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Ice and Sandstone walls dont spawn girders #2176
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Any other asteroid walls have the same issue or just this 2? |
Why not put this in AsteroidWallNF? Then all walls can share the same damage and spawn behaviour (none): - type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 700 # Approximate strength as mining walls
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ] Suggested changes up here, cherry-pick if you'd like: https://github.com/MisterMecky/frontier-station-14/compare/roidwalls...whatston3:frontier-station-14:roidwalls-suggestion?expand=1 |
Only these two spawn girders from what I've found, most others are cobble walls ( no girder)
This is a much better solution, though 700 damage seems too high for the walls. At the moment, most walls have a strength of 100 ( all the cobble variants), sand and ice walls have a strength of 300, and necropolis walls have a whopping 1000. Maybe 300 is a good middle point? |
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Made the damage 1000. Pending a mining redesign that gives the PTK a niche to fill beyond blasting everything in sight and sitting comfortably indoors, this is fine.
About the PR
Changes ice and sandstone walls to no longer spawn a girder on their destruction
Why / Balance
How to test
Media
2024-10-09.11-13-28.mp4
Requirements
Breaking changes
Changelog
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