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Hi @Avnerus!
We at 3DStreet would be glad to get your advice on the best way to solve another important task for us.
I'm trying to add a subtractBox selector attribute to component so that the content of tiles intersected with that Box will not be drawn. I'm trying to do this using shaders for now. This approach works on a simple example with two boxes or other objects.
The question is how to add shaders to the tiles material in the right way. I discovered the
shaderCallback
function in three-loader-3diles options. I use it to add shaders to the tiles material usingmaterial.onBeforeCompile
. I get this strange result in the screenshot. The white box is the clipping area.Will be great if you give some advices about this task!