-
Notifications
You must be signed in to change notification settings - Fork 14
Home
Si Li edited this page Nov 25, 2024
·
7 revisions
Welcome to the EconSim wiki!
This wiki documents the development effort of EconSim as well as future milestones and aspirations.
- Player has a few levers to stabilize economy and prevent unrest and coup (lose condition)
- User interactions
- Submit bid/asks on the auction to stabilize supply/demand
- Tax wealth/revenue/profit to equalize gov budget
- Welfare cash to respawn bankrupt agents/reduce population drop
- Natural disasters and hardships that progressively makes it harder to not lose
- plug all infinite sources (agent respawn gets money and food from nothing)
- Progress Report Oct 18, 2024
- Progress Report Nov 24, 2024
- death and births of agents - population grows and shrinks with economic conditions
- aging mechanic, requires certain reproduction rate - need agent state machine, might push off to later
- Banks - can make loans based on fractional reserve lending, create credit bubbles.
- Agent development - agents invest surplus cash to develop new production abilities to become bigger, may develop scaling overheads.
- Mergers - agents can buy competitions out.
- Foreign markets - multiple instances of auction houses with its own set of agents and its own set of commodities.
- International trades - agents can make trades in foreign markets; local markets may impose import tariffs (player's choice).
- Separate currencies - each national market has its own set of currencies; inflation rate; exchange rate.
- Hegemony - win condition
- gain or lose points based on how other nations react to you (fear, respect, dependence)
- labor unions vs corporations
- labor strikes; determined by amount of cash and food in each worker's inventory before they accept corp terms
- corp back down when they can't take any more losses or some external pressure (PR? gov? check out the Boeing strike )
- Trust
- higher trust correlates with lower wealth inequality