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Rebalance laser guns #282

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Sep 2, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -59,8 +59,10 @@
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: HitscanBatteryAmmoProvider
proto: RedMediumLaser
fireCost: 62.5
proto: RedLaser
fireCost: 83.3
- type: Item
size: 15
- type: MagazineVisuals
magState: mag
steps: 5
Expand All @@ -86,7 +88,7 @@
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/makeshift.rsi
- type: HitscanBatteryAmmoProvider
proto: RedLaser
proto: RedLightLaser
fireCost: 62.5
- type: Battery
maxCharge: 500
Expand All @@ -108,13 +110,15 @@
shader: unshaded
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
- type: Item
size: 30
- type: Gun
selectedMode: SemiAuto
availableModes:
- SemiAuto
- type: HitscanBatteryAmmoProvider
proto: RedLaser
fireCost: 62.5
proto: RedMediumLaser
fireCost: 55.5

- type: entity
name: practice laser rifle
Expand Down Expand Up @@ -235,7 +239,11 @@
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: HitscanBatteryAmmoProvider
proto: RedHeavyLaser
fireCost: 100
fireCost: 250
- type: Battery
maxCharge: 4000
startingCharge: 4000


- type: entity
name: x-ray cannon
Expand All @@ -258,12 +266,15 @@
path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
- type: HitscanBatteryAmmoProvider
proto: XrayLaser
fireCost: 100
fireCost: 200
- type: MagazineVisuals
magState: mag
steps: 5
zeroVisible: true
- type: Appearance
- type: Battery
maxCharge: 4000
startingCharge: 4000

- type: entity
name: disabler
Expand Down Expand Up @@ -420,7 +431,7 @@
fireCost: 100
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 20
autoRechargeRate: 30
- type: MagazineVisuals
magState: mag
steps: 5
Expand Down
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