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Chitinid (DeltaV #2707) #2774
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Chitinid (DeltaV #2707) #2774
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RSI Diff Bot; head commit 074d7b5 merging into a60cc31 Resources/Textures/_DV/Effects/speech.rsi
Resources/Textures/_DV/Mobs/Customization/Chitinid/chitinid_antennas.rsi
Resources/Textures/_DV/Mobs/Customization/Chitinid/chitinid_parts.rsi
Resources/Textures/_DV/Mobs/Customization/Chitinid/chitinid_wings.rsi
Resources/Textures/_DV/Mobs/Species/Chitinid/parts.rsi
Resources/Textures/_DV/Objects/Specific/Species/chitinid.rsi
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…dvir001/frontier-station-14 into 2025-01-24-AntsTheMovie-TheGame
* move BlockInjection to shared * add ItemCougher * make Chitinid use ItemCougher * make felinid use ItemCougher * update actions * access --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
Don't these look too similar to mothpeople? I thought rodentia was rejected on the grounds of it being another "earth creature but humanoid", and while I do not care for rodentia, I wonder why this would not fall into the same kind of category. I do like the fact that the benefits and debuffs make these feel unique, though I wonder if there aren't a little too much debuffs compared to the very light buffs. Especially the cold damage and hunger increase are worrisome on frontier, since food can sometimes be scarce (especially early in the round) and cold damage is literally everywhere. I also really like how goofy their big ant butts look. |
I'd prefer less races overall than we currently have, but I'm not sure 'too similar' applies here because we already have humans, humans but stronk with horns, and humans but short with beards. |
This is more an issue of races missing added features. |
Waiting on DeltaV-Station/Delta-v#2796 |
@dvir001 It went through |
…e) (new-frontiers-14#2796) * Bug Fix + Resistance updates + Guidebook update Fixes the bug where they lose their light with an anom (Game limitations lets them only have one light at a time but the light returns after losing the anom) Tweaked resistance to be a bit more tanky for the cost of weaker to elemental things like shock and harder to heal due to inability to be injected Removed unneeded text from guidebook entry, added a more visible warning about Chitzite, fixed a spelling error, reflected more of the numerical values in the text. * Chocolate edible
@ElusiveCoin The change to move the glow to organ broken here, ill need to figure some other fix. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
@dvir001 been meaning to say so the other way to fix it may be simple as well, The organ thing was more an easy deltaV fix, the issue is when an anomaly gives you a pointlight it replaces that component on the species then deletes it when cured of the anomally If you just make a copy of the pointlight component named something else and use that instead then the anomally wont remove it anymore, that should also allow easy future changes to their light. |
Im not going to fix shit and just have the Shitmed PR before honestly, we also need it for IPC anyway. |
HAHAHAHA Based, well i wish ya luck |
Reminder to also pull DeltaV-Station/Delta-v#2808 into this PR |
About the PR
Port:
DeltaV-Station/Delta-v#2707
DeltaV-Station/Delta-v#2790
DeltaV-Station/Delta-v#2796
Chitinid, a species of ant people created as worker drones who are now their own people.
Why / Balance
Some new code for a radiation purging system that is somewhat similar to the felinid's hairball, as well as minor adjustments to the injector code to allow the species to be tagged as unable to be injected.
Media
Requirements
Breaking changes
N/A
Changelog
🆑 ElusiveCoin, deltanedas