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is this project still going? #1
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yes, I am still looking to solve the problem of more capable physics! I also wouldn't mind this project getting more love at all, or making the (npm) name available for a better implemetation of the idea. Out of curiosity what is your motivation for considering ammo? Mainly asking because there are also Javascript PhysX bindings available, which I probably would have considered more closely if I knew about them earlier. |
@drcmda @notrabs : What are next steps to make this "pmndrs official" with more support 😃 I'm loving use-cannon so far and would appreciate the support for soft bodies and other features provided by Ammo (Bullet) over Cannon-ES. I'd also be interested in contributing, with my experience in JavaScript, TypeScript, React, and recently Three.js. Thank you both for building such awesome projects! 🎉
@notrabs : Are you referring to https://www.npmjs.com/package/physx-js ? |
@notrabs sorry i must have missed the notification, too much going on. the main problem with cannon is performance, it just doesn't keep up as the amount of items increases and that seems to be less of an issue with ammo. if these libraries are being developed on poimandres it might help to attract more devs, give it more attention, you can add your donation channels which might see more people chipping in, etc. |
I’d love to contribute to this project, potentially this weekend. Would you be open to reviewing PRs or is this project no longer being maintained and should be forked? Regardless, thanks for getting this started! |
Update: I've made progress updating Check out:
I need this for my own project switching from Cannon-ES to Ammo.js so I've temporarily published to After using it for the past few weeks, I do think |
@Glavin001 The new example interface is awesome, especially like the one with gears and the streamlining of the ammo build steps. I'd be happy to review the PR once its ready.
I'd love for this project to go on, my only concern is that I currently don't have as much time for a passion project as I had last summer. At the same time moving it to pmndrs sounds like it would solve this problem, if that means having more contributions like @Glavin001's. @drcmda What would be the requirements/next steps towards a migration? P.S. I'm also available to chat on Discord @_seb#9739 |
Progress Update: I'm still working on improvements/adding features to The latest, I've added
You can edit the query parameters to push Ammo.js & Three.js to the limits. On my machine 1000 boxes ☝️ was sufficient to show how It is impressive how powerful Three.js & Ammo.js are together! |
@Glavin001 @drcmda @notrabs do we have any update on the migration status regarding this project becoming pmndrs official? |
I recommend https://github.com/pmndrs/react-three-rapier now. I hear Rapier is faster than Bullet/Ammojs and Rapier has official support for WASM. |
tbf rapier doesn't feel as snappy as ammojs |
looks really really interesting! would you be interested to make this pmndrs official with more help and resources?
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