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Petr Ohlídal edited this page Aug 2, 2018 · 8 revisions

Hi, I'm the lead developer of Rigs of Rods and this is where I plot to take over the world of opensource simulators.

I have a tendency to code faster than think, so I always end up having ton of average-quality branches, which I eventually partially recycle and throw away. Lately I've been keeping this under control using 'dev-master-v4' branch (changes ready for public testing and merge) and a small set of sub-branches. Here's an overview (05/2018):

  • master: Outdated clone of upstream/master, I don't commit here
  • dev-master-7: A "development master branch" containing stable (tested) changes - currently containing some DearIMGUI enhancements (top menubar, mainmenu, pausemenu), many refactors from branch "slim-softbody" and a "project AsyncScene" remake of main simulation loop - see comments in code, theres plenty!
  • devmaster4-interbeams: Research, just added code comments, to be used later
  • devmaster4-GfxScene-UNTESTED2: Obsolete, see 'softbody-ptr-removal'
  • devmaster4-InputEngine-(mar31): Attempt to clean up InputManager, changes merged from very old branches, causes some glitches, to be revisited.
  • devmaster4-GfxScene-UNTESTED: obsolete, see 'softbody-ptr-removal'
  • macroscripts-v2: Research for possible benchmarking feature (input recording/playback controlled from ingame console), put off until it's possible to implement (requires input processing to be done or per-physics-frame basis)
  • devmaster4-softbody-ptr-removal-UNTESTED: An idea of type "write code first, use it later". I wanted to create a data-structure-independent API for accessing softbody data, future proofed for SIMD. Obsoleted by much smarter 'slim-softbody' branch which does the actual useful data reorganization.
  • v048-fixes To be revisited.
  • dev-v4-terrain-UNTESTED Refactors of terrain processing: Separate fileformat parsers and smarter statup logic. Not part of dev-master-v4 because it introduces new files => change to CMakeFiles => regen of VisualStudio project. Will be used later when current work is fully debugged.
  • water-code-cleanup A few good looking cleanups, seems to already be part of 'dev-master-v4', why is it still here?
  • fix-terrn-load-crashes ?
  • stuntport A hot-headed idea to patch StuntRally's editor on top of RoR. IIRC doesn't build.
  • Ogre-2.1 ? some test

TODO:

elsaco-v6 Updated 4 months ago by only-a-ptr
soundsources3 Updated 5 months ago by only-a-ptr 
FFF-fixing-force-feedback Updated 4 months ago by only-a-ptr
doxygen-updates Updated 5 months ago by only-a-ptr
elsaco_v5 Updated 5 months ago by only-a-ptr
terrn2-tweaks-WIP Updated a year ago by only-a-ptr
floating-skidmarks-fix Updated 6 months ago by only-a-ptr
skidmarks-wip Updated 6 months ago by only-a-ptr
skidmark_refactor_WIP Updated 6 months ago by only-a-ptr
oct17-groundmodel-parser Updated 7 months ago by only-a-ptr
inter-beam-research Updated 7 months ago by only-a-ptr
nicer-outgauge Updated a year ago by only-a-ptr
flexmesh-cleanup Updated 10 months ago by only-a-ptr
gfx-wheels-refactor Updated 9 months ago by only-a-ptr
sdl-input Updated 9 months ago by only-a-ptr
refactor-SpawnContext Updated 9 months ago by only-a-ptr
rig-editor-2017 Updated 9 months ago by only-a-ptr
elsaco-SDL-test Updated 10 months ago by only-a-ptr
editor-flares Updated 3 years ago by only-a-ptr
unified-deps-2017-crashrpt Updated 11 months ago by only-a-ptr
deployment-laptop-tested Updated a year ago by only-a-ptr 
terrn2-deployment Updated a year ago by only-a-ptr
terrn2-custom-mat Updated a year ago by only-a-ptr
terrn2-deploy2017-oldcode Updated a year ago by only-a-ptr
installer Updated a year ago by only-a-ptr
nicer-timer Updated 3 years ago by only-a-ptr
audio-research-v2 Updated a year ago by only-a-ptr
elsaco-r3 Updated a year ago by only-a-ptr
elsaco Updated a year ago by only-a-ptr
meshwheels3 Updated a year ago by only-a-ptr
FlexObj-rewrite-unfinished Updated a year ago by only-a-ptr
characters-refactor-net-broken Updated a year ago by only-a-ptr
nextsim-G1-compat Updated a year ago by only-a-ptr
modcache2016 Updated a year ago by only-a-ptr
nextsim Updated a year ago by only-a-ptr
editor-angelscript-lost-and-found Updated 2 years ago by only-a-ptr
simulation-powertrain-lua-scripting Updated 2 years ago by only-a-ptr 
simulation-powertrain-MT-rev2 Updated 2 years ago by only-a-ptr
simulation-powertrain-MT Updated 2 years ago by only-a-ptr
lua-powertrain-inspection Updated 2 years ago by only-a-ptr
editor-python-dirty Updated 3 years ago by only-a-ptr
editor-angelscript Updated 3 years ago by only-a-ptr

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