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July '24 Upstream Merge #1679
July '24 Upstream Merge #1679
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Separate the environment check from CapSpawnAmount into GetValidEnvironment to make the code a little cleaner, and also makes these two checks independent. CapSpawnAmount and GetValidEnvironment now both have zero side-effects Broken renamed Idle to reflect its use. Broken in my mind implies that there's some method for fixing. --------- Co-authored-by: Partmedia <[email protected]>
* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
Co-authored-by: plykiya <[email protected]>
Allow zoom command to modify an eye's PVS range Co-authored-by: metalgearsloth <[email protected]>
* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
* invisible anomaly * good luck
* Remove southRotation from railing structures * Curly Braces
Lefty latchy, righty removey
add apc stat value
* fix * Clean Some Code * Some Commentaries * Update Content.Client/UserInterface/Controls/RadialContainer.cs * Update Content.Client/UserInterface/Controls/RadialContainer.cs --------- Co-authored-by: metalgearsloth <[email protected]>
* Fixes pull rotation logic * cleaner condition * even less code * I CHANGED MY MIND * first one * second one --------- Co-authored-by: plykiya <[email protected]>
Makes portable flashers destructible Co-authored-by: plykiya <[email protected]>
* tank harness * weh * Suit Storage Whitelist * Revert "Suit Storage Whitelist" This reverts commit b1f503573c2936642a2d7627c4852153ec71ce79. * suit storage filter * vox spawn gear * weh
* Fix (hopefully) * Fixed Spelling Mistake and minor Code Cleanup * Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull Request Guidelines This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb.
looks good to me from my testing, im going to approve it with a reminder to do a Merge commit, not a squash commit. This involves a database migration so Im going to plan for this Monday to have this merged and I can do some brief server maintenance along with this. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…-station-14 into jul24-upstream-merge-228.0.0
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…-station-14 into jul24-upstream-merge-228.0.0
About the PR
Upstream merge.
Why / Balance
Keeping up with the Joneses.
How to test
Very carefully.
Media
Breaking changes
Changelog
No changelog for now, captured in upstream ones.