Prevent the M_EMP from affecting its own grid #1998
Merged
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About the PR
Adds an immuneGrids argument to the EMPPulse function, prevents the M_EMP generator from affecting its own grid.
Why / Balance
Removing the last of the vessel EMP immunity. Complete pirate counterplay achieved?
We were already doing a grid check for the ProtectedGridComponent, this is a relatively cheap, completely additive inclusion.
How to test
Media
This image shows two Marauders, one docked at the NFSD Outpost. The one on the left spawned an M_EMP pulse. The one on the right is affected (note the cyan sparks), and the NFSD Outpost is unaffected (note the lights are on).
Requirements
Breaking changes
Changelog
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