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Original file line number | Diff line number | Diff line change |
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@@ -1,25 +1,33 @@ | ||
#pragma once | ||
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#include "game/overlord/jak3/basefile.h" | ||
#include "game/sce/iop.h" | ||
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namespace jak3 { | ||
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struct ISOBuffer { | ||
void AdjustDataLength(int); | ||
void AdvanceCurrentData(int); | ||
}; | ||
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struct ISO_Hdr { | ||
iop::MsgPacket msg; | ||
iop::MsgPacket m_Pkt; | ||
int m_nStatus; | ||
bool m_bActive; | ||
bool unk1; | ||
bool unk2; | ||
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void SetActive(); | ||
void SetUnk1(); | ||
void SetUnk2(); | ||
}; | ||
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struct ISO_Msg : ISO_Hdr {}; | ||
struct ISO_Msg : ISO_Hdr { | ||
u32 cmd_kind; | ||
int mbx_to_reply; | ||
int thread_id; | ||
void* callback; | ||
CBaseFile* file; | ||
}; | ||
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struct ISO_LoadDGO : ISO_Msg {}; | ||
struct ISO_LoadDGO : ISO_Msg { | ||
ISOFileDef* fd; | ||
}; | ||
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int InitISOFS(const char* fs_mode, const char* loading_sceeen); | ||
} // namespace jak3 |
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