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Maintenance pass on ships to keep in line with contemporary Frontier design patterns #652

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RealIHaveANameOfficial
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@RealIHaveANameOfficial RealIHaveANameOfficial commented Dec 4, 2023

Changes

-Phoenix
-Fixes wiring issue on solars per #646
-Anchors generator

-Barge
-Replaces east docking airlocks with window version; it's one of the only ships without windows on its docks and it breaks the sightlines in an odd way
-Replaces the Captain's locker contents with a Captain's locker (filled, no hardsuit) per locker standardization
-Anchors generator
-Colors distro pipes

-Bocadillo
-Replaces customized chef's locker with filled chef's locker
-Anchors generator
-Adds Chefdrobe

-Condor
-Removes one RCD (It had two, which seemed excessive)
-Anchors generators

-Courser-X
-Removes captain's locker with standard fill captain's locker
-Replaces EVA suit storage in the armory with a basic hardsuit storage
-Colors Distro pipes
-Connects stray unpowered thrusters, adds a fuel jar to AME and starts it

-Dart-X
-Replaces customized captain's locker with filled locker (keeps the medal case and premium cigar case)
-Replaces soft EVA suit storage with basic hardsuit storage in armory (temp until merc suit)
-Moves Bardrobe
-Adds WinterDrobe
-Replaces Virodrobe with MediDrobe
-Adds another Defib cabinet

-Decade Dove
-Adds Engidrobe
-Replaces customized basic suit storages with salvage suit storage and adds filled salvage specialist lockers

-Helix
-Anchors generators
-Removes wrench from power room
-Replaces custom captain's locker with a filled CMO's locker
-Replaces old filled CMO locker with filled Doctor's locker
-Colors waste network

-Kestrel
-Replaces customized captain's locker with filled QM locker
-Adds Engidrobe
#Remark: This ship is very, very conservatively wired.

-Metastable
-Adds drobes
-Adds cyborg charging station and exosuit fab to robotics (there were boards for both in the locker, which is getting trimmed)
-Replaces pile of chems in medical with chemvend
-Replaces deputy's locker with filled detective's cabinet
-Replaces basically every single locker with its respective filled self

-Praeda
-Replaces custom QM locker with standard QM locker (Keeps fancy crown)
-Fixes the fucking nightmarish button configurations by removing most light switches and changing the on/off buttons to single buttons with toggles.
-Adds medidrobe to chems
-Adds engidrobe to engi
-Removes CMO hardsuit from paramedic locker (sorry gamers)

-Pulse
-Replaces pile of paramedic clothing with filled paramedic locker
#Remark: There really isn't enough space on this ship to put down a drobe. It's so small though that I don't think it should have one anyway.

-Rosebud MK1
-Captain locker replaced with filled captain, no hardsuit
-Laser cannon and grapple gun from captain locker moved onto the table in bridge, removes the retro laser from it
-Removes chem crates (there is already a chemvend)
-Adds doctor's locker, medidrobe
-Adds engidrobe
-Anchors generator

-Rosebud MK2
-Same as MK1, except it gets a captain's hardsuit locker

-Skipper
-Removes water tank, adds sinks
-Removes custom captain's locker, adds Chefdrobe
#Remark: I don't think the captain's locker here had any actual captain's gear in it, hence the odd replacement.
-Removes wallmart APUs, adds fueled PACMAN
#Remark: I understand this may be a controversial change.
-Replaces one hydro tray with a rack, adds 2 more, net gain 1 tray
-Adjusts/Trims some entities in kitchen for visual clarity

-Sparrow
-Adds Engidrobe, Scidrobe
-Anchors generators

-Sprinter
-Moves guns in captain's locker to gun safe
-Replaces captain's locker with suit storage (keeps all old contents until merc locker, which will replace it)
-Adds Bardrobe
-Adds Medical insurance implanters

-Schooner
-Anchors generators

-Anchor
-Organizes Armory, puts guns and weapons into the gun safe
-Adds hydrobe
-Removes kitchen supplies crate, adds filled chef's locker
-Replaces autodrobe with pietyvend
-Replaces old pietyvend with engidrobe

Why / Balance

Locker consistency to be more in line with #616 , quality of life changes when spotted, and adding many necessary drobes in line with the lockers

Technical details

100% mapping changes

Media

Too many to showcase

Changelog

🆑

  • tweak: Nanotransen has updated the layouts and locker contents of many shuttles across the sector!

…design patterns.

