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Issues list

Make URP patch for MREC resources compat Compatibility with other mods continuation New content in continuation
#219 opened Aug 19, 2024 by openly-retro
Add leader traits from Extended Machines into build pipeline tooling Gotta make some scripts for this
#216 opened Aug 13, 2024 by openly-retro
Rogue Servitor improvements [Frantastic] brainstorming An idea that we have no idea if we'll do it or not continuation New content in continuation needs analysis Before doing any work, we need to do an investigation as to whether it's feasible
#214 opened Aug 13, 2024 by openly-retro
Possible issue leveling up ruler past lvl 4+ [ArchmageMC] bug Something isn't working gameplay Considerations about balance, immersion, gameplay player-reported Playtester or community member reported this
#212 opened Aug 12, 2024 by openly-retro
xvcv_mdlc.80 should be added to on_game_start_country [Rikk] core mechanics Related to XVCV original content gameplay Considerations about balance, immersion, gameplay player-reported Playtester or community member reported this
#202 opened Jul 19, 2024 by openly-retro
Portrait Mod support for Bio Robot improvement New feature or request needs analysis Before doing any work, we need to do an investigation as to whether it's feasible player-reported Playtester or community member reported this
#200 opened Jul 11, 2024 by openly-retro
Add WMC modifiers
#194 opened Jun 30, 2024 by openly-retro 2.2a-alpha-wm
Organic skin trait and hybrid pops upkeep control does not seem to work together. [Aphyxia] needs analysis Before doing any work, we need to do an investigation as to whether it's feasible player-reported Playtester or community member reported this
#193 opened Jun 24, 2024 by openly-retro
Mechanical World AP rework/update [Yami] player-reported Playtester or community member reported this
#186 opened May 21, 2024 by openly-retro 2.2a-alpha-wm
New tech for Mechanical / Synth improvement New feature or request needs analysis Before doing any work, we need to do an investigation as to whether it's feasible
#182 opened May 17, 2024 by openly-retro 2.1y-machine-age-dlc
Bio Mechanical bugfixes bug Something isn't working
#179 opened May 14, 2024 by openly-retro 2.1y-machine-age-dlc
MAMP citizen frames AP continuation New content in continuation
#169 opened Apr 12, 2024 by openly-retro 2.3-origin-1
Make it so robots can't colonize unless they have a special trait brainstorming An idea that we have no idea if we'll do it or not
#168 opened Apr 12, 2024 by openly-retro
Develop "Automaton" class of Robots which are cheap but low-function brainstorming An idea that we have no idea if we'll do it or not
#167 opened Apr 12, 2024 by openly-retro
Let Abyss interactions give weapons from Extra Ship Components mod and from Gigastructures compat Compatibility with other mods core mechanics Related to XVCV original content improvement New feature or request player-reported Playtester or community member reported this
#164 opened Apr 12, 2024 by openly-retro 2.2c-mod-patches
More Malware Ops continuation New content in continuation core mechanics Related to XVCV original content
#161 opened Apr 9, 2024 by openly-retro 2.2b-malware
Origin: "Return to Void" continuation New content in continuation
#160 opened Apr 9, 2024 by openly-retro 2.8-origin-6
Origin: "Catalogue Index" continuation New content in continuation
#157 opened Apr 9, 2024 by openly-retro 2.5-origin-3
ProTip! Adding no:label will show everything without a label.