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January 2024 Upstream Merge #863

Merged
merged 2,031 commits into from
Feb 8, 2024
Merged

January 2024 Upstream Merge #863

merged 2,031 commits into from
Feb 8, 2024
This pull request is big! We’re only showing the most recent 250 commits.

Commits on Jan 6, 2024

  1. Fix iron naming, add specific materials for ores (#23590)

    add materials for ores, fix iron naming
    EmoGarbage404 authored Jan 6, 2024
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  3. Fix Round Restarted Announcements not playing (#23387)

    * Fix Round Restarted Announcements not playing
    
    Just make the RoundFlow manager play the funny
    announcement sound effect, rather than pass it
    through to players in an event that doesn't work.
    
    Only three round end announcements probably
    isn't enough. Maybe it is time for fresh memes.
    
    * Remove the handling in ClientGameTicker.
    
    * Pass in a specific filepass to broadcast.
    
    * you make one line change in vscode and the linter
    goes AH-HAH I CAN HELP YOU LET ME CLEAN
    THIS UP and I'm like 😔 and have to revert
    FairlySadPanda authored Jan 6, 2024
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  5. Fix player rolling agent and operative at the same time (#23568)

    Update NukeopsRuleSystem.cs
    
    Probably fix the double pick bug by removing the picked agent from the Operative list
    dolgovmi authored Jan 6, 2024
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  7. Remove dummy gameticker cvars (#23596)

    At some point they got moved to stationsystem it seems
    metalgearsloth authored Jan 6, 2024
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  8. Lizzer axolotl frills no longer look bad (it had messed up offset) (#…

    …23595)
    
    FIXES THE 2 PIXEL OFFSET AHHHHHHHHH
    Aexxie authored Jan 6, 2024
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  9. Login tips (#22234)

    * Init coomit
    
    * meh
    
    * okay
    
    * Revert "okay"
    
    This reverts commit bb638aa4baa8dbd0e285c3435aabf83171a4806a.
    
    * enable-d
    
    * Update Content.Client/Launcher/LauncherConnectingGui.xaml.cs
    
    Co-authored-by: Kara <[email protected]>
    
    * review
    
    ---------
    
    Co-authored-by: Kara <[email protected]>
    Co-authored-by: metalgearsloth <[email protected]>
    3 people authored Jan 6, 2024
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  10. Added more pride cloaks and made them craftable at the uniform printe…

    …r (#21077)
    
    * added more pride capes
    
    * made the capes craftable
    
    * fixed sprite names and coding errors
    
    * renamed capes to cloaks to be in line with other cloaks
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    TherapyGoth and metalgearsloth authored Jan 6, 2024
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  11. Add input port of the network system in timer (#20026)

    * Add port link sink in timer
    
    * Update SignalTimerSystem.cs
    
    Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.
    
    * Update SignalTimerSystem.cs
    
    * a
    
    * review
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    MrFippik and metalgearsloth authored Jan 6, 2024
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  12. Examine prediction (#23565)

    * Initial prediction
    
    * new group handling
    
    * groups for all examines that use multiple rn
    
    * compile
    
    * why was it doing this??
    
    * handle newlines with sorting properly
    mirrorcult authored Jan 6, 2024
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  13. Large tail marking (#23551)

    * add
    
    * fix copyright
    
    * large
    UbaserB authored Jan 6, 2024
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  15. Fixed lighters exeption with missing component (#23589)

    Update lighters.yml
    778b authored Jan 6, 2024
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  16. Some thief steal target tweaks (#23572)

    pipip
    TheShuEd authored Jan 6, 2024
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  17. Tesla Gun (#23175)

    * add content
    
    * u cant pickup lightning
    
    * -5 heat damage
    
    * Update battery_guns.yml
    TheShuEd authored Jan 6, 2024
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  18. Added Black Jumpsuit and various colorful gloves to the Clothesmate (…

    …#23489)
    
    * Added the Black Jumpsuit and various colorful gloves to the Clothesmate
    
    Considering that Black Gloves are available in the Clothesmate, it makes sense to add the various colorful gloves that are almost entirely unused currently.
    
