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Arcadia drip #341
Arcadia drip #341
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love it. My only issue is, we need to keep all of our entities separated from the base game files. So for all of your yml entries, we need new files created inside /prototypes/_NF/ instead of adding to the vanilla ones. This is so that maintainers (just me for now) have a much, MUCH easier time when it comes to bringing in changes from vanilla SS14 so that the files do not conflict. Once we get everything split into their own files, we can get this in and start making a POI for you guys! |
Alrighty, I'll try to get all the files to the _NF section of the code! |
@Cheackraze The Arcadia Clothing hopefully all fully within the _NF folders now. |
masks
![SM boom](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/6937c520-0963-437c-a9a6-49afe6c8b787) ![New edge supermatter](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/e8305536-b777-41f8-b9bf-295d402dc1bf) This PR has been produced in collaboration with coders from White Dream, with written permission given by the relevant code owners to port this specific slice of content to Einstein-Engines. Supermatter Engines are a form of nuclear reactor, which produces energy in the form of radioactive particles, while also decaying into Phoron when excited by an external energy source. Power can be obtained from the engine via radiation collectors, which like those of a singularity engine, must be periodically refueled. In addition, the engine must also be actively cooled via aid from Atmospherics, and for undesirable gasses to be extracted from the reactor chamber. If not cooled, the crystal will begin to destabilize and eventually collapse into one of three different situations depending on the source of its instability. 1. A nuclear blast. 2. A gravitational singularity 3. A Tesla ball :cl: VMSolidus, White Dream, Colin-Tel - add: Supermatter Engines have been implemented. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: whateverusername0 <whateveremail> Co-authored-by: username <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
About the PR
Added clothing for the faction of Arcadia Industries as well as a vendor for them
The vendor is temporarily available as a Expedition reward, as a way for players to unlock it until a PoI for Arcadia Industries is made.
Why / Balance
During the townhall, there were mentions of inserting more player made factions into the frontier, so I thought this would be a good start.
Changelog
added: Arcadia Industries is now beginning marketing in the frontier with unique clothing items, unlockable by those with combat prowess in expeditions