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Turrets: updated sprites and new entities #1692
Turrets: updated sprites and new entities #1692
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RSI Diff Bot; head commit fdc6410 merging into 1c236cb Resources/Textures/_NF/Objects/Tools/guncaseheavy.rsi
Resources/Textures/_NF/Objects/Weapons/Guns/Ammunition/Magazine/Turret/box_mag.rsi
Resources/Textures/_NF/Objects/Weapons/Guns/Turrets/disabler.rsi
Resources/Textures/_NF/Objects/Weapons/Guns/Turrets/laser.rsi
Resources/Textures/_NF/Objects/Weapons/Guns/Turrets/magazinefed.rsi
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More suggestions, one for the packed ASMGT description and one giving some sort of explanation for a multi-caliber turret.
Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/turrets.yml
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Checks not running. Sus. |
For the transportation purposes you can just pack a turret.
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Requested changes made, will need to retest with latest changes.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Good.
About the PR
Reworked disabler turrets added in this PR:
Reworked laser turrets added in this PR:
Added new ballistic turret:
Other changes:
To Do:
Why / Balance
New tools for NFSD/SR and players.
How to test
WeaponCaseHeavyAsmgt
WeaponCaseHeavyCdet
andWeaponCaseHeavySlat
WeaponTurretAsmgtHostileUniversallyPacked
Media
2024-07-18.17-37-23.mp4
2024-07-18.17-46-35.mp4
2024-07-18.19-31-36.mp4
Breaking changes
Changelog
🆑 erhardsteinhauer