next to
    
    * fix spawn entities behavior spawning entities outside container
    QuietlyWhisper authored Apr 15, 2024
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  7. Fix dragon slowdown on damage (#26975)

    Fix dragon slow on damage
    MilenVolf authored Apr 15, 2024
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    PJBot committed Apr 15, 2024
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Commits on Apr 16, 2024

  1. Fix some TryGetMind overrides relying on player data (#26992)

    * Fix some TryGetMind overrides relying on player data
    
    * A
    
    * Rider has bamboozled me
    
    * Update `data.Mind` before attaching to entity.
    ElectroJr authored Apr 16, 2024
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  3. Add QM maintenance airlock (#26982)

    Co-authored-by: Velcroboy <[email protected]>
    IamVelcroboy and BurningRash authored Apr 16, 2024
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Commits on Apr 17, 2024

  1. Fix some airlocks with multiple access types (#26980)

    Co-authored-by: Velcroboy <[email protected]>
    2 people authored and GreaseMonk committed Apr 17, 2024
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  4. Implemented IFF search #826

    GreaseMonk committed Apr 17, 2024
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  7. Merge branch 'refs/heads/master' into march-2024-upstream-merge

    # Conflicts:
    #	Resources/Changelog/Changelog.yml
    Cheackraze committed Apr 17, 2024
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  9. Merge branch 'march-2024-upstream-merge' of github.com:new-frontiers-…

    …14/frontier-station-14 into march-2024-upstream-merge
    GreaseMonk committed Apr 17, 2024
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  11. Force bang

    GreaseMonk committed Apr 17, 2024
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  12. Merge commit 'fff3fe2a2461dfc61333b1875f8c5b7a9537c9e0' into march-20…

    …24-upstream-merge
    
    # Conflicts:
    #	Content.Server/Botany/Systems/PlantHolderSystem.cs
    #	Content.Server/Hands/Systems/HandsSystem.cs
    #	Content.Shared/CCVar/CCVars.cs
    #	Resources/Changelog/Changelog.yml
    #	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
    #	Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/condiments.yml
    #	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
    GreaseMonk committed Apr 17, 2024
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  13. Update Upstream.yml

    GreaseMonk committed Apr 17, 2024
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Commits on Apr 20, 2024

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  2. Upstream

    dvir001 committed Apr 20, 2024
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  3. Update BatteryComponent.cs

    dvir001 committed Apr 20, 2024
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  4. Fix

    Tayrtahn authored and dvir001 committed Apr 20, 2024
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  5. Update nfsddrobe.yml

    dvir001 committed Apr 20, 2024
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  6. YAML

    dvir001 committed Apr 20, 2024
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  7. Stamp

    dvir001 committed Apr 20, 2024
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  8. Update rubber_stamp.yml

    dvir001 committed Apr 20, 2024
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  9. Stamp

    dvir001 committed Apr 20, 2024
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  10. Stamps, again

    dvir001 committed Apr 20, 2024
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  11. Update duffelbag.yml

    dvir001 committed Apr 20, 2024
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  12. Update satchel.yml

    dvir001 committed Apr 20, 2024
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  13. Update rubber_stamp.yml

    dvir001 committed Apr 20, 2024
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  14. Syndicate Ships

    dvir001 committed Apr 20, 2024
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  15. Update frontier.yml

    dvir001 committed Apr 20, 2024
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  18. Update ThrusterSystem.cs

    dvir001 committed Apr 20, 2024
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Commits on Apr 21, 2024

  1. disable local FTL

    Cheackraze committed Apr 21, 2024
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  2. Evil Ships

    dvir001 committed Apr 21, 2024
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  3. Update infiltrator.yml

    dvir001 committed Apr 21, 2024
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  4. Fix

    dvir001 committed Apr 21, 2024
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  6. Merge remote-tracking branch 'origin/march-2024-upstream-merge' into …

    …march-2024-upstream-merge
    Cheackraze committed Apr 21, 2024
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  7. Update frontier.yml

    dvir001 committed Apr 21, 2024
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  8. Scrapyard Cleanup

    dvir001 committed Apr 21, 2024
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  10. bluespace event FTL fixes

    Cheackraze committed Apr 21, 2024
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  11. Expo ship cleanup

    dvir001 committed Apr 21, 2024
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Commits on Apr 22, 2024

  1. Security Shipyard Cleanup

    dvir001 committed Apr 22, 2024
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  2. Update

    dvir001 committed Apr 22, 2024
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  3. Fix

    dvir001 committed Apr 22, 2024
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  5. Fix

    dvir001 committed Apr 22, 2024
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  6. Fix Part 2

    dvir001 committed Apr 22, 2024
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  7. More fixing

    dvir001 committed Apr 22, 2024
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  8. Update config.py

    dvir001 committed Apr 22, 2024
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  9. Gyro price holy hell

    dvir001 committed Apr 22, 2024
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  10. Update access.yml

    dvir001 committed Apr 22, 2024
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  11. Small Gyro price fix

    dvir001 committed Apr 22, 2024
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  12. Attempts to power fix

    dvir001 committed Apr 22, 2024
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  13. Revert "Attempts to power fix"

    This reverts commit 227055a.
    dvir001 committed Apr 22, 2024
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  14. Thrusters

    dvir001 committed Apr 22, 2024
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  15. Update lpbravo.yml

    dvir001 committed Apr 22, 2024
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  16. Removed all walls reflect to balance all ships out not having weird r…

    …eflect bonus based on walls used
    dvir001 committed Apr 22, 2024
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  17. Update cove.yml

    dvir001 committed Apr 22, 2024
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  18. Fix Sprites Location

    dvir001 committed Apr 22, 2024
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  20. M_EMP Radio fix

    dvir001 committed Apr 22, 2024
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Commits on Apr 23, 2024

  1. IFF Fix

    dvir001 committed Apr 23, 2024
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