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Crab (New) - Advanced salvaging shuttle #564
Crab (New) - Advanced salvaging shuttle #564
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-This is primarily to serve for the upcoming ship I am working on.
…tic capture of harvesting of asteroids.
Content.Shared/Singularity/Components/ContainmentFieldGeneratorComponent.cs
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i think the idea is clever, but thats a lot of emitters available on a ship and I'm concerned with it being purchased just to troll people with. It also has a ton of lighting, you should trim the amount of available lights in it |
if it had maybe 4-5 emitters total i could maybe allow it |
-Adds cameras to the mining area. -Adds station records computer. -Adds buttons to Captain's Quarters.
-Aligns with current naming conventions -New engineering IFF code (tentatively Eccentric Engineering Collective) -Fixes some power connectivity issues (eventually I'll learn) -Trims another emitter
(Did I seriously only just now add a gyro to this thing? Lol.)
-Replaces some windows with walls -Anchors canisters
Im moving this to draft till we can upstream merge. |
Going to close this for now. Re-open it if you wish to fix the merge issues. |
About the PR
This adds the Crab, which is an advanced auto-salvaging shuttle. Rather than have to go through the manual labor of mining asteroids, now you can use the power of technology to do the hard work for you. All you have to do is collect and enjoy. With our patented Claw Grip containment system, you'll ensure no rogue asteroids evade your grasp. Tentatively priced at 50,500 spesos.
Why / Balance
Thought it was a cool idea and I'm still on my crab kick.
Technical details
The Crab has a modest medical section, a captain's quarters, a salvager's room, a bathroom, a 2 core AME, and a rudimentary atmospheric system.
The feature here are the arrays of particle emitters, all linked up to a button, with the goal of mining the hell out of any asteroid you can grab.
That leads us to the second feature, the particle containment generators. These are included to ensure any debris stays locked to where it needs to be.
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Changelog
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