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build/ |
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To generate build files for your platform run in a command terminal: | ||
cd Build | ||
cmake -G GENERATOR .. | ||
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Valid generators are: | ||
Windows: | ||
"Visual Studio 12 2013 Win64" | ||
"Visual Studio 14 2015 Win64" | ||
"Visual Studio 15 2017 Win64" | ||
Mac: | ||
"Xcode" | ||
Linux: (see note below) | ||
"Unix Makefiles" | ||
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Example: cmake -G "Visual Studio 12 2013 Win64" .. | ||
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For Linux Only: | ||
On linux, Debug and Release options are generated by cmake and must be specified like so: | ||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release .. | ||
or | ||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug .. |
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cmake_minimum_required(VERSION 3.5.0) | ||
if (NOT DEFINED GUI_BASE_DIR) | ||
if (DEFINED ENV{GUI_BASE_DIR}) | ||
set(GUI_BASE_DIR $ENV{GUI_BASE_DIR}) | ||
else() | ||
set(GUI_BASE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../plugin-GUI) | ||
endif() | ||
endif() | ||
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get_filename_component(PROJECT_FOLDER ${CMAKE_CURRENT_SOURCE_DIR} ABSOLUTE) | ||
get_filename_component(PLUGIN_NAME ${PROJECT_FOLDER} NAME) | ||
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project(OE_PLUGIN_${PLUGIN_NAME}) | ||
set(CMAKE_SHARED_LIBRARY_PREFIX "") | ||
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") | ||
set(LINUX 1) | ||
if(NOT CMAKE_BUILD_TYPE) | ||
set(CMAKE_BUILD_TYPE Debug) | ||
endif() | ||
endif() | ||
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS | ||
OEPLUGIN | ||
"$<$<PLATFORM_ID:Windows>:JUCE_API=__declspec(dllimport)>" | ||
$<$<PLATFORM_ID:Windows>:_CRT_SECURE_NO_WARNINGS> | ||
$<$<PLATFORM_ID:Linux>:JUCE_DISABLE_NATIVE_FILECHOOSERS=1> | ||
$<$<CONFIG:Debug>:DEBUG=1> | ||
$<$<CONFIG:Debug>:_DEBUG=1> | ||
$<$<CONFIG:Release>:NDEBUG=1> | ||
) | ||
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set(SOURCE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/Source) | ||
file(GLOB_RECURSE SRC_FILES LIST_DIRECTORIES false "${SOURCE_PATH}/*.cpp" "${SOURCE_PATH}/*.h") | ||
set(GUI_COMMONLIB_DIR ${GUI_BASE_DIR}/installed_libs) | ||
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set(CONFIGURATION_FOLDER $<$<CONFIG:Debug>:Debug>$<$<NOT:$<CONFIG:Debug>>:Release>) | ||
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list(APPEND CMAKE_PREFIX_PATH ${GUI_COMMONLIB_DIR} ${GUI_COMMONLIB_DIR}/${CONFIGURATION_FOLDER}) | ||
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if (APPLE) | ||
add_library(${PLUGIN_NAME} MODULE ${SRC_FILES}) | ||
else() | ||
add_library(${PLUGIN_NAME} SHARED ${SRC_FILES}) | ||
endif() | ||
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target_compile_features(${PLUGIN_NAME} PUBLIC cxx_auto_type cxx_generalized_initializers) | ||
target_include_directories(${PLUGIN_NAME} PUBLIC ${GUI_BASE_DIR}/JuceLibraryCode ${GUI_BASE_DIR}/JuceLibraryCode/modules ${GUI_BASE_DIR}/Plugins/Headers ${GUI_COMMONLIB_DIR}/include) | ||
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target_compile_features(${PLUGIN_NAME} PRIVATE cxx_std_17) | ||
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set(GUI_BIN_DIR ${GUI_BASE_DIR}/Build/${CONFIGURATION_FOLDER}) | ||
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if (NOT CMAKE_LIBRARY_ARCHITECTURE) | ||
if (CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
set(CMAKE_LIBRARY_ARCHITECTURE "x64") | ||
else() | ||
set(CMAKE_LIBRARY_ARCHITECTURE "x86") | ||
endif() | ||
endif() | ||
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#Libraries and compiler options | ||
if(MSVC) | ||
target_link_libraries(${PLUGIN_NAME} ${GUI_BIN_DIR}/open-ephys.lib) | ||
target_compile_options(${PLUGIN_NAME} PRIVATE /sdl- /W0) | ||
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install(TARGETS ${PLUGIN_NAME} RUNTIME DESTINATION ${GUI_BIN_DIR}/plugins CONFIGURATIONS ${CMAKE_CONFIGURATION_TYPES}) | ||
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set(CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../libs) | ||
elseif(LINUX) | ||
target_link_libraries(${PLUGIN_NAME} GL X11 Xext Xinerama asound dl freetype pthread rt) | ||
set_property(TARGET ${PLUGIN_NAME} APPEND_STRING PROPERTY LINK_FLAGS | ||
"-fvisibility=hidden -fPIC -rdynamic -Wl,-rpath,'$$ORIGIN/../shared'") | ||
target_compile_options(${PLUGIN_NAME} PRIVATE -fPIC -rdynamic) | ||
target_compile_options(${PLUGIN_NAME} PRIVATE -O3) #enable optimization for linux debug | ||
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install(TARGETS ${PLUGIN_NAME} LIBRARY DESTINATION ${GUI_BIN_DIR}/plugins) | ||
elseif(APPLE) | ||
set_target_properties(${PLUGIN_NAME} PROPERTIES BUNDLE TRUE) | ||
set_property(TARGET ${PLUGIN_NAME} APPEND_STRING PROPERTY LINK_FLAGS | ||
"-undefined dynamic_lookup -rpath @loader_path/../../../../shared") | ||
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install(TARGETS ${PLUGIN_NAME} DESTINATION $ENV{HOME}/Library/Application\ Support/open-ephys/plugins-api8) | ||
set(CMAKE_PREFIX_PATH /opt/local) | ||
endif() | ||
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#create filters for vs and xcode | ||
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foreach( src_file IN ITEMS ${SRC_FILES}) | ||
get_filename_component(src_path "${src_file}" PATH) | ||
file(RELATIVE_PATH src_path_rel "${SOURCE_PATH}" "${src_path}") | ||
string(REPLACE "/" "\\" group_name "${src_path_rel}") | ||
source_group("${group_name}" FILES "${src_file}") | ||
endforeach() | ||
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#additional libraries, if needed | ||
#find_package(LIBNAME) | ||
#or | ||
#find_library(LIBNAME_LIBRARIES NAMES libname) | ||
#find_path(LIBNAME_INCLUDE_DIRS includefile.h) | ||
# | ||
#target_link_libraries(${PLUGIN_NAME} ${LIBNAME_LIBRARIES}) | ||
#target_include_directories(${PLUGIN_NAME} PRIVATE ${LIBNAME_INCLUDE_DIRS}) |
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