    * Update cargo_vending.yml
    GNF54 authored Jan 6, 2024
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  19. Set pAI up with a static map the pAI can use (#23499)

    * Set pAI up with a trackless map
    
    * Added a untracked map user interface class to support gps-less mapping
    * Added to pAI by default, expect it to be  given to borgs as well in time.
    
    As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.
    
    * Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth
    
    * Review
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    mr-bo-jangles and metalgearsloth authored Jan 6, 2024
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  20. marathon update (#23603)

    * marathon update
    
    * autism
    Emisse authored Jan 6, 2024
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  21. Add medhud to the lockers medics (#23591)

    add medhud to the closets
    Nimfar11 authored Jan 6, 2024
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  23. Provide non-flake hermetic shell by pinning nixpkgs (#23368)

    Provide non-flake solution by pinning in shell.nix
    
    Invoking `nix-shell` makes shell.nix not consume the flake. Importing
    `<nixpkgs>` is dependent on the user's current nixpkgs channel. This is not
    reproducible.
    
    Fix this by pinning nixpkgs to the same revision of the flake input.
    yathxyz authored Jan 6, 2024
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  24. add syndicate singularity beacon (#18486)

    * implement singulo attraction
    
    * add attractor syndie item
    
    * cleanup
    
    * fix name/desc
    
    * actually fix name
    
    * singulo toolbox no longer whitelisted
    
    * add custom sprite, overhaul prototype
    
    * address review
    
    * beacon real
    
    * webedit 1
    
    * webedit 2
    
    * webedit 3
    
    * permalink to copyright
    
    ---------
    
    Co-authored-by: deltanedas <[email protected]>
    Ilya246 and deltanedas authored Jan 6, 2024
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  25. more balanced constructing and unscrewing for metal objects (#21051)

    * more balanced constructing and unscrewing for metal objects
    
    - computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
    - Computer frames now need time to be constructed.
    - it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.
    
    * Fixes test
    iacore authored Jan 6, 2024
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  26. Add Diphenhydramine Recipe (#23006)

    Add Diphenhydramine
    
    Co-authored-by: Jeff <[email protected]>
    IamVelcroboy and BurningRash authored Jan 6, 2024
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  27. Barber scissors fix (#22895)

    * barber!
    
    * 5% change to maintenance
    
    * some fixes
    
    * refactor some
    
    * ElectroJR fix merge
    
    * aoa
    
    * remvoe humanoid
    
    * Magic mirror cleanup
    
    * Cleanup
    
    * Bunch more fixes
    
    * Fix nohair + range bugs
    
    * Fixes
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    TheShuEd and metalgearsloth authored Jan 6, 2024
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  28. Add whitelist to centrifuge, only allowing vials. (#23538)

    * Add whitelist to centrifuge, only allowing vials.
    
    * Better Tag Name
    
    * review
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    tday93 and metalgearsloth authored Jan 6, 2024
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  29. Freeze eventbus dictionaries (#22628)

    * Freeze event bus
    
    * Cleanup
    ElectroJr authored Jan 6, 2024
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  30. Fix deadmin on join cvar for nukies (#20198)

    * fix
    
    * oops
    LankLTE authored Jan 6, 2024
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  31. Tags fix (#23608)

    * Fix tags
    
    - Boots is redundant and people keep dumping at end of list.
    
    * weh
    metalgearsloth authored Jan 6, 2024
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  32. Limits the minimum base skin color brightness for species with Hue co…

    …loration (#23605)
    
    adds a minimum skin tone for hue skin colors
    deathride58 authored Jan 6, 2024
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  33. Snout Fitting Masks (#23545)

    * Snout Fitting Masks
    
    * Line Fix
    
    * Happy Clown
    Nairodian authored Jan 6, 2024
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  36. Add hats and berets to the uniform printer (take 2) (#23556)

    * hates and beretes
    
    welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait
    
    * EEYIKES!! How will I ever "fix" these "typos"???
    
    * SPELL WARS 2: ATTACK OF THE TYPOS
    
    hlep me i catn' stop speeling bad
    
    * put hats above associated uniforms
    MACMAN2003 authored Jan 6, 2024
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  38. Fix bad sawmill IPostInjectInit (#23626)

    Pieter-Jan Briers authored Jan 6, 2024
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  39. Rename Goldschläger to Gildlager (#23223)

    * add
    
    * fix
    
    * catalog
    
    * migration
    
    * conflicts..
    
