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Microwave #1531
Microwave #1531
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* THE syndie microwave * Always burn to explode microwave when copying * Make it so copying ids stop when the microwave is goign to explode * Made explosion destroy the board and spit out the machine parts * Move logic is MicrowaveSystem, make metal cooking use the same logic * Fix passing the wrong malfunction time * Shuttle cannot escape aggressive branding * Always make it explode with an id * Forgot to invert bool, move it after fry chance
RSI Diff Bot; head commit ade4031 merging into 16ada9e Resources/Textures/Structures/Machines/microwave_syndie.rsi
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Syndicate microwave? |
Yes, from upstream |
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Works alright. There seems to be a bug with the cook time reduction, haven't looked into why, but I think it's the capacitors being used - resulting cook multiplier should maybe be the product of a base value (which the syndicate microwave prototype sets) and the machine components used.
Microwave destruction works on both. I should add the microwave board to the mail table (and clean up the noSpawn values on all the paper).
Sad we can't have a matching red SMEG-ish fridge. Looking forward to buying a Bocadillo and being double-griefed because somebody forgot their ID in a ship console.
description: So advanced, it can cook donk-pockets in a mere 2.5 seconds! | ||
components: | ||
- type: Microwave | ||
cookTimeMultiplier: 0.5 |
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Not a complaint, but this doesn't seem to actually get applied on spawns, might be conflicting with the machine parts being used - should test if it works upstream.
About the PR
Added the upstream Microwave and anti ID in microwave code.
Why / Balance
Make it impossible to microwave cards just to be able to hack into NFSD / SR Office.
How to test
Spawn microwave
Add card
MMMMM
Explode.
Media
N/A
Breaking changes
N/A
Changelog
N/A