-
Notifications
You must be signed in to change notification settings - Fork 1
nirvikalpa7/GunsAndPans
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
//================================================================================================ // Guns & Pans - 2022 / version 1.6.0 / Sidelnikov Dmitry (c) // Used: C++20, OpenGL, GLU, GLUT, Visual Studio 2022 // Contacts: +79050209986 (WhatsApp), Telegram: @SpringDayInTheForest, E-Mail: [email protected] //================================================================================================ // Binary files can be found in Release section on Git Hub //================================================================================================ // I tried to use the best practices for writing code, however, the code is far from perfect: // in the code you can find magic numbers, a wide variety of data types and STL and portable // integer types, and old C types and OpenGL and Windows types, raw pointers and arrays are // also found. The game does not use any cool lighting, shadows or shaders. All this can be // added to the second version of the game, OpenGL itself supports it. The system of checking // the correctness of parameters and states is also probably not ideal. But the code is commented, // its namespace is used in the game, the code is divided into translation units, OOP and // polymorphism are used. I also tried to keep the KISS principle in mind when developing. // Mathematical operations were also not heavily optimized in this game, since the performance // problem is not acute. //================================================================================================
About
Game Guns and Pans (C++20, OpenGL, GLU, GLUT, Visual Studio 2022)
Resources
Stars
Watchers
Forks
Packages 0
No packages published