    * uh
    
    * test
    
    * m
    
    * fix fr
    
    * line?
    
    * beg
    
    * suffering
    
    * um
    
    * fix
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    UbaserB and metalgearsloth authored Jan 6, 2024
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  41. Ore Visual Change (#23618)

    * Revert "New moth antennae and wing pair, Underwing (#23559)"
    
    This reverts commit 1b4f1ac.
    
    * Revert "Revert "New moth antennae and wing pair, Underwing (#23559)""
    
    This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.
    
    * ore
    
    * banona
    
    * glo
    
    * shadwe
    Alekshhh authored Jan 6, 2024
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  43. Fixes NPCs that lack a UseDelay component failing to interact with ob…

    …jects (#23638)
    
    fixes NPCs failing to interact with objects
    deathride58 authored Jan 6, 2024
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Commits on Jan 7, 2024

  1. Fixing performance issue with Proximity Detector (#23557)

    * fixing access levels and removed strings from data defs
    
    * Fixing proximity detector performance
    
    - Re-added component filtering for the close entity search.
    - Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
    Jezithyr authored Jan 7, 2024
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  2. Add trench coats (#23563)

    UbaserB authored Jan 7, 2024
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  3. Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!

    * modular monkeys - you can now gently the monkeys and kobolds
    * kobolds are clumsy critters!!
    * that's baseline now
    deathride58 authored Jan 7, 2024
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  4. Microwaves no longer instantly gib living creatures Microwaves now he…

    …at in real-time
    
    * Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
    
    * While we're at it there's honestly no need for this shit to be hardcoded
    deathride58 authored Jan 7, 2024
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  5. Update tips (#23611)

    * add
    
    * fix
    UbaserB authored Jan 7, 2024
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  6. Update dice state handling (#23643)

    * Auto generate dice component state handling, and update data field annotations
    
    * Missed one.
    tday93 authored Jan 7, 2024
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  7. Update Credits (#23651)

    Co-authored-by: PJBot <[email protected]>
    github-actions[bot] and PJBot authored Jan 7, 2024
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  8. Game server api (#23129)

    * Stuff
    
    * Fix RoundStatus Action
    
    * Rename stuff
    
    * Also needs to run on the main thread
    
    * minor stuff
    
    * Move to not be an EntitySystem
    
    * Part 1 of making this less shit
    
    * Make some more stuff run on main thread
    
    * Actor check, logging and remove token from log.
    
    * Better log
    
    * Change ActionKick to use Guid instead of username
    
    * Fix build
    
    * Bandaid fix for test fails
    Simyon264 authored Jan 7, 2024
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  9. SyndiCat (#22554)

    * add content
    
    * 4 tk to 8 tk
    
    * replace to autoinject, now cat can explode in any moment. increase cost to 10tk
    
    * Update animals.yml
    TheShuEd authored Jan 7, 2024
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  10. Bullet Type Visual Indicator (#21068)

    * Bullet Class indicators
    
    * New Practice Sprite
    
    * Removed re-specified values
    
    * fixes up whitespace to get this merged
    
    ---------
    
    Co-authored-by: deathride58 <[email protected]>
    MaloTV and deathride58 authored Jan 7, 2024
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  12. Fix master (#23656)

    Proximity didn't pass CI.
    metalgearsloth authored Jan 7, 2024
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  13. Fix salvage magnet determinism (#23655)

    Machine-specific moment, you'd think I'd remember from expeditions.
    metalgearsloth authored Jan 7, 2024
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  14. Fix exped dungeons (#23654)

    mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
    
    I checked magnet + roomfills still work.
    metalgearsloth authored Jan 7, 2024
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  16. Bump blob asteroid iterations (#23660)

    Occasionally the big blob is too small.
    metalgearsloth authored Jan 7, 2024
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  18. Disable magnet wrecks (#23664)

    Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
    metalgearsloth authored Jan 7, 2024
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  21. Fix magnet despawning deletion (#23657)

    Silly mechanic.
    metalgearsloth authored Jan 7, 2024
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  22. Rock Anom effects (#23633)

    * Rock Anom effects
    
    * fix
    
    * fix
    brainfood1183 authored Jan 7, 2024
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  23. Flower wreaths (#23662)

    * add
    
    * fix
    UbaserB authored Jan 7, 2024
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  24. Adds the central commanders cloak. (#23666)

    * Adds the central commanders cloak.
    
