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SSS Barber v1.0 release #1780

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1 change: 1 addition & 0 deletions Resources/Locale/en-US/_NF/guidebook/guides.ftl
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Expand Up @@ -24,6 +24,7 @@ guide-entry-expedition-xenos = Xenos
guide-entry-shipyard-akupara = Akupara
guide-entry-shipyard-ambition = Ambition
guide-entry-shipyard-apothecary = Apothecary
guide-entry-shipyard-barber = Barber
guide-entry-shipyard-bazaar = Bazaar
guide-entry-shipyard-bocadillo = Bocadillo
guide-entry-shipyard-bookworm = Bookworm
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3,203 changes: 3,203 additions & 0 deletions Resources/Maps/_NF/Shuttles/barber.yml

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8 changes: 7 additions & 1 deletion Resources/Prototypes/_NF/Guidebook/shipyard.yml
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Expand Up @@ -7,6 +7,7 @@
- ShipyardAkupara
- ShipyardAmbition
- ShipyardApothecary
- ShipyardBarber
- ShipyardBazaar
- ShipyardBocadillo
- ShipyardBookworm
Expand Down Expand Up @@ -54,7 +55,12 @@
name: guide-entry-shipyard-apothecary
text: "/ServerInfo/_NF/Guidebook/Shipyard/Apothecary.xml"

- type: guideEntry
- type: guideEntry
id: ShipyardBarber
name: guide-entry-shipyard-barber
text: "/ServerInfo/_NF/Guidebook/Shipyard/Barber.xml"

- type: guideEntry
id: ShipyardBazaar
name: guide-entry-shipyard-bazaar
text: "/ServerInfo/_NF/Guidebook/Shipyard/Bazaar.xml"
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12 changes: 12 additions & 0 deletions Resources/Prototypes/_NF/Guidebook/shuttle_maps.yml
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Expand Up @@ -22,6 +22,18 @@
state: apothecary
scale: 1.2, 1.2

- type: entity
parent: PosterBase
id: ShuttleMapBarber
name: "SSS Barber"
description: "Detailed map of a Barber shuttle."
noSpawn: true
components:
- type: Sprite
sprite: _NF/Guidebook/shuttle_maps/128x96.rsi
state: barber
scale: 1.2, 1.2

- type: entity
parent: PosterBase
id: ShuttleMapBazaar
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38 changes: 38 additions & 0 deletions Resources/Prototypes/_NF/Shipyard/barber.yml
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@@ -0,0 +1,38 @@
# Author Info
# GitHub: Amfai (Buyrcsp2) (https://github.com/AF-Buyrcsp2)
# Discord: Buyrcsp2

# Maintainer Info
# GitHub: Amfai (Buyrcsp2) (https://github.com/AF-Buyrcsp2)
# Discord: Buyrcsp2

# Shuttle Notes:
#
- type: vessel
id: Barber
name: SSS Barber
description: A medium sized service shuttle, designed and equipped to groom, style, and maintain various types of hair.
price: 18000 #Appraise value 15000 with ~20% markup
category: Medium
group: Civilian
shuttlePath: /Maps/_NF/Shuttles/barber.yml

- type: gameMap
id: Barber
mapName: 'SSS Barber'
mapPath: /Maps/_NF/Shuttles/barber.yml
minPlayers: 0
stations:
Barber:
stationProto: StandardFrontierVessel
components:
- type: StationNameSetup
mapNameTemplate: 'Barber {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
- type: StationJobs
availableJobs:
Contractor: [ 0, 0 ]
Pilot: [ 0, 0 ]
Mercenary: [ 0, 0 ]
93 changes: 93 additions & 0 deletions Resources/ServerInfo/_NF/Guidebook/Shipyard/Barber.xml
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@@ -0,0 +1,93 @@
<Document>
# BARBER-CLASS SERVICE SHUTTLE
<Box>
<GuideEntityEmbed Entity="BarberScissors"/>
<GuideEntityEmbed Entity="SprayBottleSpaceCleaner"/>
<GuideEntityEmbed Entity="RagItem"/>
</Box>
<Box>
<GuideEntityEmbed Entity="ShuttleMapBarber" Caption=""/>
</Box>
[color=#a4885c]Ship Size:[/color] Medium

[color=#a4885c]Recommended Crew:[/color] 2+

[color=#a4885c]Power Gen Type:[/color] Plasma

[color=#a4885c]Expeditions:[/color] None

[color=#a4885c]IFF Console:[/color] None

"The Barber is a medium-sized personal service vessel designed to provide barbers the equipments they need."

[italic]Brought to you by Shipyard Settler's Shuttle.[/italic]

# PREFLIGHT CHECKLIST

## 1. Power supply

## 1.1. Battery units
<Box>
<GuideEntityEmbed Entity="SubstationWallBasic"/>
<GuideEntityEmbed Entity="APCBasic"/>
</Box>

- Check that the wall substation unit is anchored to the wall.
- Check that the APC unit's Main Breaker is toggled on.
- Check the APC unit's current Load* (W).

## 1.2. P.A.C.M.A.N. generator unit
<Box>
<GuideEntityEmbed Entity="PortableGeneratorPacman"/>
<GuideEntityEmbed Entity="SheetPlasma"/>
</Box>

- Check that the P.A.C.M.A.N. generator units are anchored to the floor.
- Check that the P.A.C.M.A.N. generator units have fuel. For extended flights make sure that you have enough fuel stockpiled to sustain prolonged power generation during flight.
- Check that the P.A.C.M.A.N. generator units are set to HV output.
- Set Target Power for 13-14** [bold]kW[/bold].
- Start P.A.C.M.A.N. generator units.

## 2. Atmospherics

## 2.1. Distribution Loop
<Box>
<GuideEntityEmbed Entity="GasPort"/>
<GuideEntityEmbed Entity="OxygenCanister"/>
<GuideEntityEmbed Entity="NitrogenCanister"/>
<GuideEntityEmbed Entity="GasMixer"/>
<GuideEntityEmbed Entity="GasPressurePump"/>
</Box>

- Check that the O2 canister is anchored to connector port.
- Check that the N2 canister is anchored to connector port.
- Check that the gas mixer is set to the correct mixing ratio (21% Oxygen, 79% Nitrogen).
- Check that the gas mixer is set to 101kPa.
- Enable gas mixer.

## 2.2. Waste Loop
<Box>
<GuideEntityEmbed Entity="GasPressurePump"/>
<GuideEntityEmbed Entity="AirAlarm"/>
</Box>

- Enable waste loop pump.
- Disable Auto Mode on the Air Alarm in the Engine Room.
- Set the Air Alarm in the Engine Room to Filtering (Wide).

## 3. Other checks
<Box>
<GuideEntityEmbed Entity="Gyroscope"/>
<GuideEntityEmbed Entity="GravityGeneratorMini"/>
</Box>

- Check that the gyroscope is anchored, powered, and enabled.
- Check that the mini gravity generator is anchored, powered, and enabled.

## Sidenotes

* - Barber-class service ships are equipped with one APC units that can be used to appraise the ship's total power consumption.

** - Recommended Target Power value to avoid blackouts during Gravity Generator charging sequence is 14 kW.

</Document>
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Expand Up @@ -13,9 +13,12 @@
{
"name": "apothecary"
},
{
"name": "barber"
},
{
"name": "bazaar"
},
},
{
"name": "bocadillo"
},
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