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Implements sysctl.name2oid #389

Merged
merged 1 commit into from
Oct 8, 2023
Merged

Implements sysctl.name2oid #389

merged 1 commit into from
Oct 8, 2023

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ultimaweapon
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Fixes #386.

@ultimaweapon ultimaweapon marked this pull request as ready for review October 7, 2023 13:43
@VocalFan
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VocalFan commented Oct 7, 2023

All games go to sysctl_handle_int

++++++++++++++++++ I [00:00:00:01:069]:0x0000000000005510:kernel\src\syscalls\mod.rs:69
Syscall called: 54
++++++++++++++++++ I [00:00:00:01:069]:0x0000000000005510:kernel\src\syscalls\mod.rs:274
Executing ioctl(0x20007461) on /dev/console.
++++++++++++++++++ I [00:00:00:01:069]:0x0000000000005510:kernel\src\syscalls\mod.rs:69
Syscall called: 202
++++++++++++++++++ I [00:00:00:01:069]:0x0000000000005510:kernel\src\syscalls\mod.rs:69
Syscall called: 202
++++++++++++++++++ I [00:00:00:01:069]:0x0000000000005510:kernel\src\syscalls\mod.rs:69
Syscall called: 202
++++++++++++++++++ P [00:00:00:01:069]:0x0000000000005510:kernel\src\sysctl\mod.rs:268
not yet implemented: **sysctl_handle_int**
    /// See `sysctl_handle_int` on the PS4 for a reference.
    fn handle_int(
        &self,
        _: &'static Oid,
        _: &Arg,
        _: usize,
        _: &mut SysctlReq,
    ) -> Result<(), Error> {
        todo!("sysctl_handle_int");
    }

@bayedieng bayedieng merged commit ad4fd92 into obhq:main Oct 8, 2023
5 checks passed
@ultimaweapon ultimaweapon deleted the sysctl-0 branch October 8, 2023 14:33
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not yet implemented: sysctl 0
3 participants