    * Adds it to CentDrobe, and also matches it to other naming schemes
    
    * oops fucked up a capital letter. fixed
    Aexxie authored Jan 7, 2024
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  25. Tweak vodka martini description (#23669)

    * add
    
    * tweak
    UbaserB authored Jan 7, 2024
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  26. Onion Rings can now be dipped (#23582)

    Updated onion rings
    
    Changed maxVol of onion rings to 4 in order to allow dip
    Froozigiusz authored Jan 7, 2024
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  27. Revert "Game server api (#23129)" (#23672)

    This reverts commit dfc8ea6.
    DrSmugleaf authored Jan 7, 2024
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  28. Fix magnet re-parenting (#23680)

    Me when I test at default position and forgor to store localposition.
    metalgearsloth authored Jan 7, 2024
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  29. Fix audio fades (#23684)

    Audio refactor casualty
    metalgearsloth authored Jan 7, 2024
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  30. Hellfire Thermomachines (#23543)

    * hellfire thermomachines
    
    * slight nerf? idk
    
    * ilya review
    
    * Improve clarity
    
    * Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
    
    Co-authored-by: Kevin Zheng <[email protected]>
    
    ---------
    
    Co-authored-by: Kevin Zheng <[email protected]>
    EmoGarbage404 and Partmedia authored Jan 7, 2024
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  31. Butcher-able gloves (#23216)

    * ya
    
    * something
    
    * fixe
    UbaserB authored Jan 7, 2024
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  32. Ninja and Syndie reinforcement ghost role locale (#23691)

    ghost role locale
    lapatison authored Jan 7, 2024
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  33. Update ChemicalReaction and ReagentEffect logs. (#23649)

    * Update ChemicalReaction and ReagentEffect logs.
    
    * Updated explosion log as well, and small cleanup.
    tday93 authored Jan 7, 2024
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  34. Adds ties to the uniform printer. (#23686)

    To not bloat the vendors but to still allow one to be fancy if they bother head of personel enough.
    Adrian16199 authored Jan 7, 2024
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  35. Pies and tarts categorized in meal_recipes.yml, added their recipes w…

    …here possible (#23266)
    
    pies and tarts categorized, added recipes where possible
    GreyMario authored Jan 7, 2024
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  36. Red racoon suit (#22862)

    * comit
    
    * 🚯 🐼
    
    * stupid
    
    * stupid x2
    
    * fix tests
    
    * Update cargo_vending.yml
    lzk228 authored Jan 7, 2024
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  37. Core update (#23690)

    yes
    UbaserB authored Jan 7, 2024
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  38. Gun cyborg module (#19629)

    * Update borg_modules.yml
    
    * Update uplink_catalog.yml
    
    * Update uplink-catalog.ftl
    
    * Add files via upload
    
    * Update meta.json
    
    * Update uplink-catalog.ftl
    
    ---------
    
    Co-authored-by: Ed <[email protected]>
    TruePaIntGit and TheShuEd authored Jan 7, 2024
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  39. Prevent ejection of cleaning module's holofan powercell (#23696)

    prevent battery ejection janitor cyborg holofan and make it recharge
    Arendian authored Jan 7, 2024
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  40. Adds syndicate cyborgs. Adds Assault cyborgs to nukie uplink (#19733)

    * added syndicate cyborgs
    
    * add assault cyborg to uplink
    
    * updated tags.yml
    
    * changed syndicate cyborgs' hitpoints to 200
    fixed NPCfaction
    
    * added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.
    
