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Update Functions-(Player).md
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JujuAdams committed Oct 12, 2024
1 parent 9efcfa4 commit 6897cd0
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions docs/10.0/Functions-(Player).md
Original file line number Diff line number Diff line change
@@ -2,7 +2,7 @@

 

## PlayerIsConnected
## IsConnected

`InputPlayerIsConnected([playerIndex])`

@@ -40,7 +40,7 @@ for(var _player = 0; _player < INPUT_MAX_PLAYERS; _player++)

&nbsp;

## PlayerConnectedCount
## ConnectedCount

`InputPlayerConnectedCount(verbIndex, [playerIndex])`

@@ -60,7 +60,7 @@ Returns the total number of connected players.

&nbsp;

## PlayerGetBlocked
## GetBlocked

`InputPlayerGetBlocked([playerIndex])`

@@ -80,7 +80,7 @@ Returns whether the player has their input set as blocked.

&nbsp;

## PlayerGetDevice
## GetDevice

`InputPlayerGetDevice([playerIndex])`

@@ -120,7 +120,7 @@ if (InputDeviceIsGamepad(_device) && (InputDeviceGetGamepadValue(_device, vk_sel

&nbsp;

## PlayerGetGamepadType
## GetGamepadType

`InputPlayerGetGamepadType([playerIndex])`

@@ -183,7 +183,7 @@ function GetGamepadIcon(_player_index)
&nbsp;
## …PlayerGetGhost
## …GetGhost
`InputPlayerGetGhost([playerIndex])`
@@ -217,7 +217,7 @@ if (InputPlayerGhostGet(playerIndex))

&nbsp;

## PlayerGetInactive
## GetInactive

`InputPlayerGetInactive([playerIndex])`

@@ -251,7 +251,7 @@ if (InputPlayerGetInactive(playerIndex))

&nbsp;

## PlayerGetLastConnectedGamepadType
## GetLastConnectedGamepadType

`InputPlayerGetLastConnectedGamepadType([playerIndex])`

@@ -280,7 +280,7 @@ Game type will be a member of the `INPUT_GAMEPAD_TYPE_*` macros:

&nbsp;

## PlayerGetMetadata
## GetMetadata

`InputPlayerGetMetadata([playerIndex])`

@@ -301,7 +301,7 @@ Returns the metadata assigned to a player by `InputPlayerSetMetadata()`. If the

&nbsp;

## PlayerGetStatus
## GetStatus

`InputPlayerGetStatus()`

@@ -348,7 +348,7 @@ for(var _i = 0; _i < INPUT_MAX_PLAYERS; _i++)

&nbsp;

## PlayerHasDevice
## HasDevice

`InputPlayerHasDevice([playerIndex])`

@@ -368,7 +368,7 @@ Returns if the player has any device set (i.e. not `INPUT_NO_DEVICE`).

&nbsp;

## PlayerHasDeviceCount
## HasDeviceCount

`InputPlayerHasDeviceCount([playerIndex])`

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