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README.txt
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//================================================================================================
// Guns & Pans - 2022 / version 1.6.0 / Sidelnikov Dmitry (c)
// Used: C++20, OpenGL, GLU, GLUT, Visual Studio 2022
// Contacts: +79050209986 (WhatsApp), Telegram: @SpringDayInTheForest, E-Mail: [email protected]
//================================================================================================
// Binary files can be found in Release section on Git Hub
//================================================================================================
// I tried to use the best practices for writing code, however, the code is far from perfect:
// in the code you can find magic numbers, a wide variety of data types and STL and portable
// integer types, and old C types and OpenGL and Windows types, raw pointers and arrays are
// also found. The game does not use any cool lighting, shadows or shaders. All this can be
// added to the second version of the game, OpenGL itself supports it. The system of checking
// the correctness of parameters and states is also probably not ideal. But the code is commented,
// its namespace is used in the game, the code is divided into translation units, OOP and
// polymorphism are used. I also tried to keep the KISS principle in mind when developing.
// Mathematical operations were also not heavily optimized in this game, since the performance
// problem is not acute.
//================================================================================================