    * fixes nodes
    
    * fixes construction
    
    * fixed typo and intergrationtests
    
    * adds back ammocounter for l6c
    
    * fix lawset
    
    * fix item size
    
    * nono, fix again
    
    ---------
    
    Co-authored-by: Ed <[email protected]>
    Naive817 and TheShuEd authored Jan 7, 2024
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  41. Oneliner (#23700)

    * Update borg_chassis.yml
    
    * Update borg_modules.yml
    TheShuEd authored Jan 7, 2024
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  43. Fix Vote Relay (#23670)

    Update VoteCommands.cs
    
    Pretty sure this is it.
    Pangogie authored Jan 7, 2024
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  44. Fix duplicate popups in ripley (#23692)

    Fix duplicate popups on switching selected equipment
    Arendian authored Jan 7, 2024
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  45. Patch Cargo Lathe Abuse (#23698)

    * Reduce Several Prices
    
    * Several Fixes
    Nairodian authored Jan 7, 2024
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  46. dev_test map update (#23681)

    beacons
    Errant-4 authored Jan 7, 2024
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Commits on Jan 8, 2024

  1. Fix RoundStartTimeSpan not being networked on client-side after recon…

    …necting (#23707)
    
    Fix RoundStartTimeSpan state not being networked on reconnections
    DoutorWhite authored Jan 8, 2024
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  3. Fix changelog RSS being broken (#23712)

    Pieter-Jan Briers authored Jan 8, 2024
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  6. Incendiary projectiles and lava firestack reduction (#23479)

    * Firestack reduction and FireStackOnHit added
    
    * Slight lava tweak
    
    * Remove component and tweaked incendiary pellets
    
    * Incendiary grenade tweak
    
    * Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak
    
    * flare shells now  ignite entities again
    
    * Comment
    
    * undo flare gun ignite
    Arendian authored Jan 8, 2024
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  8. Increase minimum requirement for lowpop maps (#23718)

    * add
    
    * add
    
    * yes
    UbaserB authored Jan 8, 2024
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  9. Improve visibility of gun bolts (#23711)

    * add overlay
    
    * ??????
    notquitehadouken authored Jan 8, 2024
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  10. Cleanup mimic event (#23705)

    * Cleanup mimic event
    
    Now it won't be forced on dev map or mapping mode.
    
    * Minor cleanup
    metalgearsloth authored Jan 8, 2024
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  11. Dehydrated cube box overhaul (#23685)

    * add
    
    * yes
    
    * fix
    UbaserB authored Jan 8, 2024
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  13. Mothroach gib threshold and resilience increase (#23722)

    * mothroach resilience tweak
    
    * Increased mass
    
    * lower gib threshold
    Arendian authored Jan 8, 2024
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  14. Turbo Recharger (#23723)

    turbo charger
    EmoGarbage404 authored Jan 8, 2024
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  16. Add ability to copy data from pda (#23533)

    * This commit add ability to copy station name and time to clipboard
    
    * Add ability to copy name and profession. Fix style of code.
    
    * fix
    
    * Make copy by pressing on label
    
    * Fix style code
    
    ---------
    
    Co-authored-by: Ivan Rubinov <[email protected]>
    user424242420 and Ivan Rubinov authored Jan 8, 2024
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  18. Add Initial Cooldown To Communications Computers (#21681)

    * Add initial delay variable
    
    * Add cooldown to console on spawn
    
    * shock
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    Jrpl and metalgearsloth authored Jan 8, 2024
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  19. fland beacon update (#23607)

    * fland beacon update wip
    
    * small adjustments
    Errant-4 authored Jan 8, 2024
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  20. salvager maxim suit (#23734)

    * salvager maxim suit
    
    * why unversioned
    Emisse authored Jan 8, 2024
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  22. robotech vendor changes (#23747)

    * inital
    
    * add welder
    Dutch-VanDerLinde authored Jan 8, 2024
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  23. Round mixing temperature entries in the guidebook (#23751)

    Thanks for the help, Fluent.
    Tayrtahn authored Jan 8, 2024
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  25. Fix stray pixel in white monkey jumpsuit (#23750)

    Blast that smug little pixel
    Tayrtahn authored Jan 8, 2024
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  26. Salvage wrecks (#23733)

    * help
    
    * Update SalvageMagnetDataComponent.cs
    
    * Update SalvageSystem.Magnet.cs
    
    * my eyes
    Emisse authored Jan 8, 2024
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  27. kill machine parts + migrate machine part spawners to salvage loot sp…

    …awner (#23752)
    
    * kill machine parts
    
    * guidebook and artifact effect
    
    * worst test ive ever seen in my life
    
    * nuke test
    Emisse authored Jan 8, 2024
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  28. move crushers out of salvage vendor (#23753)

    Update salvage.yml
    Emisse authored Jan 8, 2024
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Commits on Jan 9, 2024

  1. Fixes ninja not being able to use abilities (#23748)

    * Fixes ninja not being able to use abilities
    
    * This was for testing
    AJCM-git authored Jan 9, 2024
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  2. unique satchel grid (#23724)

    * unique satchel grid
    
    * small tweaksies
    EmoGarbage404 authored Jan 9, 2024
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  3. Reduce vendor thank you message spam and add variety (#23746)

    * Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
    Wrote a few example messages.
    
