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About the PR
Fixes bluespace events, puts them on a separate timer from other in-game events, to ensure events are decently spaced apart.
Removes rewards for most grid values for bluespace events, sets the cache and vault events' rewards to 1 (from 3.3 and 0.7).
Moves a lot of maxOccurrences to reoccurrenceDelay (more suitable for longer shifts, e.g. on Hypatia).
Why / Balance
I goofed. The ability to have multiple schedulers should result in more predictable, less chaotic rounds, or at least, more stability/flexibility in scheduling events if changes are needed.
How to test
Media
Requirements
Breaking changes
Changelog
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