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Vulpkanin Race #292
Vulpkanin Race #292
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Taking more 50% damage and this make it kinda... unfair when on fire, best is to remove the "on fire" part and keep the 50%
When i added MailReceiver component, i messed up the faction component making all mobs ingore the Vulp as its has no Faction.
Me forgor "-" in damage modifier... guh! Also now its avoid editing others files and just try to keep the files to itself so i dont mess with Space Wizard or Nayo code... hopefully.
Actual Langauge system, others vulps can understand you but not non-vulps. Radios and others devices will not pick up vulps langauge.
…ontier-station-14 into Vulpkanin-Specie
Adding my personal take on vulpkanin/foxes, I hope it doesn't get added with speed bonus and slash damage when unarmed. They both make sense, although they make too much of a difference ingame, movement speed makes you considerably harder to hit since gunfire is slow and may also allow you to hit opponents in both melee and ranged without them having the same chance of hitting you, so having a speed bonus can't easily be balanced by other combat nerfs cause it's too powerful also, I saw the nice already merged colorblind commit, cool! |
Regarding the felinids they have the same stats in regards of the current damage damange. But also im very open for suggestions to balance this out in general. Resistance, Damages, Weakness, Speed, Melee. |
Final Balances has been done:
Now all the changes will be updated in the main PR Description and i will mostly not touch anything until there changes required. Aka, PR ready for review. |
This file is kinda useless anyway and had RegisterComponent... witch should not have been there. And also fix one tiny grammar mistake and a tiny fix.
I think moths have same speed as humans here. I would merge this right away in my stuff if it had no walk or sprint modifier on the legs, same as felinids here. |
Pirata? I dunno what is this this but sure. Tho does the MovementSpeedModifier in Ent/Species and Body/Parts are the same? |
Oh you're right. I was looking at the mob's legs, it's just at the mob prototype instead.
I have no idea, I can't even figure out what human speeds are anyway, or if those modifiers are really adding up or just assigning a new value. Anyway. I'm assuming human speed is 4 for sprint, 2 for walk? 🤷 cheers |
let me know when this is ready for review |
PR Ready for review. |
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code looks good, lemme test locally
I am praying that everything is good and nice. |
Would it be possible to know where the bark, growl1, growl2, growl3 and howl sound come from? They lack a license or attributions file and I'm interested in adding some of them to DeltaV. |
Growls sounds comes from Paradise. Il update the attributions files when i work on fixing some stuff with vulps after the upstream merge. |
About the PR
Add the Vulpkanin race from Delta-V as a playable race from spawn.
The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.
So far during my local test everything seem to work correctly, but take note that its my first time working with SS14.
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Changelog
🆑 FoxxoTrystan