    * Only display thank yous when closing the UI after a purchase.
    
    * Tweaked a few messages
    
    * More custom messages
    
    * Missed one
    Tayrtahn authored Jan 9, 2024
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  4. syndicate monkey changes, new nukeop monkey (#23744)

    * fix
    
    * fix uplink
    
    * add suffix
    Dutch-VanDerLinde authored Jan 9, 2024
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  5. Add delicious mopwata (#23740)

    * added delicious mopwata
    
    * added mopwata, the reagent
    
    * fixed issues, changed color, added more possible fills
    Afrokada authored Jan 9, 2024
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  6. Appraisal tools check for cargo bounty completion (#23760)

    Co-authored-by: ike709 <[email protected]>
    ike709 and ike709 authored Jan 9, 2024
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  7. Mining rebalance + seismic charges (#23757)

    * push
    
    * PUSH
    
    * reuse cryo explosion
    
    * minus loud
    
    * ore band + pka
    
    * idk dawg
    Emisse authored Jan 9, 2024
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  8. Revert "Cryoxadone and doxarubixadone now work on the dead" (#23763)

    Revert "Cryoxadone and doxarubixadone now work on the dead (#23558)"
    
    This reverts commit 00ee48e.
    EmoGarbage404 authored Jan 9, 2024
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  9. Powered stasis bed prevents body decay (#23520)

    * Powered stasis bed prevents body decay
    
    * Update following CR comments
    
    * Remove unused import
    
    * Simplify if-statements
    
    * Change implementation following CR suggestions
    
    * Add comment & remove explicit get/set
    koteq authored Jan 9, 2024
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  10. Autoattacking weapons (#23765)

    auto attacks
    EmoGarbage404 authored Jan 9, 2024
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  11. Checking for used utensils actually happens now (#23766)

    checking for utensils actually happens now
    GreyMario authored Jan 9, 2024
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  14. Skeleton species locale (#23770)

    * Update species.ftl
    
    * Update skeleton.yml
    lzk228 authored Jan 9, 2024
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  15. L shape drill + Surgical Tool Rotation fixes (#23773)

    L shape drill + surgical tool rotation
    Rainbeon authored Jan 9, 2024
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  19. Update Core (#23781)

    add
    UbaserB authored Jan 9, 2024
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  20. Fix storagecomp serialization (#23780)

    * Fix storagecomp serialization
    
    * Fix state
    metalgearsloth authored Jan 9, 2024
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  21. derotate barratry (#23782)

    * Delete Resources/Maps/barratry.yml
    
    * Delete Resources/Prototypes/Maps/barratry.yml
    
    * Update default.yml
    
    * Update PostMapInitTest.cs
    Emisse authored Jan 9, 2024
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  23. Resprite powersink (#23281)

    * add
    
    * update
    
    * meta
    UbaserB authored Jan 9, 2024
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  24. meta update (#23788)

    Emisse authored Jan 9, 2024
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  25. Biome marker layer tweaks (#23663)

    * Biome marker layer tweaks
    
    - Ensure veins get spawned at great perf cost (it's time-sliced anyway).
    - Bump asteroids from 6 nodes to 10 nodes.
    
