Merge pull request #32 from noir-neo/performance-profiler #20
build-mac.yml
on: push
Build for StandaloneOSX
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Build for StandaloneOSX
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, apple-actions/import-codesign-certs@v1, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Build for StandaloneOSX
The following actions uses node12 which is deprecated and will be forced to run on node16: apple-actions/import-codesign-certs@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Build for StandaloneOSX
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Build for StandaloneOSX
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Build for StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build for StandaloneOSX
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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Build for StandaloneOSX
Shader warning in 'VRM10/Universal Render Pipeline/MToon10': 'MToon_TransformObjectToWorldDir': implicit truncation of vector type at /Users/runner/work/hatbor/hatbor/Library/PackageCache/com.vrmc.vrmshaders@7e052b19b3/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_vertex.hlsl(42) (on metal)
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Artifacts
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hatbor-macOS-0.1.0
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52 MB |
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