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fix: Fix performances on the photos gallery #5447
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## develop #5447 +/- ##
==========================================
- Coverage 9.54% 7.18% -2.37%
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Files 325 391 +66
Lines 16411 20377 +3966
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- Hits 1567 1464 -103
- Misses 14844 18913 +4069 ☔ View full report in Codecov by Sentry. |
final int? cacheWidth; | ||
final int? cacheHeight; |
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Those cache
parameters may be helpful regarding memory, but not network latency.
Please consider implementing my suggestion about ImageSize.DISPLAY
. That will dramatically help for memory too!
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Ok, I will.
I think, I will also add all variants of ImageSize
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Good. Btw I don't think all variants are always implemented; I would focus on 400 and FULL only.
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Hi @g123k!
LGTM!
I have minor comments; feel free to ignore them.
Are the performances better now?
final Widget image = SmoothImage( | ||
width: widget.squareSize, | ||
height: widget.squareSize, | ||
cacheHeight: |
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No cacheWidth
?
It's a bit strange to say "you can force ImageSize
if you want, but regardless we will force a cacheHeight
even if you don't want to and there's nothing you can do about it"
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Here we have a square, but the server's photo may have a different ratio.
If I say, cacheWidth
== cacheHeight
, it means the server picture is a square.
That's why, I only provide one of the argument
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I understand the square effect.
I don't know how relevant this cache option would be, performance-wise.
My assumption is that the best performance improvement is with smaller images (400).
I also fear that this cache option entail side-effects: what if I download a full image with that cache option for a thumbnail, and then display the full image on a full screen after a tap? From the docs, I assume that the cached image will be stored as resized, and then reused, which would render a pixelized image.
At least, you could add a comment about why cacheHeight but not cacheWidth.
packages/smooth_app/lib/pages/image/product_image_gallery_other_view.dart
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ImageSize.THUMB, | ||
ImageSize.SMALL, |
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ImageSize.THUMB, | |
ImageSize.SMALL, |
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It's OK with THUMB
and SMALL
, I don't really understand why you want to ditch them.
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I want to ditch them because I have experience in images and I remember that not all values are always populated, only 400 and FULL.
Just as an example, I've tried the latest barcode I used (https://fr.openfoodfacts.org/api/v3/product/3661344961326?fields=images):
{
"code": "3661344961326",
"errors": [],
"product": {
"images": {
"1": {
"sizes": {
"100": {
"h": 100,
"w": 75
},
"400": {
"h": 400,
"w": 300
},
"full": {
"h": 3264,
"w": 2448
}
},
"uploaded_t": 1428607891,
"uploader": "openfoodfacts-contributors"
},
"12": {
"sizes": {
"100": {
"h": 100,
"w": 99
},
"400": {
"h": 400,
"w": 396
},
"full": {
"h": 2475,
"w": 2448
}
},
"uploaded_t": 1550253015,
"uploader": "moon-rabbit"
},
And so on.
It looks like "raw" images only have 100, 400 and full, never 200.
That's why I recommend 400 or FULL:
- 200 doesn't seem to exist for "raw" images, at least on a regular basis
- it's highly unlikely that user screens are less than 3*100 wide
- if we summon a 200 image that doesn't exist, that will look like unknown image
- the code would be much easier to maintain in a simple 400 or FULL choice
- the added value of the current code is "optimized image versus full image" (regardless of 100, 200 or 400) - and the added value of 100 versus 200 or 400 is probably less important
…r_view.dart Co-authored-by: monsieurtanuki <[email protected]>
Hi everyone!
I have investigated a bit the UI jank on the photos' gallery:
Potential fixes:
Isolate
: impossible,dart:ui
is not available 🤬cacheWidth
/cacheHeight
to lower memory footprint: 👌That's why I have removed the color extractor algorithm (there are many complaints on the Flutter GitHub).
cacheHeight
is used to lower the memory footprintOn my Pixel 8 Pro, in profile mode, scrolling the grid have an average of 115 fps.
The memory footprint is a bit reduced.
Still not perfect, but faaaaar better.