    * Fixes
    
    * magnet
    
    * Magnet dictates wreck spawn
    
    * Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
    
    * mraow
    metalgearsloth authored Jan 9, 2024
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  27. More pirate weapon content(two new cannon ammo types, a musket and fl…

    …intlock resprite and rebalance) (#23408)
    
    * tally ho
    
    * yarg
    
    * forgot some shit
    
    * Update projectiles.yml
    
    * fucl
    
    * glass ball
    
    * Update snipers.yml
    
    ---------
    
    Co-authored-by: Ed <[email protected]>
    Boaz1111 and TheShuEd authored Jan 9, 2024
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Commits on Jan 10, 2024

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  2. Fax code from upstream

    dvir001 committed Jan 10, 2024
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  3. update robust

    Cheackraze committed Jan 10, 2024
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  4. Merge remote-tracking branch 'origin/january-vanilla-upstream-merge' …

    …into january-vanilla-upstream-merge
    Cheackraze committed Jan 10, 2024
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  5. audio and solution fixes

    Cheackraze committed Jan 10, 2024
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Commits on Jan 14, 2024

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  2. Worst tip of them all

    Why was it even here.
    dvir001 authored Jan 14, 2024
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Commits on Jan 22, 2024

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Commits on Jan 25, 2024

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Commits on Jan 28, 2024

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Commits on Jan 31, 2024

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Commits on Feb 1, 2024

  1. fryer system update

    Cheackraze committed Feb 1, 2024
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  2. fryer CI fix

    Cheackraze committed Feb 1, 2024
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  3. yml cleanup

    Cheackraze committed Feb 1, 2024
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  5. salvage reversion

    Cheackraze committed Feb 1, 2024
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  6. Merge remote-tracking branch 'origin/january-vanilla-upstream-merge' …

    …into january-vanilla-upstream-merge
    Cheackraze committed Feb 1, 2024
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Commits on Feb 2, 2024

  1. storage yml work

    Cheackraze committed Feb 2, 2024
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  2. more yml fixups

    Cheackraze committed Feb 2, 2024
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  4. Revert "kill machine parts + migrate machine part spawners to salvage…

    … loot spawner (#23752)"
    
    This reverts commit df1d8c3
    Cheackraze committed Feb 2, 2024
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Commits on Feb 3, 2024

  1. RSI Errors

    dvir001 committed Feb 3, 2024
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  3. Update armor.yml

    dvir001 committed Feb 3, 2024
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  4. Sparrow

    dvir001 committed Feb 3, 2024
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  6. RSI Please work

    dvir001 committed Feb 3, 2024
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  7. Update generators.yml

    dvir001 committed Feb 3, 2024
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  9. ccv

    dvir001 committed Feb 3, 2024
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  10. POI and Outpost

    dvir001 committed Feb 3, 2024
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  13. toys yml

    dvir001 committed Feb 3, 2024
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  15. events maps

    dvir001 committed Feb 3, 2024
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  16. Update barge.yml

    dvir001 committed Feb 3, 2024
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Commits on Feb 4, 2024

  1. #829

    Moved the _NF ones under _NF
    Updated all the tilesets to v6
    dvir001 committed Feb 4, 2024
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  2. fix the linter

    Cheackraze committed Feb 4, 2024
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  3. Merge remote-tracking branch 'origin/january-vanilla-upstream-merge' …

    …into january-vanilla-upstream-merge
    Cheackraze committed Feb 4, 2024
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  5. Ships

    dvir001 committed Feb 4, 2024
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  6. Honker

    dvir001 committed Feb 4, 2024
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  7. Happy MapChecker?

    dvir001 committed Feb 4, 2024
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  8. yml cleanup

    Cheackraze committed Feb 4, 2024
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  9. storage and misc yaml

    Cheackraze committed Feb 4, 2024
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  11. Mags

    dvir001 committed Feb 4, 2024
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  12. FTL Errors

    dvir001 committed Feb 4, 2024
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  13. flavorol

    dvir001 committed Feb 4, 2024
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  14. Missing more FTL

    dvir001 committed Feb 4, 2024
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  15. More FTL

    dvir001 committed Feb 4, 2024
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  16. RSI

    dvir001 committed Feb 4, 2024
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  17. flavor

    dvir001 committed Feb 4, 2024
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  18. FTL, Again

    dvir001 committed Feb 4, 2024
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  19. Fixed SCI kit

    dvir001 committed Feb 4, 2024
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Commits on Feb 5, 2024

  1. Temp Food Price Fix

    dvir001 committed Feb 5, 2024
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  2. Cargo Cleanup 1

    dvir001 committed Feb 5, 2024
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  3. Revert "Remove "uncloneable" trait (#23229)"

