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New video on crafting, c/o @GabriElServantOfGod !
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nightblade9 committed Jan 11, 2024
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7 changes: 7 additions & 0 deletions data.json
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"url": "https://www.roguebasin.com/index.php/Time_Systems",
"blurb": "A brief summary and explanation of roguelike time systems, ranging from simple to complex. Details about player-centric systems, simple turns, queued turns, and energy or tick time systems.",
"tags": ["roguelike", "time systems"]
},
{
"title": "Crafting System: Designs, Issues and Examples",
"url": "https://www.youtube.com/watch?v=Nj7EaryBgak",
"tags": [ "theory", "crafting", "mechanics", "balance" ],
"blurb": "A video about crafting systems in games: where they fit in, and what are the different designs of these mechanics, along with pros and cons.",
"type": "video"
}
]
5 changes: 5 additions & 0 deletions docs/all.html
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Expand Up @@ -72,6 +72,11 @@ <h1>Welcome to Game Design Library</h1>

</div>
<div class="snippet">
<h3><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>Crafting System: Designs, Issues and Examples</a><a href='https://nightblade9.github.io/game-design-library/types/video.html'><img class='icon' src='https://nightblade9.github.io/game-design-library/images/video.png' title=video /></a></h3>
<p><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>https://www.youtube.com/watch?v=Nj7EaryBgak</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/theory.html'>theory</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/crafting.html'>crafting</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/mechanics.html'>mechanics</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/balance.html'>balance</a></span> </p>
<p class="lead">A video about crafting systems in games: where they fit in, and what are the different designs of these mechanics, along with pros and cons.</p>
</div><div class="snippet">
<h3><a href='https://www.roguebasin.com/index.php/Time_Systems'>Time Systems</a></h3>
<p><a href='https://www.roguebasin.com/index.php/Time_Systems'>https://www.roguebasin.com/index.php/Time_Systems</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/roguelike.html'>roguelike</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/time-systems.html'>time systems</a></span> </p>
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2 changes: 1 addition & 1 deletion docs/data.json

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16 changes: 8 additions & 8 deletions docs/index.html
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Expand Up @@ -77,13 +77,19 @@ <h1>Welcome to Game Design Library</h1>

</div>
<div>
<p>Welcome to the Game Designer Library! We curate and catalogue game design (but not general game development) links. You can read more on our <a href='https://nightblade9.github.io/game-design-library/about.html'>about page</a>. Our current catalogue includes <span class='stats'>88 items across 136 tags</span>.</p>
<p>Welcome to the Game Designer Library! We curate and catalogue game design (but not general game development) links. You can read more on our <a href='https://nightblade9.github.io/game-design-library/about.html'>about page</a>. Our current catalogue includes <span class='stats'>89 items across 136 tags</span>.</p>

<p>Check out these popular tags: <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/game-analysis.html'>game analysis</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/JRPG.html'>JRPG</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/RPG.html'>RPG</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/cross-game-analysis.html'>cross-game analysis</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/balance.html'>balance</a></span> </p>

