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Make URP patch for MREC resources
compat
Compatibility with other mods
continuation
New content in continuation
#219
opened Aug 19, 2024 by
openly-retro
Add leader traits from Extended Machines into build pipeline
tooling
Gotta make some scripts for this
#216
opened Aug 13, 2024 by
openly-retro
Rogue Servitor improvements [Frantastic]
brainstorming
An idea that we have no idea if we'll do it or not
continuation
New content in continuation
needs analysis
Before doing any work, we need to do an investigation as to whether it's feasible
#214
opened Aug 13, 2024 by
openly-retro
Port custom district demolished action from wm origin PR to base
💵 tech debt 💵
#213
opened Aug 13, 2024 by
openly-retro
Possible issue leveling up ruler past lvl 4+ [ArchmageMC]
bug
Something isn't working
gameplay
Considerations about balance, immersion, gameplay
player-reported
Playtester or community member reported this
#212
opened Aug 12, 2024 by
openly-retro
Make Auto-Ringworld segment types for gigastructure behemoth and titanic ringworlds
compat
Compatibility with other mods
continuation
New content in continuation
xvcv_mdlc.80 should be added to on_game_start_country [Rikk]
core mechanics
Related to XVCV original content
gameplay
Considerations about balance, immersion, gameplay
player-reported
Playtester or community member reported this
#202
opened Jul 19, 2024 by
openly-retro
Portrait Mod support for Bio Robot
improvement
New feature or request
needs analysis
Before doing any work, we need to do an investigation as to whether it's feasible
player-reported
Playtester or community member reported this
#200
opened Jul 11, 2024 by
openly-retro
Organic skin trait and hybrid pops upkeep control does not seem to work together. [Aphyxia]
needs analysis
Before doing any work, we need to do an investigation as to whether it's feasible
player-reported
Playtester or community member reported this
#193
opened Jun 24, 2024 by
openly-retro
Mechanical World AP rework/update [Yami]
player-reported
Playtester or community member reported this
New tech for Mechanical / Synth
improvement
New feature or request
needs analysis
Before doing any work, we need to do an investigation as to whether it's feasible
Make it so robots can't colonize unless they have a special trait
brainstorming
An idea that we have no idea if we'll do it or not
#168
opened Apr 12, 2024 by
openly-retro
Develop "Automaton" class of Robots which are cheap but low-function
brainstorming
An idea that we have no idea if we'll do it or not
#167
opened Apr 12, 2024 by
openly-retro
Let Abyss interactions give weapons from Extra Ship Components mod and from Gigastructures
compat
Compatibility with other mods
core mechanics
Related to XVCV original content
improvement
New feature or request
player-reported
Playtester or community member reported this
More Malware Ops
continuation
New content in continuation
core mechanics
Related to XVCV original content
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