    This reverts commit aa50f2d.
    dvir001 committed Feb 5, 2024
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Commits on Feb 6, 2024

  1. Mapping

    dvir001 committed Feb 6, 2024
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  2. Fixing

    dvir001 committed Feb 6, 2024
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  5. OnToolsUseSystem added

    dvir001 committed Feb 6, 2024
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  6. Emotional Fix

    dvir001 committed Feb 6, 2024
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  7. More stuff that need changes

    dvir001 committed Feb 6, 2024
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  8. No more fuckrules (#705)

    Update clientCommandPerms.yml
    
    Signed-off-by: Debug <[email protected]>
    DebugOk authored and dvir001 committed Feb 6, 2024
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  9. Increase barber scissors' doafter time (#627)

    * Update barber.yml
    
    Signed-off-by: Debug <[email protected]>
    
    * Update barber.yml
    
    Signed-off-by: Debug <[email protected]>
    
    ---------
    
    Signed-off-by: Debug <[email protected]>
    DebugOk authored and dvir001 committed Feb 6, 2024
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  10. Update pride.yml (#733)

    * Update pride.yml
    
    Necessary change.
    
    * Update pride.yml
    
    added bee socks. very important
    
    * Update cargo_vending.yml
    
    the price of freedom
    
    Signed-off-by: Tad "Taddy" Johnson <[email protected]>
    
    ---------
    
    Signed-off-by: Tad "Taddy" Johnson <[email protected]>
    TadJohnson00 authored and dvir001 committed Feb 6, 2024
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  11. Old disposels

    dvir001 committed Feb 6, 2024
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  12. No more "HONK mimimimimi" for the clown (#574)

    Update clown.yml
    leonardo-dabepis authored and dvir001 committed Feb 6, 2024
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Commits on Feb 7, 2024

  1. Boots (With the Fur)

    IamVelcroboy authored and dvir001 committed Feb 7, 2024
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  3. Distro Sprite Revert Part 1

    dvir001 committed Feb 7, 2024
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  4. Revert "Disposal Unit Tweak (#23067)"

    This reverts commit b1c3158.
    dvir001 committed Feb 7, 2024
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  6. Bbgun (#580)

    * Add BB gun
    
    * Clean up back sprite
    
    * Replace old code
    
    * Case?
    
    * Guess I didn't need that
    
    * Proper attribution
    
    ---------
    
    Co-authored-by: Jeff <>
    IamVelcroboy authored and dvir001 committed Feb 7, 2024
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  7. fix smimsh

    Cheackraze committed Feb 7, 2024
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  8. enable shadow biome

    Cheackraze committed Feb 7, 2024
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  10. General Fixing

    dvir001 committed Feb 7, 2024
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Commits on Feb 8, 2024

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  2. sci tech tree

    dvir001 committed Feb 8, 2024
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  4. Merge remote-tracking branch 'origin/january-vanilla-upstream-merge' …

    …into january-vanilla-upstream-merge
    Cheackraze committed Feb 8, 2024
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  5. Artifact Effects Tweaks

    dvir001 committed Feb 8, 2024
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  7. BB Fix

    dvir001 committed Feb 8, 2024
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  10. NoEmag Comp fix

    dvir001 committed Feb 8, 2024
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  12. Scottish Trait (#608)

    * Scottish Accent Draft
    
    * Add Accent Component and Accent System
    
    * Fix System and Component Slightly
    
    * Fixed Accent and Component
    
    * Fixed capitalization
    
    * Added Plural Words
    
    * God given right to own bag pipes
    
    * Added Kilts
    
    * Added Scottish Clothes to Theater Vend
    
    * Updated Pricing
    
    * Fixed Pricing
    ps3moira authored and dvir001 committed Feb 8, 2024
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  13. Updates ships with new chem devices

    Crescent, helix, and caduceus.
    Also moves caduceus to the NF folders.
    MagnusCrowe committed Feb 8, 2024
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  15. Fix readme link to SS14 repo

    dvir001 committed Feb 8, 2024
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  16. Pet carrier only for pets

    dvir001 committed Feb 8, 2024
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  17. crispy

    dvir001 committed Feb 8, 2024
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  18. ship fixing

    dvir001 committed Feb 8, 2024
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  19. yml error

    dvir001 committed Feb 8, 2024
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