<p>You can find a list of the most recent <strong>25</strong> below. <a href="/all.html">Click here</a> to see all items.</p>
<p>Last updated <strong>November 21, 2023</strong>.</p>
<p>Last updated <strong>January 11, 2024</strong>.</p>
</div><div class="snippet">
<h3><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>Crafting System: Designs, Issues and Examples</a><a href='https://nightblade9.github.io/game-design-library/types/video.html'><img class='icon' src='https://nightblade9.github.io/game-design-library/images/video.png' title=video /></a></h3>
<p><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>https://www.youtube.com/watch?v=Nj7EaryBgak</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/theory.html'>theory</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/crafting.html'>crafting</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/mechanics.html'>mechanics</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/balance.html'>balance</a></span> </p>
<p class="lead">A video about crafting systems in games: where they fit in, and what are the different designs of these mechanics, along with pros and cons.</p>
</div>
<div class="snippet">
<h3><a href='https://www.roguebasin.com/index.php/Time_Systems'>Time Systems</a></h3>
<p><a href='https://www.roguebasin.com/index.php/Time_Systems'>https://www.roguebasin.com/index.php/Time_Systems</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/roguelike.html'>roguelike</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/time-systems.html'>time systems</a></span> </p>
Expand Down Expand Up @@ -226,12 +232,6 @@ <h3><a href='https://www.youtube.com/watch?v=rrL3iG_uacw'>Directing Exploration
<p><a href='https://www.youtube.com/watch?v=rrL3iG_uacw'>https://www.youtube.com/watch?v=rrL3iG_uacw</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/game-analysis.html'>game analysis</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/linearity.html'>linearity</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/open-world.html'>open world</a></span> </p>
<p class="lead">Break games down into three categories: linear, semi-linear, and open-world. Each guides the player subtly or directly, using visual cues or forcing back-tracking. An analysis of Mario Brothers, Metroid, and Legend of Zelda (NES originals) shows how Nintendo masters this in the first few seconds of each of these games.</p>
</div>
<div class="snippet">
<h3><a href='https://www.youtube.com/watch?v=ouO1R6vFDBo'>The Legend of Zelda: A Link to the Past's dungeon design</a><a href='https://nightblade9.github.io/game-design-library/types/video.html'><img class='icon' src='https://nightblade9.github.io/game-design-library/images/video.png' title=video /></a></h3>
<p><a href='https://www.youtube.com/watch?v=ouO1R6vFDBo'>https://www.youtube.com/watch?v=ouO1R6vFDBo</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/game-analysis.html'>game analysis</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/Link-to-the-Past.html'>Link to the Past</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/level-design.html'>level design</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/linearity.html'>linearity</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/open-world.html'>open world</a></span> </p>
<p class="lead">Link to the Past uses a combination of linear dungeons, open dungeons, and hybrid dungeons. Linear dungeons build tension and direction, hybrid ones allow some exploration, and open dungeons allow you to explore and solve them in any or short orders if you know what you're doing. Many dungeons loop back, giving the feeling of being bigger than they are, and one uses 3D space.</p>
</div>
</div>
</div>
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</form>

</div>
<h1>10 items tagged with balance</h1>
<h1>11 items tagged with balance</h1>

<div class="snippet">
<h3><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>Crafting System: Designs, Issues and Examples</a><a href='https://nightblade9.github.io/game-design-library/types/video.html'><img class='icon' src='https://nightblade9.github.io/game-design-library/images/video.png' title=video /></a></h3>
<p><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>https://www.youtube.com/watch?v=Nj7EaryBgak</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/theory.html'>theory</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/crafting.html'>crafting</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/mechanics.html'>mechanics</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/balance.html'>balance</a></span> </p>
<p class="lead">A video about crafting systems in games: where they fit in, and what are the different designs of these mechanics, along with pros and cons.</p>
</div><div class="snippet">
<h3><a href='https://www.youtube.com/watch?v=fMFkd7edBR0'>What's the Point of Critical Hits?</a><a href='https://nightblade9.github.io/game-design-library/types/video.html'><img class='icon' src='https://nightblade9.github.io/game-design-library/images/video.png' title=video /></a></h3>
<p><a href='https://www.youtube.com/watch?v=fMFkd7edBR0'>https://www.youtube.com/watch?v=fMFkd7edBR0</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/critical-hits.html'>critical-hits</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/mechanics.html'>mechanics</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/balance.html'>balance</a></span> </p>
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7 changes: 6 additions & 1 deletion docs/tags/crafting.html
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Expand Up @@ -76,9 +76,14 @@ <h1>Welcome to Game Design Library</h1>
</form>

</div>
<h1>1 items tagged with crafting</h1>
<h1>2 items tagged with crafting</h1>

<div class="snippet">
<h3><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>Crafting System: Designs, Issues and Examples</a><a href='https://nightblade9.github.io/game-design-library/types/video.html'><img class='icon' src='https://nightblade9.github.io/game-design-library/images/video.png' title=video /></a></h3>
<p><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>https://www.youtube.com/watch?v=Nj7EaryBgak</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/theory.html'>theory</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/crafting.html'>crafting</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/mechanics.html'>mechanics</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/balance.html'>balance</a></span> </p>
<p class="lead">A video about crafting systems in games: where they fit in, and what are the different designs of these mechanics, along with pros and cons.</p>
</div><div class="snippet">
<h3><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>Building Better Crafting Systems</a><a href='https://nightblade9.github.io/game-design-library/types/video.html'><img class='icon' src='https://nightblade9.github.io/game-design-library/images/video.png' title=video /></a></h3>
<p><a href='https://www.youtube.com/watch?v=Nj7EaryBgak'>https://www.youtube.com/watch?v=Nj7EaryBgak</a></p>
<p><span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/crafting.html'>crafting</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/cross-game-analysis.html'>cross-game analysis</a></span> <span class='tag'><a href='https://nightblade9.github.io/game-design-library/tags/oil.html'>oil</a></span> </p>
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