-Phoenix
 -Fixes wiring issue on solars
 -Anchors generator

-Barge
 -Replaces east docking airlocks with window version; it's one of the only ships without windows on its docks and it breaks the sightlines in an odd way
 -Replaces the Captain's locker contents with a Captain's locker (filled, no hardsuit) per locker standardization
 -Anchors generator
 -Colors distro pipes

-Bocadillo
 -Replaces customized chef's locker with filled chef's locker
 -Anchors generator
 -Adds Chefdrobe

-Condor
 -Removes one RCD (It had two, which seemed excessive)
 -Anchors generators

-Courser-X
 -Removes captain's locker with standard fill captain's locker
 -Replaces EVA suit storage in the armory with a basic hardsuit storage
 -Colors Distro pipes

-Dart-X
 -Replaces customized captain's locker with filled locker (keeps the medal case and premium cigar case)
 -Replaces soft EVA suit storage with basic hardsuit storage in armory (temp until merc suit)
 -Moves Bardrobe
 -Adds WinterDrobe
 -Replaces Virodrobe with MediDrobe
 -Adds another Defib cabinet

-Devade Dove
 -Adds Engidrobe
 -Replaces customized basic suit storages with salvage suit storage and adds filled salvage specialist lockers

-Helix
 -Anchors generators
 -Removes wrench from power room
 -Replaces custom captain's locker with a filled CMO's locker
 -Replaces old filled CMO locker with filled Doctor's locker
 -Colors waste network

 -Kestrel
 -Replaces customized captain's locker with filled QM locker
 -Adds Engidrobe
 #Remark: This ship is very, very conservatively wired.

-Metastable
 -Adds drobes
 -Adds cyborg charging station and exosuit fab to robotics (there were boards for both in the locker, which is getting trimmed)
 -Replaces pile of chems in medical with chemvend
 -Replaces deputy's locker with filled detective's cabinet
 -Replaces basically every single locker with its respective filled self

-Praeda
 -Replaces custom QM locker with standard QM locker (Keeps fancy crown)
 -Fixes the fucking nightmarish button configurations by removing most light switches and changing the on/off buttons to single buttons with toggles.
 -Adds medidrobe to chems
 -Adds engidrobe to engi
 -Removes CMO hardsuit from paramedic locker (sorry gamers)
@dvir001
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dvir001 commented Dec 4, 2023

Added some notes from #653
About general stuff

We need to add 3~ lockers for guns probably that map makers can just pick from.
Shotguns
Pistols
Lasers

Opinion?

@RealIHaveANameOfficial
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Added some notes from #653 About general stuff

We need to add 3~ lockers for guns probably that map makers can just pick from. Shotguns Pistols Lasers

Opinion?

What about a low-grade, mid-grade, and high-grade weapons safe? Separating out via weapon type is fine but I feel like that could use a little more nuance

 -Connects stray unpowered thrusters, adds a fuel jar to AME and starts it

-Pulse
 -Replaces pile of paramedic clothing with filled paramedic locker
#Remark: There really isn't enough space on this ship to put down a drobe. It's so small though that I don't think it should have one anyway.

-Rosebud MK1
 -Captain locker replaced with filled captain, no hardsuit
 -Laser cannon and grapple gun from captain locker moved onto the table in bridge, removes the retro laser from it
 -Removes chem crates (there is already a chemvend)
 -Adds doctor's locker, medidrobe
 -Adds engidrobe
 -Anchors generator

-Rosebud MK2
 -Same as MK1

-Skipper
 -Removes water tank, adds sinks
 -Removes custom captain's locker, adds Chefdrobe
 #Remark: I don't think the captain's locker here had any actual captain's gear in it, hence the odd replacement.
 -Removes wallmart APUs, adds fueled PACMAN
 #Remark: I understand this may be a controversial change.
 -Replaces one hydro tray with a rack, adds 2 more, net gain 1 tray
 -Adjusts/Trims some entities in kitchen for visual clarity

-Sparrow
 -Adds Engidrobe, Scidrobe
 -Anchors generators

-Sprinter
 -Moves guns in captain's locker to gun safe
 -Replaces captain's locker with suit storage (keeps all old contents until merc locker, which will replace it)
 -Adds Bardrobe
 -Adds Medical insurance implanters

-Schooner
 -Anchors generators

-Anchor
 -Organizes Armory, puts guns and weapons into the gun safe
 -Adds hydrobe
 -Removes kitchen supplies crate, adds filled chef's locker
 -Replaces autodrobe with pietyvend
 -Replaces old pietyvend with engidrobe
@RealIHaveANameOfficial RealIHaveANameOfficial marked this pull request as ready for review December 5, 2023 12:14
@RealIHaveANameOfficial RealIHaveANameOfficial mentioned this pull request Dec 10, 2023
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@RealIHaveANameOfficial
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uhh i can't figure out how to remove a thing and I'm dealing with something rn so uh just use #679 for the decade dove

@Cheackraze Cheackraze merged commit b67a548 into new-frontiers-14:master Dec 11, 2023
8 of 9 checks passed
FrontierATC added a commit that referenced this pull request Dec 11, 2023
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3 participants