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Mining, materials rework #2035
Mining, materials rework #2035
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My immediate knee-jerk reaction is "raaaagh mining profit nerf!!!" which sure, fine, whatever, omlette, eggs, but where do we strike that balance? What has to happen to make "mining for general resources" a reasonably viable career without creating an environment where people will just go mine their own resources because it's plentiful? I'm curious about the effective distribution changes to ores and might make a copy of my asteroid chart to see what happens in a more digestible format. |
Change Raw back to 100 and make the ores spawn more ore per rock and I'll merge it It's more logical all raw ore are 1 unit = 100 But gold rock just drop 5 (500) |
I had a thought in this line, actually; improving the ore quantity drops from the "correct" asteroids and the two harder asteroids might be a better way to handle this? Like, mining plasma ore tiles from a |
Fam this pr is a buff not a nerf |
How is "increase the amount of ore drops from the primary ore types found on special asteroids" a nerf |
This PR is already doing this with the balance. |
Actually, it's sort of looking like it's on track to reduce the specialization of asteroids. Give me some time to digest the data as it stands so I can see with my own eyes what's going to happen. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…-station-14 into 2024-09-15-asteroid-rework
Made a set of revisions, I think this is more or less good to go.
Might make a mining guidebook entry, might make a "materials" category for the engineering techfab, but apart from that, this seems good. |
stack size to 100 hell fucking yes, this was something I thought could help compensate for One Ore One Sheet Any further change to asteroid composition? |
No. |
About the PR
WIP of a material/asteroid value rebalance. Needs some tweaking and fiddling.
Goals are to have approximately equal value per tile between asteroid types, removing incentives behind making reinforced X glass (preferring more useful, base materials that other players can use).
Why / Balance
Mining bad, make mining good.
How to test
Very carefully. WIP.
Media
Requirements
Breaking changes
Changelog
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