Fast Physics hooks for use with react-three-fiber.
Achieved by running the ammo.js physics library in a web-worker. Ammo itself is a WebAssembly wrapper around the powerful Bullet Physics engine. Data is synced with SharedArrayBuffers having minimal impact on the main thread.
yarn add use-ammojs
npm i use-ammojs
Built on top of three-ammo and its related work.
⚠️ Note that the codesandbox examples do not support SharedArrayBuffers due to missing cross-origin isolation and use regular ArrayBuffers as a fallback. Currently the debug-drawer has no ArrayBuffer fallback implemented and will not render anything.
Why not use use-cannon instead?
use-cannon is great and a inspiration for this package, but it is missing features like soft-bodies and lacks performance in scenes with large triangle meshes. ammo.js is a direct wrapper around the powerful Bullet Physics engine, which solves these problems.
At the time of writing however use-cannon is more mature and great for most projects.
- Create a Physics World as a React context and simulate it in a web-worker
- Sync three objects to physics Rigid Bodies
- Add Rigid Body support
-  Add Soft Body support
- Volumes/Cloth from Triangle Mesh
- Ropes
- Support textures on Soft Bodies
- Deformables
 
- Add Constraints between Rigid Bodies
- Add Constraints to Soft Bodies (ability to pin nodes in place or to Rigid Bodies)
-  Improve Physics API
- Make all props reactive
- Expose more methods trough the hook (e.g. setPosition/applyImpulse/more...)
- Support collision callbacks
 
- Add Examples to the documentation
- Set up Benchmarks to compare cannon, ammo with ArrayBuffers and ammo with SharedArrayBuffers
- Automatic refresh rate detection and performance throttling (i.e. match the simulation rate to the requestAnimationFrame-rate and throttle performance if simulation steps take too long)
-  Add Raycast queries
- One-time (async) ray-tests
- Continuous queries trough a fixed scene component to mitigate worker latency (TODO: check if necessary)
 
-  Use ArrayBuffers as a fallback for missing cross-origin isolation
- Rigid Bodies
- Soft Bodies
- Debug Rendering
 
-  Simulation managment
- Configurable simulation speed
-  Expose performance info
- Integrate to @react-three/drei Stats component
 
- Automatically pause simulation if tab is out of focus or not rendering (as option)
 
- Improve the automatic shape detection (set shapeType automatically based on the three Mesh type)
- Raycast Vehicle API
- Support for instanced objects
-  Support and document manual bundling of the wasm file
- Currently the wasm library is inlined with a base64 string for ease of use. Users who want to save a few bytes can serve it as a seperate file with the application/wasmContent-Type in their own deployment. There should be a bundle available without the inlined wasm for that use-case.
 
- Currently the wasm library is inlined with a base64 string for ease of use. Users who want to save a few bytes can serve it as a seperate file with the 
import { Physics } from "use-ammojs";
<Physics drawDebug>[...]</Physics>;Automatically parse Shape parameters from the three Mesh (courtesy of three-to-ammo):
import { Box } from "@react-three/drei";
import { useRigidBody, ShapeType } from "use-ammojs";
import { Mesh } from "three";
function MyBox() {
  // If you need a ref with a narrower type than Object3D, provide a generic argument here
  const [ref] = useRigidBody<Mesh>(() => ({
    mass: 1,
    position: [0, 2, 4],
    shapeType: ShapeType.BOX,
  }));
  return (
    <Box ref={ref}>
      <meshBasicMaterial attach="material" color="red" />
    </Box>
  );
}or define Collision Shapes manually:
const [playerCapsuleRef] = useRigidBody(() => ({
  bodyType: BodyType.DYNAMIC,
  shapeType: ShapeType.CAPSULE,
  angularFactor: new Vector3(0, 0, 0),
  shapeConfig: {
    fit: ShapeFit.MANUAL,
    halfExtents: new Vector3(0.3, 0.6, 0.3),
  },
}));or add collisions to an imported gltf scene:
useRigidBody(
  () => ({
    shapeType: ShapeType.MESH,
    bodyType: BodyType.STATIC,
  }),
  gltf.scene
);const [ref] = useSoftBody(() => ({
  type: SoftBodyType.TRIMESH,
}));
return (
  <Sphere position={[0, 2, 7]} args={[1, 16, 16]} ref={ref}>
    <meshPhysicalMaterial attach="material" color="blue" />
  </Sphere>
);TODO;const { rayTest } = useAmmo();
[...]
const hits = await rayTest({
  from: new Vector3(0, 5, 7),
  to: new Vector3(0, -1, 7),
  multiple: true
})
if (hits.length) {
    console.log(hits[0].object.name, hits[0].hitPosition)
}const [playerRef, api] = useRigidBody(() => ({
  bodyType: BodyType.DYNAMIC,
  shapeType: ShapeType.CAPSULE,
  angularFactor: new Vector3(0, 0, 0),
  shapeConfig: {
    fit: ShapeFit.MANUAL,
    halfExtents: new Vector3(0.3, 0.6, 0.3),
  },
}));
function handleRespawn() {
  api.setPosition(new Vector3(0, 0, 0));
  api.setLinearVelocity(new Vector3(0, 0, 0));
}<Physics />Phyiscs Context. Use to wrap all physical objects within the same physics world.
<PhysicsStats />Shows a stats.js panel with physics timing info. Use within a <Physics /> Context
const { rayTest } = useAmmo();Utility funcionts available anywhere in the <Physics /> context.
const [ref, api] = useRigidBody();const [ref, api] = useSoftBody();To use SharedArrayBuffers for better communication between the main-thread and the web-worker-thread, a cross-origin isolated environment is necessary in modern browsers.
This requires sending the following HTTP headers in the response of the main html document (Learn more):
Cross-Origin-Embedder-Policy: require-corp
Cross-Origin-Opener-Policy: same-originuse-ammojs will fallback to using ArrayBuffers and postMessage() transfers if SharedArrayBuffers are not available. This is not as bad as a full copy on each transfer, but it does not allow the data to be availble on both threads at the same time.
Setting up react-scripts to work with yarn link using @craco/craco
- yarn add @craco/craco --dev
- Replace react-scriptswithcracoin yourpackage.json(see @craco/craco documentation)
- Add craco.config.jsto project root:
const path = require("path");
module.exports = {
  webpack: {
    configure: (webpackConfig) => {
      // Fix that prevents a duplicate react library being imported when using a linked yarn package
      webpackConfig.resolve.alias = {
        ...webpackConfig.resolve.alias,
        react: path.resolve("./node_modules/react"),
        "@react-three/fiber": path.resolve("./node_modules/@react-three/fiber"),
        three: path.resolve("./node_modules/three"),
      };
      return webpackConfig;
    },
  },
  // Make sure SharedArrayBuffers are available locally
  devServer: {
    headers: {
      "Cross-Origin-Embedder-Policy": "require-corp",
      "Cross-Origin-Opener-Policy": "same-origin",
    },
  },
};- Run yarn linkin use-ammojs root directory
- Run yarn link use-ammojsin your project's directory
- Run yarn startin use-ammojs to start the development bundler
- Build and run your project as usual