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Ceres (New) - Large restaurant #874
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Additional note: I am fully aware and understand that the new mapping guidelines for ships are not finalised, and that the review of this ship may be delayed as a result. Not expecting to make any major alterations on it, I consider my work more or less done, unless maintainers find huge issues with parts of the ship. I hope I don't have to massively overhaul the layout... I like how it turned out. :) |
Smol changes:
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it looks good at a first glance, the only thing that stands out to me is the doors on the bottom left being diagonal to eachother but its not the worst thing, I'd allow it still because theirs not much you can do there to get a better design anyhow. I will update this branch and fix any errors this week so we can get this reviewed properly, and implemented. |
I did think about this when mapping, and found that diagonal doors work better than two docks parallel to each other for two reasons:
Thank you for the comment, I'm looking forward to your review. :D |
all I can see is that the price needs to be bumped up around 3-5k, otherwise it looks good and if @MagnusCrowe agrees we can merge |
I increased the price to a nice round 47,500, in accordance with your comment, @Cheackraze. It seems the upstream merge has resulted in a higher appraisal price immediately after purchase! |
beautiful |
Going to test this today. |
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I like the aesthetics of the nice organized kitchen through items being on the table.
However, I think that you could stand to remove items from the table that can be readily obtained from the vending machines you've placed in the kitchen.
Through use, players will fill out the table with the ingredients and tools they are using.
You might want to consider adding vacuum tiles to the glass corners. Not 100% sure but I'm pretty sure that will solve the issue of the glass coming up.
From what I've seen it's space wind being re-added that breaks the glass and yes vacuum tile does fix it. |
Just to be clear before I start mapping, does this mean you want me to remove ever single item on the table that can be vended, or just "clean it up" a bit? Personally I think it's nice when there is at least a bit of equipment and a box of eggs (as eggs from cartons have twice the egg per egg). If you want all vendables gone, that would leave only the salt and pepper shakers. :) I'll fix the corners, too - silly spesswind! Thank you for the comment! |
I did not mean to close that! Sorry! |
Here's my suggestion for a nerfed table: With nothing on the table, the kitchen looks and feels completely empty. If you pay 47,500 for a restaurant, you should at least get some basic cooking equipment! I could be convinced to remove the variant cube box, but would really love to keep the eggies. :) |
I went and just committed the tweaked table as suggested, and I'm happy to make any final adjustments as you see fit.
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That looks alright |
About the PR
Adds a new shuttle, NC Ceres, a high-class restaurant ship with a large seating area, spacious kitchen, integrated botany and a secluded dining room for VIP guests.
Named after the Roman goddess of agriculture, as well as the dwarf planet in the Sol system in reference to the botany dome.
Why / Balance
On the Frontier, if you want to serve food to people, at present there are basically three options:
Where the Skipper can be seen as a step up from the Bocadillo, I can't see McCargo as being a successor to the Skipper, for those of us who want to focus on a fine dining feel with fresh ingredients and food cooked to order. The Ceres aims to fill this niche, by providing large amounts of seating, a luxurious atmosphere, and a decent-sized botany and kitchen. This ship is purposely made to be smaller than the McCargo, for a more intimate, less corporate feel.
Whereas the smaller restaurants can comfortably be run by a single person, the Ceres is explicitly designed with multi-crew in mind. The large separation between botany and the kitchen is a deliberate design decision intended to enforce this. The linked disposal units are a poor man's horizontal dumbwaiter for moving things back and forth. The ChefDrobe and HyDrobe both contain service headsets, for crews that wish to communicate that way, and of course roundstart chefs, botanists and service workers all spawn with them.
The ship seemed to work pretty well in playtesting!
Assorted design considerations:
Statistics & info:
Technical details
.yml
Media
Breaking changes
no :)
Changelog
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