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Energy Guns (#385) #587
Energy Guns (#385) #587
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* gee * forgor comments * licence for audio * Update equipped-BELT.png * Makes the sprite change but shitcode Because shitcode makes everyone happy * it only got two of them firemodes lets not lie * We can name this appropriately now * Apply 3 suggestions from code review Co-authored-by: DEATHB4DEFEAT <[email protected]> Signed-off-by: Fluffiest Floofers <[email protected]> * update sources * Energy Gun + more firemodes its still energygun only --------- Signed-off-by: Fluffiest Floofers <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
RSI Diff Bot; head commit eb53f7f merging into 956cbe8 Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/energygun.rsi
Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/multiphase_energygun.rsi
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This will need some changes before we can consider a merge, leaving this as WIP |
please be more descriptive for changes like this. The lack of info and the PR and 46 changed files is going to make me ignore this since I have no idea what the intent even is. |
Sorry I was in the middle of fixing it, you got here before I got to add it Note there is still needed changes on code level, so its still draft, working on it |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Its ready for frontier now. |
About the PR
The Head of Security special energy gun and the normal energy gun from TG.
Why / Balance
The sheriff deserves a new tool and this one has two firemode, using the same amount of shots as the TG version. It can shoot disabler bolts and projectile lasers specifically made for it (None hitscan).
It spawns on the back slot of sheriff.
Technical details
A new system and component was made for the EnergyGun that allows for it to change between lethal and disable firemode while also changing sprites. It's the stunbaton and firemode system duct taped together.
Media
DeltaV-Station/Delta-v#385
Breaking changes
N/A
Changelog
🆑 FluffiestFloof, dvir01