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SV Rocket #976
SV Rocket #976
Conversation
By the way: I understand the docks are kitty-cornered, I do have a fix planned that will release tomorrow. |
Sligtly redesigned the ship's shape Fixed kitty-cornering in the docks Updated PR media
Fixed shipyard file
Synced rocket branch with master Moved rocket.yml to /Maps/_NF/Shuttles/rocket.yml (Thank you Dvir for being patient with me, I am still very inexperienced with github)
It appears that VS is having a bit of trouble pushing my latest commit with all the filepath changes. |
Synced rocket branch with master Moved rocket.yml to /Maps/_NF/Shuttles/rocket.yml (Thank you for being patient with me, I am still very inexperienced with github)
Removed extra rocket.yml from /maps/shuttles
After lots of messing around, I finally got it working again! I hope I didn't make too big a mess doing so. |
Got rid of the extra ship file (For real this time)
- Added 2 stage airlock - Re-arranged most of the ship - Added waste line - Replaced oxy can for air can - Updated PR media (This is hopefully the last fix before I take it out of draft phase, of course since I am a newer mapper, I will be consulting the mapping discord to help identify potential issues.)
Rocket fix 007: Added 2-stage airlock Re-arranged most of the ship Added waste line Replaced oxy can for air can Updated PR media (This is hopefully the last fix before I take it out of the draft phase, of course since I am a newer mapper, I will be consulting the mapping discord to help identify potential issues.)
- Added BecomeStation component - Fixed thruster power issue - Updated price (7000->7500) - Added defibrilator - Added fire extinguisher - Unanchored generator and added wrench to fix power network bug where the ship would stay unpowered unless generator was re-anchored. - Replaced airlocks with easy-pry airlocks to account for ship starting unpowered (Removing ship from draft phase, Wish me luck!)
Rocket fix 008:
Well, I made some changes, Hopefully, they are satisfactory! |
I don't think this ship should be added. It's a trap of a ship for players who have very little money. If checkraze disagrees, he can approve it personally. |
it can go in the scrapyard. We should put out a call for someone to make a proper scrapyard POI and move the terminal out there, or maybe we can put it on Tinnia's or something. |
Looks like you have a leftover file in there as well. Clean that up and put it in the scrapyard and then I will merge it |
I am happy to hear that my ship might get in, it was indeed intended to be a scrapyard ship as per the fleet designation SV, Sorry about the extra file, that has been plaguing this PR for a little while but I will see if I can finally get rid of it. |
Finally got rid of that extra file (Hopefully)
Ill be honest here, Who the hell will sell this in a mass production run? who the hell will buy this as an actual working ship? This is like next level of scrap, I don't think this should be added at all. |
I don't think this ship is a good fit for the server. I am going to close this PR for now. If we decide that we want to include it at a later date, we can open the PR again. |
About the PR
This pull request adds my latest creation: The SV Rocket, a small, incredibly cheap, and questionably safe ship that I originally built as a joke hence the name being a play on words referencing the fact that the walls of this ship are made of rock.
With only a price listed of 7000 spessos this makes a great ship for those who find themselves in financial trouble.
Ironically enough as well, this new ship is also built for a variety of tasks (such as smuggling if you have a name hiding IFF, SSH) such as mining, even coming pre-equipped with very cheap and basic mining supplies (A pickaxe, emergency EVA, and mag boots)
A goal I had for creating this ship was also making it if not the cheapest, one of the cheapest ships on the market which meant of course certain budget cuts had to be made to ensure this ship would be as affordable as it is, some of these include: Substituting a gravity generator with mag boots, the generator powering the APC directly rather than using a SMES and substation, Oxygen supply is a single oxygen canister, The lighting is provided by a floodlight (cell charger included), All windows are replaced with inflatable barriers, and it only starts with 5 sheets of plasma for the generator.
All these budget cuts not only make it an incredibly cheap yet still decent choice of ship but also enhances the feel of the ship's shoddiness as it is not only an SV, it is a little hard to imagine a luxury ship with every necessity met crammed into a tiny asteroid shaped pile held together by one's sheer will not to use a pickaxe on it.
Ultimately this pile of rock that I dare call a ship despite being created as a joke I believe should make a wonderful addition to the game for those who are looking for something cheap yet still somewhat reliable. (or a flying asteroid that can easily pass as a real one with the right IFF console.)
Why / Balance
As mentioned above, this ship will not only be great for those looking for something incredibly cheap but also accidentally made perfect for smuggling as it is an incredibly small ship shaped like an asteroid and I feel with the use of a basic IFF console it can possibly pass as a asteroid as well at first glance.
Technical details
The only code used in this project was the shipyard file which I seriously hope works.
Media
Ingame view (FOV off)
Mapping view
Breaking changes
Changelog
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